Assemblied created

This commit is contained in:
2023-06-02 00:30:58 -04:00
parent 3e1b55b036
commit 63039dbde2
99 changed files with 8302 additions and 1065 deletions

View File

@ -3,50 +3,52 @@ using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[ExecuteAlways]
public class ObjectiveText : MonoBehaviour
namespace UI
{
[SerializeField] public List<VisualObjectiveItemGUI> visualObjects;
[SerializeField] private Color inCompleteColor = Color.white;
[SerializeField] private Color completeColor = Color.yellow;
[SerializeField] private float speed;
[SerializeField] private Animator animator;
// Start is called before the first frame update
private void Start()
[ExecuteAlways]
public class ObjectiveText : MonoBehaviour
{
[SerializeField] public List<VisualObjectiveItemGUI> visualObjects;
[SerializeField] private Color inCompleteColor = Color.white;
[SerializeField] private Color completeColor = Color.yellow;
[SerializeField] private float speed;
[SerializeField] private Animator animator;
// Start is called before the first frame update
private void Start()
{
}
// Update is called once per frame
private void Update()
{
foreach (var item in visualObjects)
if (item.isComplete)
item.icon.color = Color.Lerp(item.icon.color, completeColor, Time.deltaTime * speed);
else
item.icon.color = Color.Lerp(item.icon.color, inCompleteColor, Time.deltaTime * speed);
}
public void FadeOut()
{
animator.Play("FadeOut");
}
public void FadeIn()
{
animator.Play("FadeIn");
}
}
// Update is called once per frame
private void Update()
[Serializable]
public class VisualObjectiveItemGUI
{
foreach (var item in visualObjects)
if (item.isComplete)
item.icon.color = Color.Lerp(item.icon.color, completeColor, Time.deltaTime * speed);
else
item.icon.color = Color.Lerp(item.icon.color, inCompleteColor, Time.deltaTime * speed);
}
public void FadeOut()
{
animator.Play("FadeOut");
}
public void FadeIn()
{
animator.Play("FadeIn");
public TMP_Text text;
public Image icon;
public bool isComplete;
}
}
[Serializable]
public class VisualObjectiveItemGUI
{
public TMP_Text text;
public Image icon;
public bool isComplete;
}

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@ -0,0 +1,16 @@
{
"name": "UI_Definition",
"rootNamespace": "UI",
"references": [
"GUID:6055be8ebefd69e48b49212b09b47b2f"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 3d3648da7fb990349a7d848d55c40947
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,49 +1,51 @@
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class WaypointMarker : MonoBehaviour
namespace UI
{
public Image pointer;
public Transform target;
public TMP_Text distanceMarker;
private Vector2 offset;
// Start is called before the first frame update
private void Start()
public class WaypointMarker : MonoBehaviour
{
offset = distanceMarker.transform.position - pointer.transform.position;
}
public Image pointer;
public Transform target;
public TMP_Text distanceMarker;
// Update is called once per frame
private void Update()
{
var minX = pointer.GetPixelAdjustedRect().width / 2;
var maxX = Screen.width - minX;
var minY = pointer.GetPixelAdjustedRect().height / 2;
var maxY = Screen.height - minY;
private Vector2 offset;
Vector2 pos = Camera.main.WorldToScreenPoint(target.position);
if (Vector3.Dot(target.position - Camera.main.transform.position, Camera.main.transform.forward) < 0)
// Start is called before the first frame update
private void Start()
{
//target is behind player
if (pos.x < Screen.width / 2)
pos.x = maxX;
else
pos.x = minX;
offset = distanceMarker.transform.position - pointer.transform.position;
}
pos.x = Mathf.Clamp(pos.x, minX, maxX);
pos.y = Mathf.Clamp(pos.y, minY, maxY);
// Update is called once per frame
private void Update()
{
var minX = pointer.GetPixelAdjustedRect().width / 2;
var maxX = Screen.width - minX;
var minY = pointer.GetPixelAdjustedRect().height / 2;
var maxY = Screen.height - minY;
pointer.transform.position = pos;
distanceMarker.text =
Mathf.RoundToInt(Vector3.Distance(Camera.main.transform.position, target.transform.position)) + " meters";
if (pos.x < Screen.width / 2)
distanceMarker.transform.position = pos + offset;
else
distanceMarker.transform.position = pos - offset;
Vector2 pos = Camera.main.WorldToScreenPoint(target.position);
if (Vector3.Dot(target.position - Camera.main.transform.position, Camera.main.transform.forward) < 0)
{
//target is behind player
if (pos.x < Screen.width / 2)
pos.x = maxX;
else
pos.x = minX;
}
pos.x = Mathf.Clamp(pos.x, minX, maxX);
pos.y = Mathf.Clamp(pos.y, minY, maxY);
pointer.transform.position = pos;
distanceMarker.text =
Mathf.RoundToInt(Vector3.Distance(Camera.main.transform.position, target.transform.position)) + " meters";
if (pos.x < Screen.width / 2)
distanceMarker.transform.position = pos + offset;
else
distanceMarker.transform.position = pos - offset;
}
}
}
}