added GUI and pausing and finished death
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|
||||||
pistol: {fileID: 8703307469706516612}
|
pistol: {fileID: 8703307469706516612}
|
||||||
|
noiseManager: {fileID: 0}
|
||||||
|
isDead: 0
|
||||||
--- !u!4 &5421645890991095741
|
--- !u!4 &5421645890991095741
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -18687,6 +18689,7 @@ MonoBehaviour:
|
|||||||
targetingLight: {fileID: 1797890960092426417}
|
targetingLight: {fileID: 1797890960092426417}
|
||||||
targetObjectPrefab: {fileID: 7083481049935262560, guid: 25e7708870a1a78479d6e4df73bec788, type: 3}
|
targetObjectPrefab: {fileID: 7083481049935262560, guid: 25e7708870a1a78479d6e4df73bec788, type: 3}
|
||||||
projectilePrefab: {fileID: 4575714109450776061, guid: 5e611af8f39b09a4f9b479a29f3460ff, type: 3}
|
projectilePrefab: {fileID: 4575714109450776061, guid: 5e611af8f39b09a4f9b479a29f3460ff, type: 3}
|
||||||
|
projectileName:
|
||||||
bulletSpawnPoint: {fileID: 2255115048196029201}
|
bulletSpawnPoint: {fileID: 2255115048196029201}
|
||||||
firePower: 40
|
firePower: 40
|
||||||
maxProjectileDuration: 5
|
maxProjectileDuration: 5
|
||||||
|
@ -38,7 +38,7 @@ RenderSettings:
|
|||||||
m_ReflectionIntensity: 1
|
m_ReflectionIntensity: 1
|
||||||
m_CustomReflection: {fileID: 0}
|
m_CustomReflection: {fileID: 0}
|
||||||
m_Sun: {fileID: 0}
|
m_Sun: {fileID: 0}
|
||||||
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
|
m_IndirectSpecularColor: {r: 262.3369, g: 325.0498, b: 430.21924, a: 1}
|
||||||
m_UseRadianceAmbientProbe: 0
|
m_UseRadianceAmbientProbe: 0
|
||||||
--- !u!157 &3
|
--- !u!157 &3
|
||||||
LightmapSettings:
|
LightmapSettings:
|
||||||
@ -3667,6 +3667,8 @@ MonoBehaviour:
|
|||||||
carryingPos: {fileID: 894955989}
|
carryingPos: {fileID: 894955989}
|
||||||
useItemSelector: 1
|
useItemSelector: 1
|
||||||
pistol: {fileID: 1726408794}
|
pistol: {fileID: 1726408794}
|
||||||
|
noiseManager: {fileID: 0}
|
||||||
|
isDead: 0
|
||||||
--- !u!65 &363087717
|
--- !u!65 &363087717
|
||||||
BoxCollider:
|
BoxCollider:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -6071,7 +6073,7 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}
|
m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_FirstSelected: {fileID: 0}
|
m_FirstSelected: {fileID: 404534654}
|
||||||
m_sendNavigationEvents: 1
|
m_sendNavigationEvents: 1
|
||||||
m_DragThreshold: 10
|
m_DragThreshold: 10
|
||||||
--- !u!4 &649990008
|
--- !u!4 &649990008
|
||||||
|
@ -43,6 +43,8 @@ public class SkinlessMonsterComponent : MonoBehaviour
|
|||||||
private float newTargetCooldown = 5f;
|
private float newTargetCooldown = 5f;
|
||||||
private float timeSinceTarget = 0f;
|
private float timeSinceTarget = 0f;
|
||||||
|
|
||||||
|
private InGameManager manager;
|
||||||
|
private bool prePauseStoppedState = false;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@ -56,6 +58,7 @@ public class SkinlessMonsterComponent : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
manager = GameObject.FindObjectOfType<InGameManager>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
@ -65,6 +68,10 @@ public class SkinlessMonsterComponent : MonoBehaviour
|
|||||||
targetObject = new GameObject();
|
targetObject = new GameObject();
|
||||||
targetObject.name = "Enemy Target";
|
targetObject.name = "Enemy Target";
|
||||||
|
|
||||||
|
if(player == null)
|
||||||
|
{
|
||||||
|
player = GameObject.FindObjectOfType<PlayerComponent>();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void HandleTargetOperations()
|
void HandleTargetOperations()
|
||||||
@ -272,7 +279,7 @@ public class SkinlessMonsterComponent : MonoBehaviour
|
|||||||
closestDistance = bDist;
|
closestDistance = bDist;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (closestBullet != null)
|
if (closestBullet != null&&closestBullet.DamageRange==0)
|
||||||
{
|
{
|
||||||
|
|
||||||
targetObject.transform.position= closestBullet.transform.position;
|
targetObject.transform.position= closestBullet.transform.position;
|
||||||
@ -304,6 +311,8 @@ public class SkinlessMonsterComponent : MonoBehaviour
|
|||||||
SetLiveTargeting();
|
SetLiveTargeting();
|
||||||
timeSinceTarget += Time.deltaTime;
|
timeSinceTarget += Time.deltaTime;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
AI Behavior:
|
AI Behavior:
|
||||||
A. If not targeting player
|
A. If not targeting player
|
||||||
|
8
Assets/Scripts/Game.meta
Normal file
8
Assets/Scripts/Game.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 32bb8ee4a70c926438bc8c849ca246c3
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
154
Assets/Scripts/Game/InGameManager.cs
Normal file
154
Assets/Scripts/Game/InGameManager.cs
Normal file
@ -0,0 +1,154 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Rendering;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public class InGameManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Volume gameVolume;
|
||||||
|
[SerializeField]
|
||||||
|
private Volume pausedVolume;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private bool isPaused = false;
|
||||||
|
private bool isTransitioning = false;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private float pauseTransitionDuration = 1f;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Canvas gameCanvas;
|
||||||
|
[SerializeField]
|
||||||
|
private Canvas pausedCanvas;
|
||||||
|
|
||||||
|
public bool IsPaused { get { return this.isPaused; } }
|
||||||
|
|
||||||
|
public void TogglePause()
|
||||||
|
{
|
||||||
|
if (!isTransitioning)
|
||||||
|
{
|
||||||
|
isPaused = !isPaused;
|
||||||
|
Cursor.visible = isPaused;
|
||||||
|
if (!isPaused)
|
||||||
|
{
|
||||||
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Cursor.lockState = CursorLockMode.None;
|
||||||
|
}
|
||||||
|
StartCoroutine(pauseTransition());
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
public void UnPause()
|
||||||
|
{
|
||||||
|
if (!isTransitioning)
|
||||||
|
{
|
||||||
|
isPaused = false;
|
||||||
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
Cursor.visible = isPaused;
|
||||||
|
StartCoroutine(pauseTransition());
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
public void Pause()
|
||||||
|
{
|
||||||
|
if (!isTransitioning)
|
||||||
|
{
|
||||||
|
isPaused = true;
|
||||||
|
Cursor.lockState = CursorLockMode.None;
|
||||||
|
Cursor.visible = isPaused;
|
||||||
|
StartCoroutine(pauseTransition());
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator pauseTransition()
|
||||||
|
{
|
||||||
|
if (pausedCanvas.gameObject.activeInHierarchy && !isPaused)
|
||||||
|
{
|
||||||
|
pausedCanvas.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
if (gameCanvas.gameObject.activeInHierarchy && isPaused)
|
||||||
|
{
|
||||||
|
gameCanvas.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.isTransitioning = true;
|
||||||
|
yield return new WaitForSeconds(0);
|
||||||
|
this.isTransitioning = false;
|
||||||
|
print("Unpause canvas?" + isPaused+","+pausedCanvas.gameObject.activeInHierarchy);
|
||||||
|
if (!pausedCanvas.gameObject.activeInHierarchy && isPaused)
|
||||||
|
{
|
||||||
|
pausedCanvas.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
}
|
||||||
|
if (!gameCanvas.gameObject.activeInHierarchy && !isPaused)
|
||||||
|
{
|
||||||
|
gameCanvas.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
isPaused = false;
|
||||||
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
Cursor.visible = isPaused;
|
||||||
|
gameVolume.weight = 1;
|
||||||
|
pausedVolume.weight = 0;
|
||||||
|
gameCanvas.gameObject.SetActive(true);
|
||||||
|
pausedCanvas.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetButtonDown("Pause"))
|
||||||
|
{
|
||||||
|
this.TogglePause();
|
||||||
|
print("Toggled!");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isTransitioning||true)
|
||||||
|
{
|
||||||
|
if (isPaused)
|
||||||
|
{
|
||||||
|
//transition into pause
|
||||||
|
|
||||||
|
//gameVolume.weight = Mathf.Lerp(gameVolume.weight, 0, Time.deltaTime);
|
||||||
|
//pausedVolume.weight = Mathf.Lerp(pausedVolume.weight, 1, Time.deltaTime);
|
||||||
|
|
||||||
|
//gameVolume.weight = gameVolume.weight < 0.1 ? 0 : gameVolume.weight;
|
||||||
|
//pausedVolume.weight = pausedVolume.weight > 0.9 ? 1 : pausedVolume.weight;
|
||||||
|
gameVolume.weight = 0;
|
||||||
|
pausedVolume.weight = 1;
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//transition out of pause
|
||||||
|
|
||||||
|
gameVolume.weight = 1;
|
||||||
|
pausedVolume.weight = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ExitToMenu()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(0);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Game/InGameManager.cs.meta
Normal file
11
Assets/Scripts/Game/InGameManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d805c17d8132601478d1da4480f05fb0
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -16,6 +16,7 @@ public class BulletComponent : MonoBehaviour
|
|||||||
private float damageMagnitude = 1f;
|
private float damageMagnitude = 1f;
|
||||||
public float DamageMagnitude { get { return this.damageMagnitude; } }
|
public float DamageMagnitude { get { return this.damageMagnitude; } }
|
||||||
public float DamageRange { get { return damageRange; } }
|
public float DamageRange { get { return damageRange; } }
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
@ -1,13 +1,14 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using static UnityEngine.UI.Image;
|
|
||||||
|
|
||||||
public class PistolComponent : MonoBehaviour
|
public class PistolComponent : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Light targetingLight;
|
private Light targetingLight;
|
||||||
|
|
||||||
|
|
||||||
private bool IsEnabled = false;
|
private bool IsEnabled = false;
|
||||||
|
|
||||||
GameObject targetObject;
|
GameObject targetObject;
|
||||||
@ -40,7 +41,6 @@ public class PistolComponent : MonoBehaviour
|
|||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
private float CalculateDrop(Vector3 origin,Vector3 destination,Vector3 force)
|
private float CalculateDrop(Vector3 origin,Vector3 destination,Vector3 force)
|
||||||
{
|
{
|
||||||
@ -78,6 +78,7 @@ public class PistolComponent : MonoBehaviour
|
|||||||
}
|
}
|
||||||
public void Fire()
|
public void Fire()
|
||||||
{
|
{
|
||||||
|
|
||||||
GameObject projectile = Instantiate(projectilePrefab, this.bulletSpawnPoint);
|
GameObject projectile = Instantiate(projectilePrefab, this.bulletSpawnPoint);
|
||||||
projectile.transform.localPosition = Vector3.zero;
|
projectile.transform.localPosition = Vector3.zero;
|
||||||
projectile.transform.localEulerAngles = Vector3.zero;
|
projectile.transform.localEulerAngles = Vector3.zero;
|
||||||
|
@ -25,7 +25,7 @@ public class MainMenuManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
//initDilate = title.fontSharedMaterials[0].GetFloat(component);
|
//initDilate = title.fontSharedMaterials[0].GetFloat(component);
|
||||||
initDilate = title.fontMaterials[0].GetFloat(component);
|
initDilate = title.fontMaterials[0].GetFloat(component);
|
||||||
print(initDilate);
|
|
||||||
|
|
||||||
foreach(TMP_Text text in this.textList)
|
foreach(TMP_Text text in this.textList)
|
||||||
{
|
{
|
||||||
@ -36,8 +36,7 @@ public class MainMenuManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
this.textList[0].GetComponent<Button>().onClick.AddListener(LoadFirstLevel);
|
this.textList[0].GetComponent<Button>().onClick.AddListener(LoadFirstLevel);
|
||||||
this.textList[2].GetComponent<Button>().onClick.AddListener(ExitApp);
|
this.textList[2].GetComponent<Button>().onClick.AddListener(ExitApp);
|
||||||
print(this.initDilates.Count);
|
|
||||||
print(this.dilates.Count);
|
|
||||||
}
|
}
|
||||||
void LoadFirstLevel()
|
void LoadFirstLevel()
|
||||||
{
|
{
|
||||||
|
@ -4,6 +4,7 @@ using System.Runtime.CompilerServices;
|
|||||||
using System.Threading;
|
using System.Threading;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
public class CameraController : MonoBehaviour
|
public class CameraController : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -52,8 +53,8 @@ public class CameraController : MonoBehaviour
|
|||||||
//transform.Rotate(0, mouseX * Time.deltaTime * 180f, 0);
|
//transform.Rotate(0, mouseX * Time.deltaTime * 180f, 0);
|
||||||
//cam.transform.parent.parent.transform.Rotate(mouseY * Time.deltaTime * 180f, 0, 0);
|
//cam.transform.parent.parent.transform.Rotate(mouseY * Time.deltaTime * 180f, 0, 0);
|
||||||
|
|
||||||
Cursor.visible = false;
|
//Cursor.visible = false;
|
||||||
Cursor.lockState = CursorLockMode.Locked;
|
//Cursor.lockState = CursorLockMode.Locked;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -2,6 +2,7 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Cinemachine;
|
using Cinemachine;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
|
||||||
public class PlayerComponent : MonoBehaviour
|
public class PlayerComponent : MonoBehaviour
|
||||||
@ -33,6 +34,9 @@ public class PlayerComponent : MonoBehaviour
|
|||||||
private float knockbackDuration = 1f;
|
private float knockbackDuration = 1f;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private float knockbackDistance = 5f;
|
private float knockbackDistance = 5f;
|
||||||
|
[SerializeField]
|
||||||
|
private StatsOutputScreen statsOutput;
|
||||||
|
|
||||||
[HideInInspector]
|
[HideInInspector]
|
||||||
public bool IsAlive { get { return this.health > 0; } }
|
public bool IsAlive { get { return this.health > 0; } }
|
||||||
private void Awake()
|
private void Awake()
|
||||||
@ -49,6 +53,9 @@ public class PlayerComponent : MonoBehaviour
|
|||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
NoiseManager.SetRunning(MovementController.IsRunning);
|
NoiseManager.SetRunning(MovementController.IsRunning);
|
||||||
|
statsOutput.health = this.health;
|
||||||
|
statsOutput.stamina = 20f;
|
||||||
|
statsOutput.oxygen = 100f;
|
||||||
|
|
||||||
if (shakeTimer > 0)
|
if (shakeTimer > 0)
|
||||||
{
|
{
|
||||||
@ -62,6 +69,11 @@ public class PlayerComponent : MonoBehaviour
|
|||||||
perlin.m_AmplitudeGain = 0;
|
perlin.m_AmplitudeGain = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (!IsAlive)
|
||||||
|
{
|
||||||
|
PlayerInteractionHandler.instance.isDead = true;
|
||||||
|
movementController.isDead = true;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -41,8 +41,10 @@ public class PlayerInteractionHandler : MonoBehaviour
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
private NoiseVisibilitySettingsManager noiseManager;
|
private NoiseVisibilitySettingsManager noiseManager;
|
||||||
|
|
||||||
|
private InGameManager manager;
|
||||||
|
|
||||||
|
|
||||||
|
public bool isDead = false;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -56,6 +58,7 @@ public class PlayerInteractionHandler : MonoBehaviour
|
|||||||
itemSelector = ItemSelector.instance;
|
itemSelector = ItemSelector.instance;
|
||||||
pistol.gameObject.SetActive(this.gunEnabled);
|
pistol.gameObject.SetActive(this.gunEnabled);
|
||||||
flashlightEnabled = this.flashlight.gameObject.activeSelf;
|
flashlightEnabled = this.flashlight.gameObject.activeSelf;
|
||||||
|
manager = GameObject.FindObjectOfType<InGameManager>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool receiverInRange(out int index)
|
private bool receiverInRange(out int index)
|
||||||
@ -77,7 +80,10 @@ public class PlayerInteractionHandler : MonoBehaviour
|
|||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
if (manager.IsPaused||isDead)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if(Input.GetButtonDown("Fire1"))
|
if(Input.GetButtonDown("Fire1"))
|
||||||
{
|
{
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using Cinemachine;
|
||||||
|
|
||||||
public class PlayerMovementController : MonoBehaviour
|
public class PlayerMovementController : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -37,7 +38,7 @@ public class PlayerMovementController : MonoBehaviour
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
private NoiseVisibilitySettingsManager noiseSettings;
|
private NoiseVisibilitySettingsManager noiseSettings;
|
||||||
|
|
||||||
|
private InGameManager manager;
|
||||||
|
|
||||||
|
|
||||||
public float NoiseDistance { get { return this.noiseSettings.NoiseDistance; } }
|
public float NoiseDistance { get { return this.noiseSettings.NoiseDistance; } }
|
||||||
@ -46,11 +47,19 @@ public class PlayerMovementController : MonoBehaviour
|
|||||||
private Vector3 lookingDirectionVector;
|
private Vector3 lookingDirectionVector;
|
||||||
|
|
||||||
private bool movementLocked = false;
|
private bool movementLocked = false;
|
||||||
|
[SerializeField]
|
||||||
|
private CinemachineFreeLook freelook;
|
||||||
|
[SerializeField]
|
||||||
|
private string mouseXAxis = "Mouse X";
|
||||||
|
[SerializeField]
|
||||||
|
private string mouseYAxis = "Mouse Y";
|
||||||
|
|
||||||
|
public bool isDead = false;
|
||||||
private void GetMovementOld()
|
private void GetMovementOld()
|
||||||
{
|
{
|
||||||
x = Input.GetAxis("Horizontal");
|
x = Input.GetAxis("Horizontal");
|
||||||
y = Input.GetAxis("Vertical");
|
y = Input.GetAxis("Vertical");
|
||||||
if (movementLocked)
|
if (movementLocked||manager.IsPaused)
|
||||||
{
|
{
|
||||||
x = 0;
|
x = 0;
|
||||||
y = 0;
|
y = 0;
|
||||||
@ -82,12 +91,13 @@ public class PlayerMovementController : MonoBehaviour
|
|||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
ccForceAddon = ccontroller.gameObject.GetComponent<CharacterControllerForce>();
|
ccForceAddon = ccontroller.gameObject.GetComponent<CharacterControllerForce>();
|
||||||
|
manager = GameObject.FindObjectOfType<InGameManager>();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if(isDead) return;
|
||||||
AllowRotation = Input.GetMouseButton(1) || Input.GetAxis("Aim")>0.5f;
|
AllowRotation = Input.GetMouseButton(1) || Input.GetAxis("Aim")>0.5f;
|
||||||
GetMovementOld();
|
GetMovementOld();
|
||||||
MovePlayer();
|
MovePlayer();
|
||||||
@ -106,6 +116,10 @@ public class PlayerMovementController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
freelook.m_XAxis.m_InputAxisName = !manager.IsPaused ? this.mouseXAxis : "";
|
||||||
|
freelook.m_YAxis.m_InputAxisName = !manager.IsPaused ? this.mouseYAxis : "";
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
60
Assets/Scripts/Player/StatsOutputScreen.cs
Normal file
60
Assets/Scripts/Player/StatsOutputScreen.cs
Normal file
@ -0,0 +1,60 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class StatsOutputScreen : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private TMP_Text healthText;
|
||||||
|
[SerializeField]
|
||||||
|
private TMP_Text staminaText;
|
||||||
|
[SerializeField]
|
||||||
|
private TMP_Text oxygenText;
|
||||||
|
[HideInInspector]
|
||||||
|
public float health = 0;
|
||||||
|
[HideInInspector]
|
||||||
|
public float stamina = 0;
|
||||||
|
[HideInInspector]
|
||||||
|
public float oxygen = 0;
|
||||||
|
|
||||||
|
private Color initColor;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
initColor = healthText.color;
|
||||||
|
InvokeRepeating("ToggleColor", 0.5f, 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
healthText.text = "Health:" + health.ToString();
|
||||||
|
|
||||||
|
if (health <= 1)
|
||||||
|
{
|
||||||
|
//Dark Red
|
||||||
|
healthText.color = new Color(50,0,0);
|
||||||
|
}
|
||||||
|
else if (health <=3)
|
||||||
|
{
|
||||||
|
healthText.color = Color.red;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
healthText.color = initColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
staminaText.text = "Stamina:" + stamina.ToString();
|
||||||
|
oxygenText.text = "Oxygen:"+oxygen.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ToggleColor()
|
||||||
|
{
|
||||||
|
if(health<=1)
|
||||||
|
healthText.gameObject.SetActive(!healthText.gameObject.activeSelf);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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1819
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1819
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File diff suppressed because it is too large
Load Diff
7
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Reference in New Issue
Block a user