namespacing and multiplayer lobby

This commit is contained in:
2023-06-01 14:25:46 -04:00
parent 1d4a6319e9
commit 3e1b55b036
37 changed files with 2962 additions and 785 deletions

View File

@ -25,7 +25,7 @@ public class BasicLevelProgressionSystem : MonoBehaviour
[SerializeField] private WaypointMarker marker;
[SerializeField] private PlayerComponent player;
[SerializeField] private Player.PlayerComponent player;
//[SerializeField]
//private float minDist = 3;
@ -82,7 +82,7 @@ public class BasicLevelProgressionSystem : MonoBehaviour
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.GetComponentInParent<PlayerComponent>() != null) ProgressCurrentIfCollide();
if (other.gameObject.GetComponentInParent<Player.PlayerComponent>() != null) ProgressCurrentIfCollide();
}
private void ProgressCurrentIfCollide()

View File

@ -25,13 +25,13 @@ public class LevelZeroSpecial : MonoBehaviour
[SerializeField] private GameObject exitCollider;
[SerializeField] private PlayerComponent player;
[SerializeField] private Player.PlayerComponent player;
[SerializeField] private WaypointMarker marker2Ref;
[SerializeField] private WaypointMarker marker3Ref;
[SerializeField] private Optimizer finalRoomOptimizer;
[SerializeField] private Game.Optimizer finalRoomOptimizer;
private int countPowered;
private bool isEnabled;