namespacing and multiplayer lobby
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@ -25,7 +25,7 @@ public class BasicLevelProgressionSystem : MonoBehaviour
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[SerializeField] private WaypointMarker marker;
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[SerializeField] private PlayerComponent player;
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[SerializeField] private Player.PlayerComponent player;
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//[SerializeField]
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//private float minDist = 3;
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@ -82,7 +82,7 @@ public class BasicLevelProgressionSystem : MonoBehaviour
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.GetComponentInParent<PlayerComponent>() != null) ProgressCurrentIfCollide();
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if (other.gameObject.GetComponentInParent<Player.PlayerComponent>() != null) ProgressCurrentIfCollide();
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}
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private void ProgressCurrentIfCollide()
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@ -25,13 +25,13 @@ public class LevelZeroSpecial : MonoBehaviour
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[SerializeField] private GameObject exitCollider;
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[SerializeField] private PlayerComponent player;
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[SerializeField] private Player.PlayerComponent player;
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[SerializeField] private WaypointMarker marker2Ref;
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[SerializeField] private WaypointMarker marker3Ref;
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[SerializeField] private Optimizer finalRoomOptimizer;
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[SerializeField] private Game.Optimizer finalRoomOptimizer;
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private int countPowered;
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private bool isEnabled;
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