Quick fix test
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@ -138,15 +138,17 @@ namespace Item
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shootLight.gameObject.SetActive(true);
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// var projectile = Instantiate(projectilePrefab, bulletSpawnPoint);
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var projectile = Instantiate(projectilePrefab, bulletSpawnPoint);
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var projectile = Instantiate(projectilePrefab);
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projectile.transform.position = bulletSpawnPoint.transform.position;
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projectile.transform.rotation = bulletSpawnPoint.transform.rotation;
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projectile.transform.localScale =bulletSpawnPoint.transform.localScale;
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InstanceFinder.ServerManager.Spawn(projectile); //var projectile = Instantiate(projectilePrefab, bulletSpawnPoint);
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//InstanceFinder.ServerManager.Spawn(projectile);
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projectile.transform.localPosition = Vector3.zero;
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/*projectile.transform.localPosition = Vector3.zero;
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projectile.transform.localEulerAngles = Vector3.zero;
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projectile.transform.localScale = Vector3.one;
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projectile.transform.localScale = Vector3.one;*/
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var pRigid = projectile.GetComponent<Rigidbody>();
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/*Modified targeting system
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@ -181,6 +183,7 @@ namespace Item
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pRigid.AddForce(launchVector, ForceMode.Impulse);
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projectile.transform.parent = null;
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shootEffect.Play();
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}
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