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72
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17
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15
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private bool atTarget;
|
private bool atTarget;
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private float distanceToPlayer;
|
private float distanceToPlayer;
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private FlareRegister flareRegister;
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private bool inDamageMargin;
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private Vector3 oppositeVector;
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private Vector3 oppositeVector;
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@ -51,12 +52,12 @@ public class SkinlessMonsterComponent : MonoBehaviour
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if (p.isActiveAndEnabled)
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if (p.isActiveAndEnabled)
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player = p;
|
player = p;
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manager = FindObjectOfType<Game.InGameManager>();
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}
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}
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private void Start()
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{
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{
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flareRegister = FindObjectOfType<FlareRegister>();
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flareRegister = FindObjectOfType<Item.FlareRegister>();
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if (targetObject == null)
|
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targetObject = new GameObject();
|
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targetObject.name = "Enemy Target";
|
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|
||||||
@ -106,8 +107,8 @@ public class SkinlessMonsterComponent : MonoBehaviour
|
|||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (other.gameObject.GetComponent<BulletComponent>() != null)
|
if (other.gameObject.GetComponent<Item.BulletComponent>() != null)
|
||||||
health -= other.gameObject.GetComponent<BulletComponent>().DamageMagnitude;
|
health -= other.gameObject.GetComponent<Item.BulletComponent>().DamageMagnitude;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleTargetOperations()
|
private void HandleTargetOperations()
|
||||||
@ -269,7 +270,7 @@ public class SkinlessMonsterComponent : MonoBehaviour
|
|||||||
//Stop();
|
//Stop();
|
||||||
return;
|
return;
|
||||||
|
|
||||||
BulletComponent closestBullet = null;
|
Item.BulletComponent closestBullet = null;
|
||||||
var closestDistance = Mathf.Infinity;
|
var closestDistance = Mathf.Infinity;
|
||||||
foreach (var bullet in flareRegister.bullets)
|
foreach (var bullet in flareRegister.bullets)
|
||||||
{
|
{
|
||||||
|
@ -19,7 +19,7 @@ namespace Enemy
|
|||||||
|
|
||||||
private void OnCollisionEnter(Collision collision)
|
private void OnCollisionEnter(Collision collision)
|
||||||
{
|
{
|
||||||
if (collision.gameObject.GetComponent<BulletComponent>() != null) anim.Play("DummyFall");
|
if (collision.gameObject.GetComponent<Item.BulletComponent>() != null) anim.Play("DummyFall");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
25
Assets/Scripts/Game/Game_Assembly.asmdef
Normal file
25
Assets/Scripts/Game/Game_Assembly.asmdef
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
{
|
||||||
|
"name": "Game_Assembly",
|
||||||
|
"rootNamespace": "Game",
|
||||||
|
"references": [
|
||||||
|
"GUID:457756d89b35d2941b3e7b37b4ece6f1",
|
||||||
|
"GUID:a075b55b404a34748ac14ea9b6039911",
|
||||||
|
"GUID:78bd2ddd6e276394a9615c203e574844",
|
||||||
|
"GUID:344e024b5bc996043a11da352e2c9150",
|
||||||
|
"GUID:304b399c7a7ca8f45afdcd73cf5552b3",
|
||||||
|
"GUID:5b5e144fbbfa9e24188cdc68fa9a4b3c",
|
||||||
|
"GUID:df380645f10b7bc4b97d4f5eb6303d95",
|
||||||
|
"GUID:6e5480588ffa37d4f82fe96c45e8ce9c",
|
||||||
|
"GUID:bf043f86dbf1bda4398ec83eebe40b8c",
|
||||||
|
"GUID:f0bbd04fc036a3046993adc87bbfb698"
|
||||||
|
],
|
||||||
|
"includePlatforms": [],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
@ -1,6 +1,6 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 2ad85b0f43f25f1499c27a4dca23ddd8
|
guid: ed2e13dc5752a434aadb5bd0b74dd42a
|
||||||
DefaultImporter:
|
AssemblyDefinitionImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
@ -4,12 +4,15 @@ using UnityEngine;
|
|||||||
using UnityEngine.Rendering;
|
using UnityEngine.Rendering;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
|
||||||
namespace Game
|
namespace Game
|
||||||
{
|
{
|
||||||
public class InGameManager : MonoBehaviour
|
public class InGameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
[SerializeField] private Volume gameVolume;
|
[SerializeField] private Volume gameVolume;
|
||||||
|
|
||||||
|
|
||||||
[SerializeField] private Volume pausedVolume;
|
[SerializeField] private Volume pausedVolume;
|
||||||
|
|
||||||
[SerializeField] private bool isPaused;
|
[SerializeField] private bool isPaused;
|
||||||
@ -27,6 +30,7 @@ public class InGameManager : MonoBehaviour
|
|||||||
private bool isTransitioning;
|
private bool isTransitioning;
|
||||||
|
|
||||||
public bool IsPaused => isPaused;
|
public bool IsPaused => isPaused;
|
||||||
|
[SerializeField] private Scriptable.GameState state;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
private void Start()
|
private void Start()
|
||||||
@ -45,6 +49,7 @@ public class InGameManager : MonoBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
state.IsPaused = isPaused;
|
||||||
if (Input.GetButtonDown("Pause")) TogglePause();
|
if (Input.GetButtonDown("Pause")) TogglePause();
|
||||||
|
|
||||||
if (isTransitioning || true)
|
if (isTransitioning || true)
|
||||||
|
@ -15,7 +15,7 @@ namespace Game
|
|||||||
|
|
||||||
private InGameManager gameManager;
|
private InGameManager gameManager;
|
||||||
private Animator menuAnimator;
|
private Animator menuAnimator;
|
||||||
private Player.PlayerComponent player;
|
[SerializeField] private Scriptable.GameSettings settings;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
private void Start()
|
private void Start()
|
||||||
@ -23,7 +23,7 @@ namespace Game
|
|||||||
menuAnimator = GetComponent<Animator>();
|
menuAnimator = GetComponent<Animator>();
|
||||||
settingsButton.onClick.AddListener(SettingsClicked);
|
settingsButton.onClick.AddListener(SettingsClicked);
|
||||||
returnToMenuButton.onClick.AddListener(SettingsUnClicked);
|
returnToMenuButton.onClick.AddListener(SettingsUnClicked);
|
||||||
player = FindObjectOfType(typeof(Player.PlayerComponent)) as Player.PlayerComponent;
|
|
||||||
gameManager = FindObjectOfType<InGameManager>();
|
gameManager = FindObjectOfType<InGameManager>();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -44,7 +44,8 @@ namespace Game
|
|||||||
|
|
||||||
public void UpdateSensitivity()
|
public void UpdateSensitivity()
|
||||||
{
|
{
|
||||||
player.SetSensitivity(sensitivitySlider.value * 4f);
|
//player.SetSensitivity(sensitivitySlider.value * 4f);
|
||||||
|
settings.Sensitivity = sensitivitySlider.value * 4f;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateVolume()
|
public void UpdateVolume()
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
namespace Item {
|
||||||
public class Insertable : MonoBehaviour
|
public class Insertable : MonoBehaviour
|
||||||
{
|
{
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
@ -12,3 +12,4 @@ public class Insertable : MonoBehaviour
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
@ -1,4 +1,7 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
namespace Item
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
public class Interactable : MonoBehaviour
|
public class Interactable : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -12,3 +15,4 @@ public class Interactable : MonoBehaviour
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
@ -1,5 +1,6 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
namespace Item
|
||||||
|
{
|
||||||
public class ItemSelector : MonoBehaviour
|
public class ItemSelector : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static ItemSelector instance;
|
public static ItemSelector instance;
|
||||||
@ -42,3 +43,4 @@ public class ItemSelector : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
@ -1,6 +1,8 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Item
|
||||||
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Inventory:
|
/// Inventory:
|
||||||
/// <list type="bullet">Inventory Name: The name of the inventory.</list>
|
/// <list type="bullet">Inventory Name: The name of the inventory.</list>
|
||||||
@ -25,7 +27,7 @@ public class Inventory : MonoBehaviour
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="item"></param>
|
/// <param name="item"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public bool AddItem(CarryableItem item)
|
public bool AddItem(Item.CarryableItem item)
|
||||||
{
|
{
|
||||||
if (item.ItemSize + inventoryReserved > inventorySize) return false;
|
if (item.ItemSize + inventoryReserved > inventorySize) return false;
|
||||||
inventoryItems.Add(item.ItemName);
|
inventoryItems.Add(item.ItemName);
|
||||||
@ -34,10 +36,10 @@ public class Inventory : MonoBehaviour
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool FindItemOfName(string name, out CarryableItem item)
|
private bool FindItemOfName(string name, out Item.CarryableItem item)
|
||||||
{
|
{
|
||||||
//NOTE: May not work. May need to move instead of disable objects.
|
//NOTE: May not work. May need to move instead of disable objects.
|
||||||
var items = Resources.FindObjectsOfTypeAll<CarryableItem>();
|
var items = Resources.FindObjectsOfTypeAll<Item.CarryableItem>();
|
||||||
|
|
||||||
foreach (var item2 in items)
|
foreach (var item2 in items)
|
||||||
if (item2.ItemName == name)
|
if (item2.ItemName == name)
|
||||||
@ -52,7 +54,7 @@ public class Inventory : MonoBehaviour
|
|||||||
|
|
||||||
public bool RemoveItem(string name)
|
public bool RemoveItem(string name)
|
||||||
{
|
{
|
||||||
CarryableItem itemFound;
|
Item.CarryableItem itemFound;
|
||||||
if (FindItemOfName(name, out itemFound))
|
if (FindItemOfName(name, out itemFound))
|
||||||
{
|
{
|
||||||
itemFound.gameObject.SetActive(true);
|
itemFound.gameObject.SetActive(true);
|
||||||
@ -65,3 +67,4 @@ public class Inventory : MonoBehaviour
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
@ -2,6 +2,8 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Item
|
||||||
|
{
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class TempInventoryBuilderItem
|
public class TempInventoryBuilderItem
|
||||||
{
|
{
|
||||||
@ -52,3 +54,4 @@ public class TempInventory : MonoBehaviour
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
@ -1,5 +1,7 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Item
|
||||||
|
{
|
||||||
[RequireComponent(typeof(Collider))]
|
[RequireComponent(typeof(Collider))]
|
||||||
[RequireComponent(typeof(Rigidbody))]
|
[RequireComponent(typeof(Rigidbody))]
|
||||||
public abstract class CarryableItem : MonoBehaviour
|
public abstract class CarryableItem : MonoBehaviour
|
||||||
@ -11,3 +13,4 @@ public abstract class CarryableItem : MonoBehaviour
|
|||||||
public string ItemName => itemName;
|
public string ItemName => itemName;
|
||||||
public int ItemSize => itemSize;
|
public int ItemSize => itemSize;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
namespace Item
|
||||||
|
{
|
||||||
public class DoorInteractable : HeavyItemReceiver
|
public class DoorInteractable : HeavyItemReceiver
|
||||||
{
|
{
|
||||||
[SerializeField] private Transform powerCoreCenter;
|
[SerializeField] private Transform powerCoreCenter;
|
||||||
@ -94,3 +95,4 @@ public class DoorInteractable : HeavyItemReceiver
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
@ -2,6 +2,8 @@ using System.Collections.Generic;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.AI;
|
using UnityEngine.AI;
|
||||||
|
|
||||||
|
namespace Item
|
||||||
|
{
|
||||||
public class FlareBeacon : MonoBehaviour
|
public class FlareBeacon : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private float range = 1;
|
[SerializeField] private float range = 1;
|
||||||
@ -12,14 +14,14 @@ public class FlareBeacon : MonoBehaviour
|
|||||||
|
|
||||||
private readonly List<GameObject> inRange = new();
|
private readonly List<GameObject> inRange = new();
|
||||||
|
|
||||||
private FlareRegister register;
|
private Item.FlareRegister register;
|
||||||
|
|
||||||
public float Range => range;
|
public float Range => range;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
register = FlareRegister.instance;
|
register = Item.FlareRegister.instance;
|
||||||
register.beacons.Add(this);
|
register.beacons.Add(this);
|
||||||
transform.localEulerAngles = new Vector3(-89.98f, 0, 0);
|
transform.localEulerAngles = new Vector3(-89.98f, 0, 0);
|
||||||
var r = new Ray();
|
var r = new Ray();
|
||||||
@ -67,3 +69,4 @@ public class FlareBeacon : MonoBehaviour
|
|||||||
inRange.Remove(other.gameObject);
|
inRange.Remove(other.gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
@ -1,3 +1,5 @@
|
|||||||
|
namespace Item
|
||||||
|
{
|
||||||
public class GenericInteractable : InteractableItem
|
public class GenericInteractable : InteractableItem
|
||||||
{
|
{
|
||||||
private void Awake()
|
private void Awake()
|
||||||
@ -19,3 +21,4 @@ public class GenericInteractable : InteractableItem
|
|||||||
return Interact();
|
return Interact();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
@ -1,5 +1,7 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Item
|
||||||
|
{
|
||||||
public class HeavyInteractableItem : InteractableItem
|
public class HeavyInteractableItem : InteractableItem
|
||||||
{
|
{
|
||||||
private Vector3 init_rot;
|
private Vector3 init_rot;
|
||||||
@ -44,3 +46,4 @@ public class HeavyInteractableItem : InteractableItem
|
|||||||
transform.eulerAngles = new Vector3(init_rot.x, transform.eulerAngles.y, init_rot.z);
|
transform.eulerAngles = new Vector3(init_rot.x, transform.eulerAngles.y, init_rot.z);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
@ -1,9 +1,13 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Item
|
||||||
|
{
|
||||||
public abstract class HeavyItemReceiver : InteractableItem
|
public abstract class HeavyItemReceiver : InteractableItem
|
||||||
{
|
{
|
||||||
[SerializeField] [Tooltip("Specify the keyword search in the name of the item!")]
|
[SerializeField]
|
||||||
|
[Tooltip("Specify the keyword search in the name of the item!")]
|
||||||
protected string searchString;
|
protected string searchString;
|
||||||
|
|
||||||
protected HeavyInteractableItem item;
|
protected HeavyInteractableItem item;
|
||||||
}
|
}
|
||||||
|
}
|
@ -2,6 +2,8 @@ using TMPro;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Item
|
||||||
|
{
|
||||||
[RequireComponent(typeof(Collider))]
|
[RequireComponent(typeof(Collider))]
|
||||||
[RequireComponent(typeof(Rigidbody))]
|
[RequireComponent(typeof(Rigidbody))]
|
||||||
public abstract class InteractableItem : CarryableItem
|
public abstract class InteractableItem : CarryableItem
|
||||||
@ -66,3 +68,4 @@ public abstract class InteractableItem : CarryableItem
|
|||||||
new Color(image.color.r, image.color.g, image.color.b, target_alpha), 10 * Time.deltaTime);
|
new Color(image.color.r, image.color.g, image.color.b, target_alpha), 10 * Time.deltaTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
namespace Item
|
||||||
|
{
|
||||||
public class KeyItem : InteractableItem
|
public class KeyItem : InteractableItem
|
||||||
{
|
{
|
||||||
[SerializeField] private string keyName;
|
[SerializeField] private string keyName;
|
||||||
@ -27,3 +28,4 @@ public class KeyItem : InteractableItem
|
|||||||
return Interact();
|
return Interact();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
@ -1,5 +1,7 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Item
|
||||||
|
{
|
||||||
public class BulletComponent : MonoBehaviour
|
public class BulletComponent : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private float duration = 5f;
|
[SerializeField] private float duration = 5f;
|
||||||
@ -11,14 +13,14 @@ public class BulletComponent : MonoBehaviour
|
|||||||
[SerializeField] private float damageMagnitude = 1f;
|
[SerializeField] private float damageMagnitude = 1f;
|
||||||
|
|
||||||
private float existed;
|
private float existed;
|
||||||
private FlareRegister register;
|
private Item.FlareRegister register;
|
||||||
public float DamageMagnitude => damageMagnitude;
|
public float DamageMagnitude => damageMagnitude;
|
||||||
public float DamageRange => damageRange;
|
public float DamageRange => damageRange;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
register = FlareRegister.instance;
|
register = Item.FlareRegister.instance;
|
||||||
register.bullets.Add(this);
|
register.bullets.Add(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -38,3 +40,4 @@ public class BulletComponent : MonoBehaviour
|
|||||||
existed += Time.fixedDeltaTime;
|
existed += Time.fixedDeltaTime;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
@ -1,5 +1,7 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Item
|
||||||
|
{
|
||||||
public class PistolAnimationAimAssist : MonoBehaviour
|
public class PistolAnimationAimAssist : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Transform leftShoulder;
|
public Transform leftShoulder;
|
||||||
@ -43,3 +45,4 @@ public class PistolAnimationAimAssist : MonoBehaviour
|
|||||||
isEnabled = false;
|
isEnabled = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
@ -1,6 +1,8 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.VFX;
|
using UnityEngine.VFX;
|
||||||
|
|
||||||
|
namespace Item
|
||||||
|
{
|
||||||
public class PistolComponent : MonoBehaviour
|
public class PistolComponent : MonoBehaviour
|
||||||
{
|
{
|
||||||
public enum AimMode
|
public enum AimMode
|
||||||
@ -187,3 +189,4 @@ public class PistolComponent : MonoBehaviour
|
|||||||
targetingLight.gameObject.SetActive(!targetingLight.gameObject.activeSelf);
|
targetingLight.gameObject.SetActive(!targetingLight.gameObject.activeSelf);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
@ -1,6 +1,8 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Item
|
||||||
|
{
|
||||||
public class FlareRegister : MonoBehaviour
|
public class FlareRegister : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static FlareRegister instance;
|
public static FlareRegister instance;
|
||||||
@ -19,3 +21,4 @@ public class FlareRegister : MonoBehaviour
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
@ -4,6 +4,8 @@ using TMPro;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Item
|
||||||
|
{
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class ItemImageRef
|
public class ItemImageRef
|
||||||
{
|
{
|
||||||
@ -20,7 +22,7 @@ public class SpecialItemCycler : MonoBehaviour
|
|||||||
|
|
||||||
[SerializeField] private Player.PlayerInteractionHandler interactionHandler;
|
[SerializeField] private Player.PlayerInteractionHandler interactionHandler;
|
||||||
|
|
||||||
[SerializeField] private PistolComponent pistol;
|
[SerializeField] private Item.PistolComponent pistol;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
//private Inventory invent;
|
//private Inventory invent;
|
||||||
@ -111,3 +113,4 @@ public class SpecialItemCycler : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
@ -21,9 +21,9 @@ public class BasicLevelProgressionSystem : MonoBehaviour
|
|||||||
EXTERNAL
|
EXTERNAL
|
||||||
}
|
}
|
||||||
|
|
||||||
[SerializeField] private ObjectiveText objectiveGui;
|
[SerializeField] private UI.ObjectiveText objectiveGui;
|
||||||
|
|
||||||
[SerializeField] private WaypointMarker marker;
|
[SerializeField] private UI.WaypointMarker marker;
|
||||||
|
|
||||||
[SerializeField] private Player.PlayerComponent player;
|
[SerializeField] private Player.PlayerComponent player;
|
||||||
//[SerializeField]
|
//[SerializeField]
|
||||||
|
@ -7,17 +7,17 @@ public class LevelZeroSpecial : MonoBehaviour
|
|||||||
{
|
{
|
||||||
//[SerializeField]
|
//[SerializeField]
|
||||||
//private int initalPlaceIndex = 0;
|
//private int initalPlaceIndex = 0;
|
||||||
[SerializeField] private DoorInteractable recepticleOne;
|
[SerializeField] private Item.DoorInteractable recepticleOne;
|
||||||
|
|
||||||
[SerializeField] private BasicLevelProgressionSystem progression;
|
[SerializeField] private BasicLevelProgressionSystem progression;
|
||||||
|
|
||||||
[SerializeField] private int enabledOn = 4;
|
[SerializeField] private int enabledOn = 4;
|
||||||
|
|
||||||
[SerializeField] private List<HeavyInteractableItem> powercores;
|
[SerializeField] private List<Item.HeavyInteractableItem> powercores;
|
||||||
|
|
||||||
[SerializeField] private List<DoorInteractable> recepticals;
|
[SerializeField] private List<Item.DoorInteractable> recepticals;
|
||||||
|
|
||||||
[SerializeField] private WaypointMarker marker;
|
[SerializeField] private UI.WaypointMarker marker;
|
||||||
|
|
||||||
[SerializeField] private Animator cover;
|
[SerializeField] private Animator cover;
|
||||||
|
|
||||||
@ -27,16 +27,16 @@ public class LevelZeroSpecial : MonoBehaviour
|
|||||||
|
|
||||||
[SerializeField] private Player.PlayerComponent player;
|
[SerializeField] private Player.PlayerComponent player;
|
||||||
|
|
||||||
[SerializeField] private WaypointMarker marker2Ref;
|
[SerializeField] private UI.WaypointMarker marker2Ref;
|
||||||
|
|
||||||
[SerializeField] private WaypointMarker marker3Ref;
|
[SerializeField] private UI.WaypointMarker marker3Ref;
|
||||||
|
|
||||||
[SerializeField] private Game.Optimizer finalRoomOptimizer;
|
[SerializeField] private Game.Optimizer finalRoomOptimizer;
|
||||||
|
|
||||||
private int countPowered;
|
private int countPowered;
|
||||||
private bool isEnabled;
|
private bool isEnabled;
|
||||||
|
|
||||||
private readonly List<WaypointMarker> markers = new();
|
private readonly List<UI.WaypointMarker> markers = new();
|
||||||
|
|
||||||
private bool transitioningOut;
|
private bool transitioningOut;
|
||||||
|
|
||||||
|
27
Assets/Scripts/MainMenu/CryopodSpawnComponent.cs
Normal file
27
Assets/Scripts/MainMenu/CryopodSpawnComponent.cs
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class CryopodSpawnComponent : MonoBehaviour
|
||||||
|
{
|
||||||
|
public string playerName;
|
||||||
|
[SerializeField]
|
||||||
|
private TMPro.TMP_Text text;
|
||||||
|
[SerializeField]
|
||||||
|
private Transform spawn;
|
||||||
|
private bool isOccupied = false;
|
||||||
|
public bool IsOccupied { get { return isOccupied; } }
|
||||||
|
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
text.text = playerName;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/MainMenu/CryopodSpawnComponent.cs.meta
Normal file
11
Assets/Scripts/MainMenu/CryopodSpawnComponent.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c7086bfdc301caf4a98920a939f3de3e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
55
Assets/Scripts/MainMenu/LobbyManager.cs
Normal file
55
Assets/Scripts/MainMenu/LobbyManager.cs
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace UI
|
||||||
|
{
|
||||||
|
public class LobbyManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private Animator[] lights;
|
||||||
|
[SerializeField]
|
||||||
|
private int playersInSession = 0;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public bool AddPlayer()
|
||||||
|
{
|
||||||
|
if (playersInSession>= lights.Length)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
lights[playersInSession].SetBool("IsPowered", true);
|
||||||
|
playersInSession++;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
public bool RemovePlayer()
|
||||||
|
{
|
||||||
|
if (playersInSession <=0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
playersInSession--;
|
||||||
|
lights[playersInSession].SetBool("IsPowered", false);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetKeyUp(KeyCode.LeftShift))
|
||||||
|
{
|
||||||
|
AddPlayer();
|
||||||
|
}else if(Input.GetKeyUp(KeyCode.RightShift))
|
||||||
|
{
|
||||||
|
RemovePlayer();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/MainMenu/LobbyManager.cs.meta
Normal file
11
Assets/Scripts/MainMenu/LobbyManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 52ac200e0a2b1f243be15a82558aa6e7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -1,3 +1,4 @@
|
|||||||
|
using Mono.CompilerServices.SymbolWriter;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
@ -5,6 +6,8 @@ using UnityEngine;
|
|||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace UI
|
||||||
|
{
|
||||||
public class MainMenuManager : MonoBehaviour
|
public class MainMenuManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private TMP_Text title;
|
[SerializeField] private TMP_Text title;
|
||||||
@ -74,3 +77,4 @@ public class MainMenuManager : MonoBehaviour
|
|||||||
Application.Quit();
|
Application.Quit();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 34c77687aa03d4942b6e31ed8cd1461e
|
guid: 9b6514adc0f89c7449476a228cc73b3f
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
25
Assets/Scripts/Player/LobbyPlayer/LobbyPlayerComponent.cs
Normal file
25
Assets/Scripts/Player/LobbyPlayer/LobbyPlayerComponent.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
namespace Player
|
||||||
|
{
|
||||||
|
public class LobbyPlayerComponent : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private Animator anim;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
anim.SetBool("IsRunning", false);
|
||||||
|
anim.SetFloat("RunningSpeed", 0);
|
||||||
|
anim.Play("CryopodIdle");
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f67362ec8cfc5994da72072fd900eeba
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -18,7 +18,7 @@ namespace Player
|
|||||||
|
|
||||||
[SerializeField] private PlayerAnimationController animationController;
|
[SerializeField] private PlayerAnimationController animationController;
|
||||||
|
|
||||||
[HideInInspector] public FlareRegister flareRegister;
|
[HideInInspector] public Item.FlareRegister flareRegister;
|
||||||
|
|
||||||
[SerializeField] private CinemachineFreeLook cameraFreeLook;
|
[SerializeField] private CinemachineFreeLook cameraFreeLook;
|
||||||
|
|
||||||
@ -33,18 +33,21 @@ namespace Player
|
|||||||
|
|
||||||
public NoiseVisibilitySettingsManager NoiseManager => noiseManager;
|
public NoiseVisibilitySettingsManager NoiseManager => noiseManager;
|
||||||
public PlayerMovementController MovementController => movementController;
|
public PlayerMovementController MovementController => movementController;
|
||||||
|
[SerializeField]
|
||||||
|
private Scriptable.GameSettings settings;
|
||||||
|
|
||||||
[HideInInspector] public bool IsAlive => health > 0;
|
[HideInInspector] public bool IsAlive => health > 0;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
flareRegister = FindObjectOfType<FlareRegister>();
|
flareRegister = FindObjectOfType<Item.FlareRegister>();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
perlin = cameraFreeLook.GetRig(1).GetCinemachineComponent<CinemachineBasicMultiChannelPerlin>();
|
perlin = cameraFreeLook.GetRig(1).GetCinemachineComponent<CinemachineBasicMultiChannelPerlin>();
|
||||||
|
settings.OnValueChange.AddListener(OnSettingChange);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
@ -92,7 +95,13 @@ namespace Player
|
|||||||
perlin.m_AmplitudeGain = intensity;
|
perlin.m_AmplitudeGain = intensity;
|
||||||
shakeTimer = time;
|
shakeTimer = time;
|
||||||
}
|
}
|
||||||
|
public void OnSettingChange(Scriptable.GameSettings.SettingModification mod, float value)
|
||||||
|
{
|
||||||
|
if(mod == Scriptable.GameSettings.SettingModification.Sensitivity)
|
||||||
|
{
|
||||||
|
SetSensitivity(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
public void SetSensitivity(float magnitude)
|
public void SetSensitivity(float magnitude)
|
||||||
{
|
{
|
||||||
movementController.SetSensitivity(magnitude);
|
movementController.SetSensitivity(magnitude);
|
||||||
|
@ -4,7 +4,6 @@ using UnityEngine;
|
|||||||
namespace Player
|
namespace Player
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
[RequireComponent(typeof(Collider))]
|
[RequireComponent(typeof(Collider))]
|
||||||
public class PlayerInteractionHandler : MonoBehaviour
|
public class PlayerInteractionHandler : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -20,7 +19,7 @@ public class PlayerInteractionHandler : MonoBehaviour
|
|||||||
|
|
||||||
[SerializeField] private bool useItemSelector = true;
|
[SerializeField] private bool useItemSelector = true;
|
||||||
|
|
||||||
[SerializeField] private PistolComponent pistol;
|
[SerializeField] private Item.PistolComponent pistol;
|
||||||
|
|
||||||
[SerializeField] private NoiseVisibilitySettingsManager noiseManager;
|
[SerializeField] private NoiseVisibilitySettingsManager noiseManager;
|
||||||
|
|
||||||
@ -32,18 +31,18 @@ public class PlayerInteractionHandler : MonoBehaviour
|
|||||||
private readonly AxisIsDown fireDown = new("Fire1");
|
private readonly AxisIsDown fireDown = new("Fire1");
|
||||||
private bool flashlightEnabled = true;
|
private bool flashlightEnabled = true;
|
||||||
|
|
||||||
private HeavyInteractableItem heavyInvent;
|
private Item.HeavyInteractableItem heavyInvent;
|
||||||
private readonly List<HeavyInteractableItem> heavyItemsInRange = new();
|
private readonly List<Item.HeavyInteractableItem> heavyItemsInRange = new();
|
||||||
private Color initColor;
|
private Color initColor;
|
||||||
private Inventory invent;
|
private Item.Inventory invent;
|
||||||
|
|
||||||
private ItemSelector itemSelector;
|
private Item.ItemSelector itemSelector;
|
||||||
private readonly List<InteractableItem> itemsInRange = new();
|
private readonly List<Item.InteractableItem> itemsInRange = new();
|
||||||
|
[SerializeField]
|
||||||
private Game.InGameManager manager;
|
private Scriptable.GameState manager;
|
||||||
private Material selMaterial;
|
private Material selMaterial;
|
||||||
private TempInventory tempInvent;
|
private Item.TempInventory tempInvent;
|
||||||
public Inventory Inventory => invent;
|
public Item.Inventory Inventory => invent;
|
||||||
public bool IsCarrying => heavyInvent != null;
|
public bool IsCarrying => heavyInvent != null;
|
||||||
public bool GunEnabled { get; private set; }
|
public bool GunEnabled { get; private set; }
|
||||||
|
|
||||||
@ -53,16 +52,16 @@ public class PlayerInteractionHandler : MonoBehaviour
|
|||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
invent = transform.parent.GetComponent<Inventory>();
|
invent = transform.parent.GetComponent<Item.Inventory>();
|
||||||
//TEMP FIELD
|
//TEMP FIELD
|
||||||
tempInvent = transform.parent.GetComponent<TempInventory>();
|
tempInvent = transform.parent.GetComponent<Item.TempInventory>();
|
||||||
|
|
||||||
initColor = flashlight3D.GetComponent<MeshRenderer>().materials[materialIndex].GetColor("_BaseColor");
|
initColor = flashlight3D.GetComponent<MeshRenderer>().materials[materialIndex].GetColor("_BaseColor");
|
||||||
selMaterial = flashlight3D.GetComponent<MeshRenderer>().materials[materialIndex];
|
selMaterial = flashlight3D.GetComponent<MeshRenderer>().materials[materialIndex];
|
||||||
itemSelector = ItemSelector.instance;
|
itemSelector = Item.ItemSelector.instance;
|
||||||
pistol.gameObject.SetActive(GunEnabled);
|
pistol.gameObject.SetActive(GunEnabled);
|
||||||
flashlightEnabled = flashlight.gameObject.activeSelf;
|
flashlightEnabled = flashlight.gameObject.activeSelf;
|
||||||
manager = FindObjectOfType<Game.InGameManager>();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
@ -126,7 +125,7 @@ public class PlayerInteractionHandler : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (!item.Interact(ref invent, ref heavyInvent))
|
if (!item.Interact(ref invent, ref heavyInvent))
|
||||||
item.Interact();
|
item.Interact();
|
||||||
else if (item is HeavyItemReceiver)
|
else if (item is Item.HeavyItemReceiver)
|
||||||
if (heavyInvent != null)
|
if (heavyInvent != null)
|
||||||
{
|
{
|
||||||
heavyInvent.transform.parent = carryingPos;
|
heavyInvent.transform.parent = carryingPos;
|
||||||
@ -146,7 +145,7 @@ public class PlayerInteractionHandler : MonoBehaviour
|
|||||||
int refIndex;
|
int refIndex;
|
||||||
if (itemsInRange.Count > 0 && receiverInRange(out refIndex))
|
if (itemsInRange.Count > 0 && receiverInRange(out refIndex))
|
||||||
{
|
{
|
||||||
((HeavyItemReceiver)itemsInRange[refIndex]).Interact(ref invent, ref heavyInvent);
|
((Item.HeavyItemReceiver)itemsInRange[refIndex]).Interact(ref invent, ref heavyInvent);
|
||||||
heavyInvent = null;
|
heavyInvent = null;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -191,9 +190,9 @@ public class PlayerInteractionHandler : MonoBehaviour
|
|||||||
var aimAxis = Input.GetAxis("Aim");
|
var aimAxis = Input.GetAxis("Aim");
|
||||||
|
|
||||||
if (aimAxis > 0.5f)
|
if (aimAxis > 0.5f)
|
||||||
pistol.aimMode = PistolComponent.AimMode.CAMERA;
|
pistol.aimMode = Item.PistolComponent.AimMode.CAMERA;
|
||||||
else
|
else
|
||||||
pistol.aimMode = PistolComponent.AimMode.MODIFIED;
|
pistol.aimMode = Item.PistolComponent.AimMode.MODIFIED;
|
||||||
}
|
}
|
||||||
|
|
||||||
shift.SetCenter(!GunEnabled);
|
shift.SetCenter(!GunEnabled);
|
||||||
@ -202,37 +201,37 @@ public class PlayerInteractionHandler : MonoBehaviour
|
|||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (other.gameObject.GetComponent<InteractableItem>() != null)
|
if (other.gameObject.GetComponent<Item.InteractableItem>() != null)
|
||||||
{
|
{
|
||||||
var item = other.gameObject.GetComponent<InteractableItem>();
|
var item = other.gameObject.GetComponent<Item.InteractableItem>();
|
||||||
if (item is InteractableItem && item is not HeavyInteractableItem)
|
if (item is Item.InteractableItem && item is not Item.HeavyInteractableItem)
|
||||||
{
|
{
|
||||||
item.Enable();
|
item.Enable();
|
||||||
itemsInRange.Add(item);
|
itemsInRange.Add(item);
|
||||||
}
|
}
|
||||||
else if (item is HeavyInteractableItem)
|
else if (item is Item.HeavyInteractableItem)
|
||||||
{
|
{
|
||||||
((HeavyInteractableItem)item).Enable();
|
((Item.HeavyInteractableItem)item).Enable();
|
||||||
heavyItemsInRange.Add((HeavyInteractableItem)item);
|
heavyItemsInRange.Add((Item.HeavyInteractableItem)item);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
private void OnTriggerExit(Collider other)
|
||||||
{
|
{
|
||||||
if (other.gameObject.GetComponent<InteractableItem>() != null)
|
if (other.gameObject.GetComponent<Item.InteractableItem>() != null)
|
||||||
{
|
{
|
||||||
var item = other.gameObject.GetComponent<InteractableItem>();
|
var item = other.gameObject.GetComponent<Item.InteractableItem>();
|
||||||
if (item is InteractableItem && item is not HeavyInteractableItem)
|
if (item is Item.InteractableItem && item is not Item.HeavyInteractableItem)
|
||||||
{
|
{
|
||||||
item.Disable();
|
item.Disable();
|
||||||
itemsInRange.Remove(item);
|
itemsInRange.Remove(item);
|
||||||
}
|
}
|
||||||
else if (item is HeavyInteractableItem)
|
else if (item is Item.HeavyInteractableItem)
|
||||||
{
|
{
|
||||||
((HeavyInteractableItem)item).Disable();
|
((Item.HeavyInteractableItem)item).Disable();
|
||||||
//itemsInRange.Remove((HeavyInteractableItem)(item));
|
//itemsInRange.Remove((HeavyInteractableItem)(item));
|
||||||
heavyItemsInRange.Remove((HeavyInteractableItem)item);
|
heavyItemsInRange.Remove((Item.HeavyInteractableItem)item);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -242,7 +241,7 @@ public class PlayerInteractionHandler : MonoBehaviour
|
|||||||
var i = 0;
|
var i = 0;
|
||||||
foreach (var item in itemsInRange)
|
foreach (var item in itemsInRange)
|
||||||
{
|
{
|
||||||
if (item is HeavyItemReceiver)
|
if (item is Item.HeavyItemReceiver)
|
||||||
{
|
{
|
||||||
index = i;
|
index = i;
|
||||||
return true;
|
return true;
|
||||||
|
@ -44,8 +44,9 @@ namespace Player
|
|||||||
|
|
||||||
|
|
||||||
private Vector3 lookingDirectionVector;
|
private Vector3 lookingDirectionVector;
|
||||||
|
[SerializeField]
|
||||||
|
private Scriptable.GameState manager;
|
||||||
|
|
||||||
private Game.InGameManager manager;
|
|
||||||
|
|
||||||
private bool movementLocked;
|
private bool movementLocked;
|
||||||
|
|
||||||
@ -61,9 +62,10 @@ namespace Player
|
|||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
ccForceAddon = ccontroller.gameObject.GetComponent<CharacterControllerForce>();
|
ccForceAddon = ccontroller.gameObject.GetComponent<CharacterControllerForce>();
|
||||||
manager = FindObjectOfType<Game.InGameManager>();
|
|
||||||
initXSensitivity = freelook.m_XAxis.m_MaxSpeed;
|
initXSensitivity = freelook.m_XAxis.m_MaxSpeed;
|
||||||
initYSensitivity = freelook.m_YAxis.m_MaxSpeed;
|
initYSensitivity = freelook.m_YAxis.m_MaxSpeed;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
@ -103,6 +105,10 @@ namespace Player
|
|||||||
IsRunning = Mathf.Abs(y) > 0.1f || Mathf.Abs(x) > 0.1f;
|
IsRunning = Mathf.Abs(y) > 0.1f || Mathf.Abs(x) > 0.1f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets called by PlayerComponent to change sensitivity.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sensitivity"></param>
|
||||||
public void SetSensitivity(float sensitivity)
|
public void SetSensitivity(float sensitivity)
|
||||||
{
|
{
|
||||||
freelook.m_XAxis.m_MaxSpeed = initXSensitivity * sensitivity;
|
freelook.m_XAxis.m_MaxSpeed = initXSensitivity * sensitivity;
|
||||||
|
8
Assets/Scripts/SerializedObjects.meta
Normal file
8
Assets/Scripts/SerializedObjects.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3f48441fbbbc3fc40be68e97edc7e3f1
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
25
Assets/Scripts/SerializedObjects/GameSettings.cs
Normal file
25
Assets/Scripts/SerializedObjects/GameSettings.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
namespace Scriptable
|
||||||
|
{
|
||||||
|
[CreateAssetMenu(fileName = "GameSettings", menuName = "ScriptableObjects/GameSetting", order = 1)]
|
||||||
|
public class GameSettings : ScriptableObject
|
||||||
|
{
|
||||||
|
private float sensitivity;
|
||||||
|
private float volume;
|
||||||
|
public float Sensitivity { get { return this.sensitivity; } set {
|
||||||
|
OnValueChange.Invoke(SettingModification.Sensitivity,sensitivity);
|
||||||
|
} }
|
||||||
|
|
||||||
|
public float Volume { get { return this.volume; } set
|
||||||
|
{
|
||||||
|
OnValueChange.Invoke(SettingModification.Volume,volume);
|
||||||
|
} }
|
||||||
|
|
||||||
|
public enum SettingModification { Sensitivity, Volume};
|
||||||
|
public UnityEvent<SettingModification,float> OnValueChange;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/SerializedObjects/GameSettings.cs.meta
Normal file
11
Assets/Scripts/SerializedObjects/GameSettings.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7c0595ce0cd1f544184de27d0d35b666
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
14
Assets/Scripts/SerializedObjects/GameState.cs
Normal file
14
Assets/Scripts/SerializedObjects/GameState.cs
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Scriptable
|
||||||
|
{
|
||||||
|
[CreateAssetMenu(fileName = "GameState", menuName = "ScriptableObjects/GameStateManager", order = 1)]
|
||||||
|
public class GameState : ScriptableObject
|
||||||
|
{
|
||||||
|
[HideInInspector]
|
||||||
|
public bool IsPaused = false;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/SerializedObjects/GameState.cs.meta
Normal file
11
Assets/Scripts/SerializedObjects/GameState.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 841ad010eae6d844cb8ed5bf788f9cfa
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
14
Assets/Scripts/SerializedObjects/Scriptable_Assembly.asmdef
Normal file
14
Assets/Scripts/SerializedObjects/Scriptable_Assembly.asmdef
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
{
|
||||||
|
"name": "Scriptable_Assembly",
|
||||||
|
"rootNamespace": "Scriptable",
|
||||||
|
"references": [],
|
||||||
|
"includePlatforms": [],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
@ -1,6 +1,6 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 246f31a0e00fea74a93125fec6d80da8
|
guid: f0bbd04fc036a3046993adc87bbfb698
|
||||||
DefaultImporter:
|
AssemblyDefinitionImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
@ -3,7 +3,8 @@ using System.Collections.Generic;
|
|||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
namespace UI
|
||||||
|
{
|
||||||
[ExecuteAlways]
|
[ExecuteAlways]
|
||||||
public class ObjectiveText : MonoBehaviour
|
public class ObjectiveText : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -50,3 +51,4 @@ public class VisualObjectiveItemGUI
|
|||||||
public Image icon;
|
public Image icon;
|
||||||
public bool isComplete;
|
public bool isComplete;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
16
Assets/Scripts/UI/UI_Definition.asmdef
Normal file
16
Assets/Scripts/UI/UI_Definition.asmdef
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
{
|
||||||
|
"name": "UI_Definition",
|
||||||
|
"rootNamespace": "UI",
|
||||||
|
"references": [
|
||||||
|
"GUID:6055be8ebefd69e48b49212b09b47b2f"
|
||||||
|
],
|
||||||
|
"includePlatforms": [],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
7
Assets/Scripts/UI/UI_Definition.asmdef.meta
Normal file
7
Assets/Scripts/UI/UI_Definition.asmdef.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3d3648da7fb990349a7d848d55c40947
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -1,7 +1,8 @@
|
|||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
namespace UI
|
||||||
|
{
|
||||||
public class WaypointMarker : MonoBehaviour
|
public class WaypointMarker : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Image pointer;
|
public Image pointer;
|
||||||
@ -47,3 +48,4 @@ public class WaypointMarker : MonoBehaviour
|
|||||||
distanceMarker.transform.position = pos - offset;
|
distanceMarker.transform.position = pos - offset;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
106
Assets/Shaders/TVStatic.shader
Normal file
106
Assets/Shaders/TVStatic.shader
Normal file
@ -0,0 +1,106 @@
|
|||||||
|
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
|
||||||
|
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||||
|
|
||||||
|
Shader "Custom/TVStatic"
|
||||||
|
{
|
||||||
|
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_ColorA("Color A", Color) = (1,1,1,1)
|
||||||
|
_ColorB("Color B", Color) = (0,0,0,0)
|
||||||
|
|
||||||
|
_ResX("X Resolution", Float) = 100
|
||||||
|
_ResY("Y Resolution", Float) = 200
|
||||||
|
|
||||||
|
_ScaleWithZoom("Scale With Cam Distance", Range(0,1)) = 1.0
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#pragma target 3.0
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
//This produces random values between 0 and 1
|
||||||
|
float rand(float2 co)
|
||||||
|
{
|
||||||
|
return frac((sin(dot(co.xy , float2(12.345 * _Time.w, 67.890 * _Time.w))) * 12345.67890 + _Time.w));
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 _ColorA;
|
||||||
|
fixed4 _ColorB;
|
||||||
|
|
||||||
|
float _ResX;
|
||||||
|
float _ResY;
|
||||||
|
float _ScaleWithZoom;
|
||||||
|
|
||||||
|
struct vertexInput
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float4 texcoord0 : TEXCOORD0;
|
||||||
|
float4 texcoord2 : TEXCOORD2;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct fragmentInput
|
||||||
|
{
|
||||||
|
float4 position : SV_POSITION;//SV_POSITION
|
||||||
|
float4 texcoord0 : TEXCOORD0;
|
||||||
|
float4 camDist : TEXCOORD2;
|
||||||
|
};
|
||||||
|
|
||||||
|
fragmentInput vert(vertexInput i)
|
||||||
|
{
|
||||||
|
|
||||||
|
fragmentInput o;
|
||||||
|
UNITY_INITIALIZE_OUTPUT(fragmentInput, o); //5-28-2016 added to fix d3d11 errors
|
||||||
|
|
||||||
|
o.position = UnityObjectToClipPos(i.vertex);
|
||||||
|
o.texcoord0 = i.texcoord0;
|
||||||
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//get the model's origin, so we can calculate the distance to camera (and scale the noise accordingly)
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float4 modelOrigin = mul(unity_ObjectToWorld, float4(0.0, 0.0, 0.0, 1.0));
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o.camDist.x = lerp(1.0, o.camDist.x, _ScaleWithZoom);
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|
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|
return o;
|
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|
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|
}
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|
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|
//5-28-2016 changed VPOS to SV_POSITION to get rid of duplicate semantic error
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|
fixed4 frag(float4 screenPos : SV_POSITION, fragmentInput i, out float depth : SV_Depth) : SV_Target
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{
|
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|
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|
sc *= 0.001;
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|
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|
sc.xy -= 0.5;
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|
sc.xy *= i.camDist.xx;
|
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|
sc.xy += 0.5;
|
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|
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|
//round the screen coordinates to give it a blocky appearance
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|
sc.x = round(sc.x * _ResX) / _ResX;
|
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|
sc.y = round(sc.y * _ResY) / _ResY;
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depth = 1;
|
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|
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|
float noise = rand(sc.xy);
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|
float4 stat = lerp(_ColorA, _ColorB, noise.x);
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return fixed4(stat.xyz, 1.0);
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}
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ENDCG
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}
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}
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}
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overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Server
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Reference in New Issue
Block a user