Assemblied created

This commit is contained in:
2023-06-02 00:30:58 -04:00
parent 3e1b55b036
commit 63039dbde2
99 changed files with 8302 additions and 1065 deletions

View File

@ -0,0 +1,25 @@
{
"name": "Game_Assembly",
"rootNamespace": "Game",
"references": [
"GUID:457756d89b35d2941b3e7b37b4ece6f1",
"GUID:a075b55b404a34748ac14ea9b6039911",
"GUID:78bd2ddd6e276394a9615c203e574844",
"GUID:344e024b5bc996043a11da352e2c9150",
"GUID:304b399c7a7ca8f45afdcd73cf5552b3",
"GUID:5b5e144fbbfa9e24188cdc68fa9a4b3c",
"GUID:df380645f10b7bc4b97d4f5eb6303d95",
"GUID:6e5480588ffa37d4f82fe96c45e8ce9c",
"GUID:bf043f86dbf1bda4398ec83eebe40b8c",
"GUID:f0bbd04fc036a3046993adc87bbfb698"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: ed2e13dc5752a434aadb5bd0b74dd42a
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -4,11 +4,14 @@ using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
namespace Game
{
public class InGameManager : MonoBehaviour
{
[SerializeField] private Volume gameVolume;
[SerializeField] private Volume pausedVolume;
@ -27,6 +30,7 @@ public class InGameManager : MonoBehaviour
private bool isTransitioning;
public bool IsPaused => isPaused;
[SerializeField] private Scriptable.GameState state;
// Start is called before the first frame update
private void Start()
@ -45,6 +49,7 @@ public class InGameManager : MonoBehaviour
// Update is called once per frame
private void Update()
{
state.IsPaused = isPaused;
if (Input.GetButtonDown("Pause")) TogglePause();
if (isTransitioning || true)

View File

@ -15,7 +15,7 @@ namespace Game
private InGameManager gameManager;
private Animator menuAnimator;
private Player.PlayerComponent player;
[SerializeField] private Scriptable.GameSettings settings;
// Start is called before the first frame update
private void Start()
@ -23,7 +23,7 @@ namespace Game
menuAnimator = GetComponent<Animator>();
settingsButton.onClick.AddListener(SettingsClicked);
returnToMenuButton.onClick.AddListener(SettingsUnClicked);
player = FindObjectOfType(typeof(Player.PlayerComponent)) as Player.PlayerComponent;
gameManager = FindObjectOfType<InGameManager>();
}
@ -44,7 +44,8 @@ namespace Game
public void UpdateSensitivity()
{
player.SetSensitivity(sensitivitySlider.value * 4f);
//player.SetSensitivity(sensitivitySlider.value * 4f);
settings.Sensitivity = sensitivitySlider.value * 4f;
}
public void UpdateVolume()