Quick fix test

This commit is contained in:
2023-07-14 19:35:15 -04:00
parent c365c8e543
commit 5f81e96eed
3 changed files with 9 additions and 6 deletions

View File

@ -138,15 +138,17 @@ namespace Item
shootLight.gameObject.SetActive(true);
// var projectile = Instantiate(projectilePrefab, bulletSpawnPoint);
var projectile = Instantiate(projectilePrefab, bulletSpawnPoint);
var projectile = Instantiate(projectilePrefab);
projectile.transform.position = bulletSpawnPoint.transform.position;
projectile.transform.rotation = bulletSpawnPoint.transform.rotation;
projectile.transform.localScale =bulletSpawnPoint.transform.localScale;
InstanceFinder.ServerManager.Spawn(projectile); //var projectile = Instantiate(projectilePrefab, bulletSpawnPoint);
//InstanceFinder.ServerManager.Spawn(projectile);
projectile.transform.localPosition = Vector3.zero;
/*projectile.transform.localPosition = Vector3.zero;
projectile.transform.localEulerAngles = Vector3.zero;
projectile.transform.localScale = Vector3.one;
projectile.transform.localScale = Vector3.one;*/
var pRigid = projectile.GetComponent<Rigidbody>();
/*Modified targeting system
@ -181,6 +183,7 @@ namespace Item
pRigid.AddForce(launchVector, ForceMode.Impulse);
projectile.transform.parent = null;
shootEffect.Play();
}