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b/Assets/Scripts/Item/HeavyItemReceiver.cs @@ -0,0 +1,13 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public abstract class HeavyItemReceiver : InteractableItem +{ + protected HeavyInteractableItem item; + [SerializeField] + [Tooltip("Specify the keyword search in the name of the item!")] + protected string searchString; + + +} diff --git a/Assets/Scripts/Item/HeavyItemReceiver.cs.meta b/Assets/Scripts/Item/HeavyItemReceiver.cs.meta new file mode 100644 index 0000000..2cc85d6 --- /dev/null +++ b/Assets/Scripts/Item/HeavyItemReceiver.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: aef7fff75652a9a499e312b65c8f91b1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pistol/PistolComponent.cs b/Assets/Scripts/Pistol/PistolComponent.cs index 4d561bc..da5b919 100644 --- a/Assets/Scripts/Pistol/PistolComponent.cs +++ b/Assets/Scripts/Pistol/PistolComponent.cs @@ -43,7 +43,6 @@ public class PistolComponent : MonoBehaviour RaycastHit hit; if (Physics.Raycast(ray, out hit, 50)) { - print(hit.transform.name); targetObject.gameObject.transform.position = hit.point; } } diff --git a/Assets/Scripts/Player/PlayerInteractionHandler.cs b/Assets/Scripts/Player/PlayerInteractionHandler.cs index db4233d..1b50c64 100644 --- a/Assets/Scripts/Player/PlayerInteractionHandler.cs +++ b/Assets/Scripts/Player/PlayerInteractionHandler.cs @@ -50,6 +50,21 @@ public class PlayerInteractionHandler : MonoBehaviour flashlightEnabled = this.flashlight.gameObject.activeSelf; } + private bool receiverInRange(out int index) + { + int i = 0; + foreach(InteractableItem item in this.itemsInRange) + { + if(item is HeavyItemReceiver) + { + index = i; + return true; + } + i++; + } + index = -1; + return false; + } // Update is called once per frame void Update() { @@ -87,6 +102,8 @@ public class PlayerInteractionHandler : MonoBehaviour else if (heavyItemsInRange.Count > 0) { pickupFound = true; + + heavyInvent = heavyItemsInRange[0]; heavyInvent.transform.parent = carryingPos; @@ -95,6 +112,7 @@ public class PlayerInteractionHandler : MonoBehaviour heavyItemsInRange.Remove(heavyItemsInRange[0]); heavyInvent.Disable(); heavyInvent.DisableAll(); + } if (!pickupFound) { @@ -105,6 +123,20 @@ public class PlayerInteractionHandler : MonoBehaviour if (!item.Interact(ref invent, ref heavyInvent)) { item.Interact(); + }else if(item is HeavyItemReceiver) + { + if(heavyInvent != null) + { + heavyInvent.transform.parent = carryingPos; + heavyInvent.transform.localPosition = Vector3.zero; + heavyInvent.transform.localEulerAngles = Vector3.zero; + heavyItemsInRange.Remove(heavyInvent); + heavyInvent.GetComponent().constraints = RigidbodyConstraints.FreezeRotation; + heavyInvent.GetComponent().isKinematic = true; + heavyInvent.Disable(); + heavyInvent.DisableAll(); + + } } } @@ -113,10 +145,21 @@ public class PlayerInteractionHandler : MonoBehaviour } else { - heavyInvent.transform.parent = null; - heavyInvent.GetComponent().isKinematic = false; - heavyInvent.EnableAll(); - heavyInvent = null; + int refIndex; + if (itemsInRange.Count > 0&&receiverInRange(out refIndex)) { + ((HeavyItemReceiver)itemsInRange[refIndex]).Interact(ref this.invent, ref heavyInvent); + heavyInvent = null; + + } + else + { + heavyInvent.transform.parent = null; + heavyInvent.GetComponent().isKinematic = false; + heavyInvent.EnableAll(); + heavyInvent = null; + } + + } @@ -126,7 +169,7 @@ public class PlayerInteractionHandler : MonoBehaviour } if (Input.GetButtonDown("Fire2")) { - print(this.GunEnabled); + //print(this.GunEnabled); if (!this.GunEnabled) { @@ -170,7 +213,7 @@ public class PlayerInteractionHandler : MonoBehaviour } public void EnableFlashlight() { - print("Enabling Flashlight..."); + flashlight.gameObject.SetActive(true); flashlight3D.GetComponent().materials[materialIndex].SetColor("_BaseColor", initColor); selMaterial.SetColor("_EmissionColor", new Color(255, 255, 255, 255)); @@ -179,7 +222,7 @@ public class PlayerInteractionHandler : MonoBehaviour } public void DisableFlashlight() { - print("Disabling Flashlight..."); + flashlight.gameObject.SetActive(false); flashlight3D.GetComponent().materials[materialIndex].SetColor("_BaseColor", new Color(0, 0, 0)); selMaterial.SetColor("_EmissionColor", new Color(0, 0, 0, 0)); @@ -188,7 +231,7 @@ public class PlayerInteractionHandler : MonoBehaviour } - + private void OnTriggerEnter(Collider other) { if(other.gameObject.GetComponent() != null)