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@ -21,9 +21,9 @@ public class BasicLevelProgressionSystem : MonoBehaviour
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EXTERNAL
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}
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[SerializeField] private ObjectiveText objectiveGui;
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[SerializeField] private UI.ObjectiveText objectiveGui;
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[SerializeField] private WaypointMarker marker;
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[SerializeField] private UI.WaypointMarker marker;
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[SerializeField] private Player.PlayerComponent player;
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//[SerializeField]
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@ -7,17 +7,17 @@ public class LevelZeroSpecial : MonoBehaviour
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{
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//[SerializeField]
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//private int initalPlaceIndex = 0;
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[SerializeField] private DoorInteractable recepticleOne;
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[SerializeField] private Item.DoorInteractable recepticleOne;
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[SerializeField] private BasicLevelProgressionSystem progression;
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[SerializeField] private int enabledOn = 4;
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[SerializeField] private List<HeavyInteractableItem> powercores;
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[SerializeField] private List<Item.HeavyInteractableItem> powercores;
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[SerializeField] private List<DoorInteractable> recepticals;
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[SerializeField] private List<Item.DoorInteractable> recepticals;
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[SerializeField] private WaypointMarker marker;
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[SerializeField] private UI.WaypointMarker marker;
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[SerializeField] private Animator cover;
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@ -27,16 +27,16 @@ public class LevelZeroSpecial : MonoBehaviour
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[SerializeField] private Player.PlayerComponent player;
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[SerializeField] private WaypointMarker marker2Ref;
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[SerializeField] private UI.WaypointMarker marker2Ref;
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[SerializeField] private WaypointMarker marker3Ref;
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[SerializeField] private UI.WaypointMarker marker3Ref;
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[SerializeField] private Game.Optimizer finalRoomOptimizer;
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private int countPowered;
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private bool isEnabled;
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private readonly List<WaypointMarker> markers = new();
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private readonly List<UI.WaypointMarker> markers = new();
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private bool transitioningOut;
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