updated start menu, added beacon

This commit is contained in:
sebastianhampel1 2023-04-17 18:23:47 -04:00
parent bfd1b3cc5b
commit 5c76e75d38
33 changed files with 2017 additions and 2038 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FlareBeacon : MonoBehaviour
{
[SerializeField]
private float range = 1;
[SerializeField]
private float duration = 5f;
private List<GameObject> inRange= new List<GameObject>();
void OnDrawGizmosSelected()
{
// Draw a yellow sphere at the transform's position
Gizmos.color = Color.yellow;
Gizmos.DrawWireSphere(transform.position, range);
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerEnter(Collider other)
{
inRange.Add(other.gameObject);
}
private void OnTriggerExit(Collider other)
{
inRange.Remove(other.gameObject);
}
}

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- Player approaches a pitch black corridor
- Player fires a flare revealing several monsters which burn as flare passes
- Monster just out of range of flare charge at player
- Player can set down flare beacon to stop monster from approaching or to kill any monsters within flare beacon range.
Player only has so many flares and flare beacons.
- flare shots AOE kill but attracts attention.
- bolt shots deal some damage (not kill) but can be used to mislead.
- flare beacons block incoming hordes.