From 5847d7167604b17451fc94d8c16c1b201f59050a Mon Sep 17 00:00:00 2001 From: sebastianhampel1 Date: Wed, 31 May 2023 15:12:09 -0400 Subject: [PATCH] SO MUCH SCUFFEDNESS --- Assets/{Packages => }/Adobe.meta | 0 .../Adobe/Substance3DForUnity.meta | 0 .../Adobe/Substance3DForUnity/Editor.meta | 0 .../Editor/Adobe.Substance.Editor.asmdef | 0 .../Editor/Adobe.Substance.Editor.asmdef.meta | 0 .../Substance3DForUnity/Editor/Assets.meta | 0 .../Editor/Assets/Logo_128.png | Bin .../Editor/Assets/Logo_128.png.meta | 0 .../Editor/Assets/Logo_16.png | Bin .../Editor/Assets/Logo_16.png.meta | 0 .../Editor/Assets/Logo_256.png | Bin .../Editor/Assets/Logo_256.png.meta | 0 .../Editor/Assets/Logo_32.png | Bin .../Editor/Assets/Logo_32.png.meta | 0 .../Editor/Assets/Logo_64.png | Bin .../Editor/Assets/Logo_64.png.meta | 0 .../Assets/S_3DCummunityAssets_18_N.png | Bin .../Assets/S_3DCummunityAssets_18_N.png.meta | 0 .../Editor/Assets/S_3DHeart_18_N_nudged.png | Bin 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.../Runtime/Scripts/Utilities/Version.cs | 0 .../Runtime/Scripts/Utilities/Version.cs.meta | 0 .../Prefabs/NetworkLOD_Prefab.prefab | 120 +++++++++-- .../Demos/Network LOD/Prefabs/New Controls.cs | 196 ++++++++++++++++++ .../Network LOD/Prefabs/New Controls.cs.meta | 11 + .../Prefabs/New Controls.inputactions | 78 +++++++ .../Prefabs/New Controls.inputactions.meta | 14 ++ .../Network LOD/Prefabs/PlayerInputDriver.cs | 60 ++++++ .../Prefabs/PlayerInputDriver.cs.meta | 11 + .../Demos/Network LOD/Prefabs/mydef.asmdef | 17 ++ .../Network LOD/Prefabs/mydef.asmdef.meta | 7 + .../Network LOD/Scenes/NetworkLOD_Demo.unity | 3 +- .../Demos/Network LOD/Scripts/MoveRandomly.cs | 19 +- .../All/Authenticator/Authenticator.unity | 89 ++++---- .../EnemyExperimentation1.unity | 8 +- Packages/manifest.json | 1 + Packages/packages-lock.json | 9 + ProjectSettings/Physics2DSettings.asset | 4 +- ProjectSettings/ProjectSettings.asset | 4 +- 323 files changed, 573 insertions(+), 78 deletions(-) rename 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0 diff --git a/Assets/FishNet/Demos/Network LOD/Prefabs/New Controls.cs b/Assets/FishNet/Demos/Network LOD/Prefabs/New Controls.cs new file mode 100644 index 0000000..45db571 --- /dev/null +++ b/Assets/FishNet/Demos/Network LOD/Prefabs/New Controls.cs @@ -0,0 +1,196 @@ +//------------------------------------------------------------------------------ +// +// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator +// version 1.4.4 +// from Assets/FishNet/Demos/Network LOD/Prefabs/New Controls.inputactions +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine.InputSystem; +using UnityEngine.InputSystem.Utilities; + +public partial class @NewControls : IInputActionCollection2, IDisposable +{ + public InputActionAsset asset { get; } + public @NewControls() + { + asset = InputActionAsset.FromJson(@"{ + ""name"": ""New Controls"", + ""maps"": [ + { + ""name"": ""New action map"", + ""id"": ""d0f51457-a857-4fa4-98ce-e5cde69f5bba"", + ""actions"": [ + { + ""name"": ""New action"", + ""type"": ""Value"", + ""id"": ""55dfdeea-331d-47f2-9a02-526e458aa5ed"", + ""expectedControlType"": ""Vector2"", + ""processors"": """", + ""interactions"": ""Hold"", + ""initialStateCheck"": true + } + ], + ""bindings"": [ + { + ""name"": ""2D Vector"", + ""id"": ""ab43b81b-3869-467f-9684-e4f7a35d6c73"", + ""path"": ""2DVector"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""New action"", + ""isComposite"": true, + ""isPartOfComposite"": false + }, + { + ""name"": ""up"", + ""id"": ""24cc63fc-7927-464b-acce-ad9f5d5de163"", + ""path"": ""/w"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""New action"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""down"", + ""id"": ""6fbbe716-aa97-412a-85c5-9597c0fea21c"", + ""path"": ""/s"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""New action"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""left"", + ""id"": ""3da6b6cd-13d7-4bd9-b943-010ef1aafb06"", + ""path"": ""/a"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""New action"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""right"", + ""id"": ""5dd39ce5-66ed-442e-af87-f9b09cb1b971"", + ""path"": ""/d"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""New action"", + ""isComposite"": false, + ""isPartOfComposite"": true + } + ] + } + ], + ""controlSchemes"": [] +}"); + // New action map + m_Newactionmap = asset.FindActionMap("New action map", throwIfNotFound: true); + m_Newactionmap_Newaction = m_Newactionmap.FindAction("New action", throwIfNotFound: true); + } + + public void Dispose() + { + UnityEngine.Object.Destroy(asset); + } + + public InputBinding? bindingMask + { + get => asset.bindingMask; + set => asset.bindingMask = value; + } + + public ReadOnlyArray? devices + { + get => asset.devices; + set => asset.devices = value; + } + + public ReadOnlyArray controlSchemes => asset.controlSchemes; + + public bool Contains(InputAction action) + { + return asset.Contains(action); + } + + public IEnumerator GetEnumerator() + { + return asset.GetEnumerator(); + } + + IEnumerator IEnumerable.GetEnumerator() + { + return GetEnumerator(); + } + + public void Enable() + { + asset.Enable(); + } + + public void Disable() + { + asset.Disable(); + } + public IEnumerable bindings => asset.bindings; + + public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) + { + return asset.FindAction(actionNameOrId, throwIfNotFound); + } + public int FindBinding(InputBinding bindingMask, out InputAction action) + { + return asset.FindBinding(bindingMask, out action); + } + + // New action map + private readonly InputActionMap m_Newactionmap; + private INewactionmapActions m_NewactionmapActionsCallbackInterface; + private readonly InputAction m_Newactionmap_Newaction; + public struct NewactionmapActions + { + private @NewControls m_Wrapper; + public NewactionmapActions(@NewControls wrapper) { m_Wrapper = wrapper; } + public InputAction @Newaction => m_Wrapper.m_Newactionmap_Newaction; + public InputActionMap Get() { return m_Wrapper.m_Newactionmap; } + public void Enable() { Get().Enable(); } + public void Disable() { Get().Disable(); } + public bool enabled => Get().enabled; + public static implicit operator InputActionMap(NewactionmapActions set) { return set.Get(); } + public void SetCallbacks(INewactionmapActions instance) + { + if (m_Wrapper.m_NewactionmapActionsCallbackInterface != null) + { + @Newaction.started -= m_Wrapper.m_NewactionmapActionsCallbackInterface.OnNewaction; + @Newaction.performed -= m_Wrapper.m_NewactionmapActionsCallbackInterface.OnNewaction; + @Newaction.canceled -= m_Wrapper.m_NewactionmapActionsCallbackInterface.OnNewaction; + } + m_Wrapper.m_NewactionmapActionsCallbackInterface = instance; + if (instance != null) + { + @Newaction.started += instance.OnNewaction; + @Newaction.performed += instance.OnNewaction; + @Newaction.canceled += instance.OnNewaction; + } + } + } + public NewactionmapActions @Newactionmap => new NewactionmapActions(this); + public interface INewactionmapActions + { + void OnNewaction(InputAction.CallbackContext context); + } +} diff --git a/Assets/FishNet/Demos/Network LOD/Prefabs/New Controls.cs.meta b/Assets/FishNet/Demos/Network LOD/Prefabs/New Controls.cs.meta new file mode 100644 index 0000000..54ef850 --- /dev/null +++ b/Assets/FishNet/Demos/Network LOD/Prefabs/New Controls.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d8c332b454deffe49b61a9c793d281f6 +MonoImporter: + externalObjects: {} + 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"isComposite": true, + "isPartOfComposite": false + }, + { + "name": "up", + "id": "24cc63fc-7927-464b-acce-ad9f5d5de163", + "path": "/w", + "interactions": "", + "processors": "", + "groups": "", + "action": "New action", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "down", + "id": "6fbbe716-aa97-412a-85c5-9597c0fea21c", + "path": "/s", + "interactions": "", + "processors": "", + "groups": "", + "action": "New action", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "left", + "id": "3da6b6cd-13d7-4bd9-b943-010ef1aafb06", + "path": "/a", + "interactions": "", + "processors": "", + "groups": "", + "action": "New action", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "right", + "id": "5dd39ce5-66ed-442e-af87-f9b09cb1b971", + "path": "/d", + "interactions": "", + "processors": "", + "groups": "", + "action": "New action", + "isComposite": false, + "isPartOfComposite": true + } + ] + } + ], + "controlSchemes": [] +} 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+using FishNet.Object; +using UnityEngine; +using UnityEngine.InputSystem; + +[RequireComponent(typeof(CharacterController))] +[RequireComponent(typeof(PlayerInput))] +public class PlayerInputDriver : NetworkBehaviour +{ + private CharacterController _characterController; + private Vector2 _moveInput; + private Vector3 _moveDirection; + private bool _jump; + [SerializeField] public float jumpSpeed = 6f; + [SerializeField] public float speed = 8f; + [SerializeField] public float gravity = -9.8f; + private void Start() + { + _characterController = GetComponent(typeof(CharacterController)) as CharacterController; + _jump = false; + } + private void Update() + { + if (!base.IsOwner) + return; + if (_characterController.isGrounded||true) + { + _moveDirection = new Vector3(_moveInput.x, 0.0f, _moveInput.y); + _moveDirection *= speed; + + if (_jump) + { + _moveDirection.y = jumpSpeed; + _jump = false; + } + } + _moveDirection.y += gravity * Time.deltaTime; + _characterController.Move(_moveDirection * Time.deltaTime); + } + #region UnityEventCallbacks + public void OnMovement(InputAction.CallbackContext context) + { + if (!base.IsOwner) + return; + _moveInput = context.ReadValue(); + } + public void OnJump(InputAction.CallbackContext context) + { + if (!base.IsOwner) + return; + if (context.started || context.performed) + { + _jump = true; + } + else if (context.canceled) + { + _jump = false; + } + } + #endregion +} \ No newline at end of file diff --git a/Assets/FishNet/Demos/Network LOD/Prefabs/PlayerInputDriver.cs.meta b/Assets/FishNet/Demos/Network LOD/Prefabs/PlayerInputDriver.cs.meta new file mode 100644 index 0000000..5c00340 --- /dev/null +++ b/Assets/FishNet/Demos/Network LOD/Prefabs/PlayerInputDriver.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a31284a274f3c3c4993d760abda8520a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + 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