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a/Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/NativeDataImage.cs.meta b/Assets/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/NativeDataImage.cs.meta similarity index 100% rename from Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/NativeDataImage.cs.meta rename to Assets/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/NativeDataImage.cs.meta diff --git a/Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/NativeInputVisibility.cs b/Assets/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/NativeInputVisibility.cs similarity index 100% rename from Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/NativeInputVisibility.cs rename to Assets/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/NativeInputVisibility.cs diff --git a/Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/NativeInputVisibility.cs.meta 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a/Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/NativeThumbnail.cs b/Assets/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/NativeThumbnail.cs similarity index 100% rename from Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/NativeThumbnail.cs rename to Assets/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/NativeThumbnail.cs diff --git a/Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/NativeThumbnail.cs.meta b/Assets/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/NativeThumbnail.cs.meta similarity index 100% rename from Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/NativeThumbnail.cs.meta rename to Assets/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/NativeThumbnail.cs.meta diff --git a/Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/nativeNumericInputDesc.cs 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diff --git a/Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/nativeinputdesc.cs.meta b/Assets/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/nativeinputdesc.cs.meta similarity index 100% rename from Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/nativeinputdesc.cs.meta rename to Assets/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/nativeinputdesc.cs.meta diff --git a/Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/nativeoutputdesc.cs b/Assets/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/nativeoutputdesc.cs similarity index 100% rename from Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/nativeoutputdesc.cs rename to Assets/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/nativeoutputdesc.cs diff --git a/Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/MarshalStructs/nativeoutputdesc.cs.meta 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Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/PathUtils.cs.meta rename to Assets/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/PathUtils.cs.meta diff --git a/Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/PlatformUtils.cs b/Assets/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/PlatformUtils.cs similarity index 100% rename from Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/PlatformUtils.cs rename to Assets/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/PlatformUtils.cs diff --git a/Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/PlatformUtils.cs.meta b/Assets/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/PlatformUtils.cs.meta similarity index 100% rename from Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/PlatformUtils.cs.meta rename to Assets/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/PlatformUtils.cs.meta diff --git 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Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/TextureExtensions.cs rename to Assets/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/TextureExtensions.cs diff --git a/Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/TextureExtensions.cs.meta b/Assets/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/TextureExtensions.cs.meta similarity index 100% rename from Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/TextureExtensions.cs.meta rename to Assets/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/TextureExtensions.cs.meta diff --git a/Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/TextureOutputExtensions.cs b/Assets/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/TextureOutputExtensions.cs similarity index 100% rename from Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/TextureOutputExtensions.cs rename to Assets/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/TextureOutputExtensions.cs diff --git a/Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/TextureOutputExtensions.cs.meta b/Assets/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/TextureOutputExtensions.cs.meta similarity index 100% rename from Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/TextureOutputExtensions.cs.meta rename to Assets/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/TextureOutputExtensions.cs.meta diff --git a/Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/Version.cs b/Assets/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/Version.cs similarity index 100% rename from Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/Version.cs rename to Assets/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/Version.cs diff --git a/Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/Version.cs.meta b/Assets/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/Version.cs.meta similarity index 100% rename from Assets/Packages/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/Version.cs.meta rename to Assets/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/Version.cs.meta diff --git a/Assets/FishNet/Demos/Network LOD/Prefabs/NetworkLOD_Prefab.prefab b/Assets/FishNet/Demos/Network LOD/Prefabs/NetworkLOD_Prefab.prefab index 1213a4a..da9ba04 100644 --- a/Assets/FishNet/Demos/Network LOD/Prefabs/NetworkLOD_Prefab.prefab +++ b/Assets/FishNet/Demos/Network LOD/Prefabs/NetworkLOD_Prefab.prefab @@ -12,6 +12,9 @@ GameObject: - component: {fileID: 4512293259955182956} - component: {fileID: 6667641716399555817} - component: {fileID: -5271135124957689192} + - component: {fileID: 247864930697348647} + - component: {fileID: 526411540949090343} + - component: {fileID: 6088059624252575348} m_Layer: 0 m_Name: NetworkLOD_Prefab m_TagString: Untagged @@ -29,6 +32,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 3106622367778460228} m_Father: {fileID: 0} @@ -46,6 +50,19 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 26b716c41e9b56b4baafaf13a523ba2e, type: 3} m_Name: m_EditorClassIdentifier: + k__BackingField: 0 + k__BackingField: 0 + k__BackingField: {fileID: 0} + _networkBehaviours: + - {fileID: 6667641716399555817} + - {fileID: -5271135124957689192} + - {fileID: 526411540949090343} + k__BackingField: {fileID: 0} + k__BackingField: [] + _isNetworked: 1 + _isGlobal: 0 + _initializeOrder: 0 + _defaultDespawnType: 0 NetworkObserver: {fileID: 0} k__BackingField: 2 k__BackingField: 0 @@ -54,18 +71,6 @@ MonoBehaviour: k__BackingField: 8082309187455287958 _sceneNetworkObjects: - {fileID: 4512293259955182956} - k__BackingField: 0 - k__BackingField: 0 - k__BackingField: {fileID: 0} - _networkBehaviours: - - {fileID: 6667641716399555817} - - {fileID: -5271135124957689192} - k__BackingField: {fileID: 0} - k__BackingField: [] - _isNetworked: 1 - _isGlobal: 0 - _initializeOrder: 0 - _defaultDespawnType: 0 --- !u!114 &6667641716399555817 MonoBehaviour: m_ObjectHideFlags: 0 @@ -73,7 +78,7 @@ MonoBehaviour: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4512293259955182959} - m_Enabled: 1 + m_Enabled: 0 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 9880e85651efd71469092ce519317f7b, type: 3} m_Name: @@ -97,6 +102,7 @@ MonoBehaviour: _componentIndexCache: 1 _addedNetworkObject: {fileID: 4512293259955182956} _networkObjectCache: {fileID: 4512293259955182956} + _componentConfiguration: 0 _synchronizeParent: 0 _packing: Position: 1 @@ -123,6 +129,88 @@ MonoBehaviour: X: 0 Y: 0 Z: 0 +--- !u!143 &247864930697348647 +CharacterController: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4512293259955182959} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + serializedVersion: 2 + m_Height: 2 + m_Radius: 0.5 + m_SlopeLimit: 45 + m_StepOffset: 0.3 + m_SkinWidth: 0.08 + m_MinMoveDistance: 0.001 + m_Center: {x: 0, y: 0, z: 0} +--- !u!114 &526411540949090343 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4512293259955182959} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a31284a274f3c3c4993d760abda8520a, type: 3} + m_Name: + m_EditorClassIdentifier: + _componentIndexCache: 2 + _addedNetworkObject: {fileID: 4512293259955182956} + _networkObjectCache: {fileID: 4512293259955182956} + jumpSpeed: 6 + speed: 8 + gravity: 0 +--- !u!114 &6088059624252575348 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4512293259955182959} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 62899f850307741f2a39c98a8b639597, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Actions: {fileID: -944628639613478452, guid: c206aa4192994a34a8f932eb995f13b9, type: 3} + m_NotificationBehavior: 2 + m_UIInputModule: {fileID: 0} + m_DeviceLostEvent: + m_PersistentCalls: + m_Calls: [] + m_DeviceRegainedEvent: + m_PersistentCalls: + m_Calls: [] + m_ControlsChangedEvent: + m_PersistentCalls: + m_Calls: [] + m_ActionEvents: + - m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 526411540949090343} + m_TargetAssemblyTypeName: PlayerInputDriver, mydef + m_MethodName: OnMovement + m_Mode: 0 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 + m_ActionId: 55dfdeea-331d-47f2-9a02-526e458aa5ed + m_ActionName: New action map/New action[/Keyboard/w,/Keyboard/s,/Keyboard/a,/Keyboard/d] + m_NeverAutoSwitchControlSchemes: 0 + m_DefaultControlScheme: + m_DefaultActionMap: New action map + m_SplitScreenIndex: -1 + m_Camera: {fileID: 0} --- !u!1 &7544314590428355348 GameObject: m_ObjectHideFlags: 0 @@ -152,6 +240,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4512293259955182957} m_RootOrder: 0 @@ -175,14 +264,16 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 2100000, guid: 138cca86153614c4c8e24fc2768fba69, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -203,6 +294,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!135 &6944568664394371648 SphereCollider: m_ObjectHideFlags: 0 diff --git a/Assets/FishNet/Demos/Network LOD/Prefabs/New Controls.cs b/Assets/FishNet/Demos/Network LOD/Prefabs/New Controls.cs new file mode 100644 index 0000000..45db571 --- /dev/null +++ b/Assets/FishNet/Demos/Network LOD/Prefabs/New Controls.cs @@ -0,0 +1,196 @@ +//------------------------------------------------------------------------------ +// +// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator +// version 1.4.4 +// from Assets/FishNet/Demos/Network LOD/Prefabs/New Controls.inputactions +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine.InputSystem; +using UnityEngine.InputSystem.Utilities; + +public partial class @NewControls : IInputActionCollection2, IDisposable +{ + public InputActionAsset asset { get; } + public @NewControls() + { + asset = InputActionAsset.FromJson(@"{ + ""name"": ""New Controls"", + ""maps"": [ + { + ""name"": ""New action map"", + ""id"": ""d0f51457-a857-4fa4-98ce-e5cde69f5bba"", + ""actions"": [ + { + ""name"": ""New action"", + ""type"": ""Value"", + ""id"": ""55dfdeea-331d-47f2-9a02-526e458aa5ed"", + ""expectedControlType"": ""Vector2"", + ""processors"": """", + ""interactions"": ""Hold"", + ""initialStateCheck"": true + } + ], + ""bindings"": [ + { + ""name"": ""2D Vector"", + ""id"": ""ab43b81b-3869-467f-9684-e4f7a35d6c73"", + ""path"": ""2DVector"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""New action"", + ""isComposite"": true, + ""isPartOfComposite"": false + }, + { + ""name"": ""up"", + ""id"": ""24cc63fc-7927-464b-acce-ad9f5d5de163"", + ""path"": ""/w"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""New action"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""down"", + ""id"": ""6fbbe716-aa97-412a-85c5-9597c0fea21c"", + ""path"": ""/s"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""New action"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""left"", + ""id"": ""3da6b6cd-13d7-4bd9-b943-010ef1aafb06"", + ""path"": ""/a"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""New action"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""right"", + ""id"": ""5dd39ce5-66ed-442e-af87-f9b09cb1b971"", + ""path"": ""/d"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""New action"", + ""isComposite"": false, + ""isPartOfComposite"": true + } + ] + } + ], + ""controlSchemes"": [] +}"); + // New action map + m_Newactionmap = asset.FindActionMap("New action map", throwIfNotFound: true); + m_Newactionmap_Newaction = m_Newactionmap.FindAction("New action", throwIfNotFound: true); + } + + public void Dispose() + { + UnityEngine.Object.Destroy(asset); + } + + public InputBinding? bindingMask + { + get => asset.bindingMask; + set => asset.bindingMask = value; + } + + public ReadOnlyArray? devices + { + get => asset.devices; + set => asset.devices = value; + } + + public ReadOnlyArray controlSchemes => asset.controlSchemes; + + public bool Contains(InputAction action) + { + return asset.Contains(action); + } + + public IEnumerator GetEnumerator() + { + return asset.GetEnumerator(); + } + + IEnumerator IEnumerable.GetEnumerator() + { + return GetEnumerator(); + } + + public void Enable() + { + asset.Enable(); + } + + public void Disable() + { + asset.Disable(); + } + public IEnumerable bindings => asset.bindings; + + public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) + { + return asset.FindAction(actionNameOrId, throwIfNotFound); + } + public int FindBinding(InputBinding bindingMask, out InputAction action) + { + return asset.FindBinding(bindingMask, out action); + } + + // New action map + private readonly InputActionMap m_Newactionmap; + private INewactionmapActions m_NewactionmapActionsCallbackInterface; + private readonly InputAction m_Newactionmap_Newaction; + public struct NewactionmapActions + { + private @NewControls m_Wrapper; + public NewactionmapActions(@NewControls wrapper) { m_Wrapper = wrapper; } + public InputAction @Newaction => m_Wrapper.m_Newactionmap_Newaction; + public InputActionMap Get() { return m_Wrapper.m_Newactionmap; } + public void Enable() { Get().Enable(); } + public void Disable() { Get().Disable(); } + public bool enabled => Get().enabled; + public static implicit operator InputActionMap(NewactionmapActions set) { return set.Get(); } + public void SetCallbacks(INewactionmapActions instance) + { + if (m_Wrapper.m_NewactionmapActionsCallbackInterface != null) + { + @Newaction.started -= m_Wrapper.m_NewactionmapActionsCallbackInterface.OnNewaction; + @Newaction.performed -= m_Wrapper.m_NewactionmapActionsCallbackInterface.OnNewaction; + @Newaction.canceled -= m_Wrapper.m_NewactionmapActionsCallbackInterface.OnNewaction; + } + m_Wrapper.m_NewactionmapActionsCallbackInterface = instance; + if (instance != null) + { + @Newaction.started += instance.OnNewaction; + @Newaction.performed += instance.OnNewaction; + @Newaction.canceled += instance.OnNewaction; + } + } + } + public NewactionmapActions @Newactionmap => new NewactionmapActions(this); + public interface INewactionmapActions + { + void OnNewaction(InputAction.CallbackContext context); + } +} diff --git a/Assets/FishNet/Demos/Network LOD/Prefabs/New Controls.cs.meta b/Assets/FishNet/Demos/Network LOD/Prefabs/New Controls.cs.meta new file mode 100644 index 0000000..54ef850 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LOD/Prefabs/PlayerInputDriver.cs b/Assets/FishNet/Demos/Network LOD/Prefabs/PlayerInputDriver.cs new file mode 100644 index 0000000..1d1491c --- /dev/null +++ b/Assets/FishNet/Demos/Network LOD/Prefabs/PlayerInputDriver.cs @@ -0,0 +1,60 @@ +using FishNet.Object; +using UnityEngine; +using UnityEngine.InputSystem; + +[RequireComponent(typeof(CharacterController))] +[RequireComponent(typeof(PlayerInput))] +public class PlayerInputDriver : NetworkBehaviour +{ + private CharacterController _characterController; + private Vector2 _moveInput; + private Vector3 _moveDirection; + private bool _jump; + [SerializeField] public float jumpSpeed = 6f; + [SerializeField] public float speed = 8f; + [SerializeField] public float gravity = -9.8f; + private void Start() + { + _characterController = GetComponent(typeof(CharacterController)) as CharacterController; + _jump = false; + } + private void Update() + { + if (!base.IsOwner) + return; + if (_characterController.isGrounded||true) + { + _moveDirection = new Vector3(_moveInput.x, 0.0f, _moveInput.y); + _moveDirection *= speed; + + if (_jump) + { + _moveDirection.y = jumpSpeed; + _jump = false; + } + } + _moveDirection.y += gravity * Time.deltaTime; + _characterController.Move(_moveDirection * Time.deltaTime); + } + #region UnityEventCallbacks + public void OnMovement(InputAction.CallbackContext context) + { + if (!base.IsOwner) + return; + _moveInput = context.ReadValue(); + } + public void OnJump(InputAction.CallbackContext context) + { + if (!base.IsOwner) + return; + if (context.started || context.performed) + { + _jump = true; + } + else if (context.canceled) + { + _jump = false; + } + } + #endregion +} \ No newline at end of file diff --git a/Assets/FishNet/Demos/Network LOD/Prefabs/PlayerInputDriver.cs.meta b/Assets/FishNet/Demos/Network LOD/Prefabs/PlayerInputDriver.cs.meta new file mode 100644 index 0000000..5c00340 --- /dev/null +++ b/Assets/FishNet/Demos/Network LOD/Prefabs/PlayerInputDriver.cs.meta @@ -0,0 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444.33865 + m_Intensity: 328.63492 m_Range: 10 - m_SpotAngle: 30 + m_SpotAngle: 53.314075 m_InnerSpotAngle: 21.80208 m_CookieSize: 10 m_Shadows: diff --git a/Packages/manifest.json b/Packages/manifest.json index 04bfbda..5ab9c41 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -6,6 +6,7 @@ "com.unity.ide.rider": "3.0.18", "com.unity.ide.visualstudio": "2.0.17", "com.unity.ide.vscode": "1.2.5", + "com.unity.inputsystem": "1.4.4", "com.unity.render-pipelines.high-definition": "12.1.10", "com.unity.test-framework": "1.1.31", "com.unity.textmeshpro": "3.0.6", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index f4822e5..9a7dd72 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -78,6 +78,15 @@ "dependencies": {}, "url": "https://packages.unity.com" }, + "com.unity.inputsystem": { + "version": "1.4.4", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.modules.uielements": "1.0.0" + }, + "url": "https://packages.unity.com" + }, "com.unity.mathematics": { "version": "1.2.6", "depth": 1, diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset index 47880b1..6cfcdda 100644 --- a/ProjectSettings/Physics2DSettings.asset +++ b/ProjectSettings/Physics2DSettings.asset @@ -3,7 +3,7 @@ --- !u!19 &1 Physics2DSettings: m_ObjectHideFlags: 0 - serializedVersion: 4 + serializedVersion: 5 m_Gravity: {x: 0, y: -9.81} m_DefaultMaterial: {fileID: 0} m_VelocityIterations: 8 @@ -38,7 +38,7 @@ Physics2DSettings: m_IslandSolverJointCostScale: 10 m_IslandSolverBodiesPerJob: 50 m_IslandSolverContactsPerJob: 50 - m_AutoSimulation: 1 + m_SimulationMode: 0 m_QueriesHitTriggers: 1 m_QueriesStartInColliders: 1 m_CallbacksOnDisable: 1 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 0b49634..c20a2a5 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -723,8 +723,8 @@ 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