updated start menu, added beacon
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305
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43
Assets/Scripts/Item/FlareBeacon.cs
Normal file
43
Assets/Scripts/Item/FlareBeacon.cs
Normal file
@ -0,0 +1,43 @@
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|
using System.Collections;
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|
using System.Collections.Generic;
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|
using UnityEngine;
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|
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|
public class FlareBeacon : MonoBehaviour
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|
{
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|
[SerializeField]
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[SerializeField]
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void OnDrawGizmosSelected()
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|
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void Start()
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11
Assets/Scripts/Item/FlareBeacon.cs.meta
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11
Assets/Scripts/Item/FlareBeacon.cs.meta
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -0,0 +1,11 @@
|
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- Player approaches a pitch black corridor
|
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|
- Player fires a flare revealing several monsters which burn as flare passes
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|
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||||||
|
- Monster just out of range of flare charge at player
|
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|
- Player can set down flare beacon to stop monster from approaching or to kill any monsters within flare beacon range.
|
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|
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||||||
|
Player only has so many flares and flare beacons.
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||||||
|
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||||||
|
- flare shots AOE kill but attracts attention.
|
||||||
|
- bolt shots deal some damage (not kill) but can be used to mislead.
|
||||||
|
- flare beacons block incoming hordes.
|
Reference in New Issue
Block a user