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--- !u!1101 &261867820848477991
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32
Assets/Scripts/Player/EmoteHandler.cs
Normal file
32
Assets/Scripts/Player/EmoteHandler.cs
Normal file
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|
using System.Collections;
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|
using System.Collections.Generic;
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|
using UnityEngine;
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|
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|
namespace Player
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{
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public class EmoteHandler : MonoBehaviour
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{
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[SerializeField]
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private Animator anim;
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[SerializeField]
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private string[] animations;
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[SerializeField]
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private int emoteNum = 0;
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// Start is called before the first frame update
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void Start()
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{
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PlayEmote();
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}
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public void PlayEmote()
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{
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anim.Play(animations[emoteNum]);
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}
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void Update()
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}
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}
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}
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11
Assets/Scripts/Player/EmoteHandler.cs.meta
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11
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Reference in New Issue
Block a user