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139
Assets/Editor/CubemapTextureBuilder.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System.Linq;
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using System.IO;
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public class CubemapTextureBuilder : EditorWindow
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{
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[MenuItem("Tools/Cubemap Builder")]
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public static void OpenWindow()
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{
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GetWindow<CubemapTextureBuilder>();
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}
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Texture2D[] textures = new Texture2D[6];
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string[] labels = new string[] {
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"Right", "Left",
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"Top", "Bottom",
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"Front", "Back"
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};
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TextureFormat[] HDRFormats = new TextureFormat[] {
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TextureFormat.ASTC_HDR_10x10 ,
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TextureFormat.ASTC_HDR_12x12 ,
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TextureFormat.ASTC_HDR_4x4 ,
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TextureFormat.ASTC_HDR_5x5 ,
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TextureFormat.ASTC_HDR_6x6 ,
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TextureFormat.ASTC_HDR_8x8 ,
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TextureFormat.BC6H ,
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TextureFormat.RGBAFloat ,
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TextureFormat.RGBAHalf
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};
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Vector2Int[] placementRects = new Vector2Int[]
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{
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new Vector2Int(2, 1),
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new Vector2Int(0, 1),
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new Vector2Int(1, 2),
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new Vector2Int(1, 0),
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new Vector2Int(1, 1),
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new Vector2Int(3, 1),
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};
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private void OnGUI()
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{
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for (int i = 0; i < 6; i++)
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{
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textures[i] = EditorGUILayout.ObjectField(labels[i], textures[i], typeof(Texture2D), false) as Texture2D;
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}
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if (GUILayout.Button("Build Cubemap"))
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{
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// Missing Texture
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if (textures.Any(t => t == null))
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{
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EditorUtility.DisplayDialog("Cubemap Builder Error", "One or more texture is missing.", "Ok");
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return;
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}
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// Get size
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var size = textures[0].width;
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// Not all of the same size or square
|
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if (textures.Any(t => (t.width != size) || (t.height != size)))
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{
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EditorUtility.DisplayDialog("Cubemap Builder Error", "All the textures need to be the same size and square.", "Ok");
|
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return;
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}
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var isHDR = HDRFormats.Any(f => f == textures[0].format);
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var texturePaths = textures.Select(t => AssetDatabase.GetAssetPath(t)).ToArray();
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// Should be ok, ask for the file path.
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var path = EditorUtility.SaveFilePanel("Save Cubemap", Path.GetDirectoryName(texturePaths[0]), "Cubemap", isHDR ? "exr" : "png");
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if (string.IsNullOrEmpty(path)) return;
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// Save the readable flag to restore it afterwards
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var readableFlags = textures.Select(t => t.isReadable).ToArray();
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// Get the importer and mark the textures as readable
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var importers = texturePaths.Select(p => TextureImporter.GetAtPath(p) as TextureImporter).ToArray();
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foreach (var importer in importers)
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{
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importer.isReadable = true;
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}
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AssetDatabase.Refresh();
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foreach (var p in texturePaths)
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{
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AssetDatabase.ImportAsset(p);
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}
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// Build the cubemap texture
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var cubeTexture = new Texture2D(size * 4, size * 3, isHDR ? TextureFormat.RGBAFloat : TextureFormat.RGBA32, false);
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for (int i = 0; i < 6; i++)
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{
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cubeTexture.SetPixels(placementRects[i].x * size, placementRects[i].y * size, size, size, textures[i].GetPixels(0));
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}
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cubeTexture.Apply(false);
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// Save the texture to the specified path, and destroy the temporary object
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var bytes = isHDR ? cubeTexture.EncodeToEXR() : cubeTexture.EncodeToPNG();
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File.WriteAllBytes(path, bytes);
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DestroyImmediate(cubeTexture);
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// Reset the read flags, and reimport everything
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for (var i = 0; i < 6; i++)
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{
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importers[i].isReadable = readableFlags[i];
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}
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path = path.Remove(0, Application.dataPath.Length - 6);
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AssetDatabase.ImportAsset(path);
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var cubeImporter = AssetImporter.GetAtPath(path) as TextureImporter;
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cubeImporter.textureShape = TextureImporterShape.TextureCube;
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cubeImporter.sRGBTexture = false;
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cubeImporter.generateCubemap = TextureImporterGenerateCubemap.FullCubemap;
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foreach (var p in texturePaths)
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{
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AssetDatabase.ImportAsset(p);
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}
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AssetDatabase.ImportAsset(path);
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AssetDatabase.Refresh();
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}
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}
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}
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7
Assets/Scenes/Experimentation/Outdoors.unity.meta
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fileFormatVersion: 2
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guid: 72b1cf0013ed1fe43880972977337e38
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@ -316,6 +316,11 @@ public class SkinlessMonsterComponent : MonoBehaviour
|
||||
SetLiveTargeting();
|
||||
timeSinceTarget += Time.deltaTime;
|
||||
if (this.isAlive)
|
||||
{
|
||||
leftHandDamage.enabled = true;
|
||||
rightHandDamage.enabled = true;
|
||||
}
|
||||
else
|
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{
|
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leftHandDamage.enabled = false;
|
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rightHandDamage.enabled = false;
|
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|
8
Assets/Scripts/Enemies/Robot.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 3b7da1e97ac501d47b23b10c3f65703d
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userData:
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95
Assets/Scripts/Enemies/Robot/IKControl_Robot.cs
Normal file
@ -0,0 +1,95 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Collections;
|
||||
|
||||
[RequireComponent(typeof(Animator))]
|
||||
|
||||
public class IKControl_Robot : MonoBehaviour
|
||||
{
|
||||
|
||||
protected Animator animator;
|
||||
|
||||
public bool ikActive = false;
|
||||
public Transform rightHandObj = null;
|
||||
public Transform leftHandObj = null;
|
||||
public Transform lookObj = null;
|
||||
public Transform stepOnObj = null;
|
||||
public Transform stepOffObj = null;
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
animator = GetComponent<Animator>();
|
||||
transform.Rotate(0, 90, 0);
|
||||
}
|
||||
|
||||
//a callback for calculating IK
|
||||
void OnAnimatorIK()
|
||||
{
|
||||
if (animator)
|
||||
{
|
||||
|
||||
//if the IK is active, set the position and rotation directly to the goal.
|
||||
if (ikActive)
|
||||
{
|
||||
|
||||
// Set the look target position, if one has been assigned
|
||||
if (lookObj != null)
|
||||
{
|
||||
animator.SetLookAtWeight(1);
|
||||
animator.SetLookAtPosition(lookObj.position);
|
||||
}
|
||||
|
||||
// Set the right hand target position and rotation, if one has been assigned
|
||||
if (rightHandObj != null)
|
||||
{
|
||||
animator.SetIKPositionWeight(AvatarIKGoal.RightHand, 1);
|
||||
animator.SetIKRotationWeight(AvatarIKGoal.RightHand, 1);
|
||||
animator.SetIKPosition(AvatarIKGoal.RightHand, rightHandObj.position);
|
||||
animator.SetIKRotation(AvatarIKGoal.RightHand, rightHandObj.rotation);
|
||||
}
|
||||
if (leftHandObj != null)
|
||||
{
|
||||
animator.SetIKPositionWeight(AvatarIKGoal.LeftHand, 1);
|
||||
animator.SetIKRotationWeight(AvatarIKGoal.LeftHand, 1);
|
||||
animator.SetIKPosition(AvatarIKGoal.LeftHand, leftHandObj.position);
|
||||
animator.SetIKRotation(AvatarIKGoal.LeftHand, leftHandObj.rotation);
|
||||
}
|
||||
if(stepOnObj != null)
|
||||
{
|
||||
animator.SetIKPositionWeight(AvatarIKGoal.LeftFoot, 1);
|
||||
animator.SetIKRotationWeight(AvatarIKGoal.LeftFoot, 1);
|
||||
animator.SetIKPosition(AvatarIKGoal.LeftFoot,stepOnObj.position);
|
||||
animator.SetIKRotation(AvatarIKGoal.LeftFoot,stepOnObj.rotation);
|
||||
|
||||
}
|
||||
if(stepOffObj!= null) {
|
||||
animator.SetIKPositionWeight(AvatarIKGoal.RightFoot, 1);
|
||||
animator.SetIKRotationWeight(AvatarIKGoal.RightFoot, 1);
|
||||
animator.SetIKPosition(AvatarIKGoal.RightFoot, stepOffObj.position);
|
||||
animator.SetIKRotation(AvatarIKGoal.RightFoot, stepOffObj.rotation);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//if the IK is not active, set the position and rotation of the hand and head back to the original position
|
||||
else
|
||||
{
|
||||
animator.SetIKPositionWeight(AvatarIKGoal.RightHand, 0);
|
||||
animator.SetIKRotationWeight(AvatarIKGoal.RightHand, 0);
|
||||
animator.SetIKPositionWeight(AvatarIKGoal.LeftHand, 0);
|
||||
animator.SetIKRotationWeight(AvatarIKGoal.LeftHand, 0);
|
||||
|
||||
animator.SetLookAtWeight(0);
|
||||
animator.SetIKPositionWeight(AvatarIKGoal.LeftFoot, 0);
|
||||
animator.SetIKRotationWeight(AvatarIKGoal.LeftFoot, 0);
|
||||
|
||||
animator.SetIKPositionWeight(AvatarIKGoal.RightFoot, 0);
|
||||
animator.SetIKRotationWeight(AvatarIKGoal.RightFoot, 0);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Enemies/Robot/IKControl_Robot.cs.meta
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46
Assets/Scripts/Enemies/Robot/RobotMouthAnimator.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.VFX;
|
||||
|
||||
public class RobotMouthAnimator : MonoBehaviour
|
||||
{
|
||||
private Animator anim;
|
||||
[SerializeField]
|
||||
private VisualEffect fireEffect;
|
||||
[SerializeField]
|
||||
private Light fireLight;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
anim = GetComponent<Animator>();
|
||||
fireLight.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Return))
|
||||
{
|
||||
anim.SetBool("FlapsOpen", !anim.GetBool("FlapsOpen"));
|
||||
if (anim.GetBool("FlapsOpen"))
|
||||
{
|
||||
StartCoroutine(WaitToFire());
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
fireEffect.Stop();
|
||||
fireLight.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
private IEnumerator WaitToFire()
|
||||
{
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
fireEffect.Play();
|
||||
fireLight.gameObject.SetActive(true);
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/Enemies/Robot/RobotMouthAnimator.cs.meta
Normal file
@ -0,0 +1,11 @@
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guid: 4e74663ab7e2dae46ae5884c256b157f
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@ -104,6 +104,7 @@ public class PlayerComponent : MonoBehaviour
|
||||
{
|
||||
if (other.CompareTag("Damaging"))
|
||||
{
|
||||
print("HIT!");
|
||||
MonsterComponent monster = other.GetComponentInParent<MonsterComponent>();
|
||||
|
||||
this.Damage(monster.AttackDamage, monster.ShakeCameraOnHit);
|
||||
|
BIN
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Assets/Textures/LaserSimple4.png
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After Width: | Height: | Size: 63 KiB |
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