Assemblied created

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sebastianhampel1 2023-06-02 00:30:58 -04:00
parent 3e1b55b036
commit 63039dbde2
99 changed files with 8302 additions and 1065 deletions

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@ -25,14 +25,15 @@ public class SkinlessMonsterComponent : MonoBehaviour
private bool atTarget;
private float distanceToPlayer;
private FlareRegister flareRegister;
private Item.FlareRegister flareRegister;
private bool inDamageMargin;
private bool inDamageRange;
private bool isAlive = true;
private Game.InGameManager manager;
private Vector3 oppositeVector;
@ -51,12 +52,12 @@ public class SkinlessMonsterComponent : MonoBehaviour
if (p.isActiveAndEnabled)
player = p;
manager = FindObjectOfType<Game.InGameManager>();
}
private void Start()
{
flareRegister = FindObjectOfType<FlareRegister>();
flareRegister = FindObjectOfType<Item.FlareRegister>();
if (targetObject == null)
targetObject = new GameObject();
targetObject.name = "Enemy Target";
@ -106,8 +107,8 @@ public class SkinlessMonsterComponent : MonoBehaviour
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.GetComponent<BulletComponent>() != null)
health -= other.gameObject.GetComponent<BulletComponent>().DamageMagnitude;
if (other.gameObject.GetComponent<Item.BulletComponent>() != null)
health -= other.gameObject.GetComponent<Item.BulletComponent>().DamageMagnitude;
}
private void HandleTargetOperations()
@ -269,7 +270,7 @@ public class SkinlessMonsterComponent : MonoBehaviour
//Stop();
return;
BulletComponent closestBullet = null;
Item.BulletComponent closestBullet = null;
var closestDistance = Mathf.Infinity;
foreach (var bullet in flareRegister.bullets)
{

View File

@ -19,7 +19,7 @@ namespace Enemy
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.GetComponent<BulletComponent>() != null) anim.Play("DummyFall");
if (collision.gameObject.GetComponent<Item.BulletComponent>() != null) anim.Play("DummyFall");
}
}
}

View File

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@ -1,6 +1,6 @@
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@ -4,12 +4,15 @@ using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
namespace Game
{
public class InGameManager : MonoBehaviour
{
[SerializeField] private Volume gameVolume;
[SerializeField] private Volume pausedVolume;
[SerializeField] private bool isPaused;
@ -27,6 +30,7 @@ public class InGameManager : MonoBehaviour
private bool isTransitioning;
public bool IsPaused => isPaused;
[SerializeField] private Scriptable.GameState state;
// Start is called before the first frame update
private void Start()
@ -45,6 +49,7 @@ public class InGameManager : MonoBehaviour
// Update is called once per frame
private void Update()
{
state.IsPaused = isPaused;
if (Input.GetButtonDown("Pause")) TogglePause();
if (isTransitioning || true)

View File

@ -15,7 +15,7 @@ namespace Game
private InGameManager gameManager;
private Animator menuAnimator;
private Player.PlayerComponent player;
[SerializeField] private Scriptable.GameSettings settings;
// Start is called before the first frame update
private void Start()
@ -23,7 +23,7 @@ namespace Game
menuAnimator = GetComponent<Animator>();
settingsButton.onClick.AddListener(SettingsClicked);
returnToMenuButton.onClick.AddListener(SettingsUnClicked);
player = FindObjectOfType(typeof(Player.PlayerComponent)) as Player.PlayerComponent;
gameManager = FindObjectOfType<InGameManager>();
}
@ -44,7 +44,8 @@ namespace Game
public void UpdateSensitivity()
{
player.SetSensitivity(sensitivitySlider.value * 4f);
//player.SetSensitivity(sensitivitySlider.value * 4f);
settings.Sensitivity = sensitivitySlider.value * 4f;
}
public void UpdateVolume()

View File

@ -1,5 +1,5 @@
using UnityEngine;
namespace Item {
public class Insertable : MonoBehaviour
{
// Start is called before the first frame update
@ -12,3 +12,4 @@ public class Insertable : MonoBehaviour
{
}
}
}

View File

@ -1,4 +1,7 @@
using UnityEngine;
namespace Item
{
public class Interactable : MonoBehaviour
{
@ -12,3 +15,4 @@ public class Interactable : MonoBehaviour
{
}
}
}

View File

@ -1,5 +1,6 @@
using UnityEngine;
namespace Item
{
public class ItemSelector : MonoBehaviour
{
public static ItemSelector instance;
@ -42,3 +43,4 @@ public class ItemSelector : MonoBehaviour
}
}
}
}

View File

@ -1,6 +1,8 @@
using System.Collections.Generic;
using UnityEngine;
namespace Item
{
/// <summary>
/// Inventory:
/// <list type="bullet">Inventory Name: The name of the inventory.</list>
@ -25,7 +27,7 @@ public class Inventory : MonoBehaviour
/// </summary>
/// <param name="item"></param>
/// <returns></returns>
public bool AddItem(CarryableItem item)
public bool AddItem(Item.CarryableItem item)
{
if (item.ItemSize + inventoryReserved > inventorySize) return false;
inventoryItems.Add(item.ItemName);
@ -34,10 +36,10 @@ public class Inventory : MonoBehaviour
return true;
}
private bool FindItemOfName(string name, out CarryableItem item)
private bool FindItemOfName(string name, out Item.CarryableItem item)
{
//NOTE: May not work. May need to move instead of disable objects.
var items = Resources.FindObjectsOfTypeAll<CarryableItem>();
var items = Resources.FindObjectsOfTypeAll<Item.CarryableItem>();
foreach (var item2 in items)
if (item2.ItemName == name)
@ -52,7 +54,7 @@ public class Inventory : MonoBehaviour
public bool RemoveItem(string name)
{
CarryableItem itemFound;
Item.CarryableItem itemFound;
if (FindItemOfName(name, out itemFound))
{
itemFound.gameObject.SetActive(true);
@ -65,3 +67,4 @@ public class Inventory : MonoBehaviour
return false;
}
}
}

View File

@ -2,6 +2,8 @@ using System;
using System.Collections.Generic;
using UnityEngine;
namespace Item
{
[Serializable]
public class TempInventoryBuilderItem
{
@ -52,3 +54,4 @@ public class TempInventory : MonoBehaviour
return false;
}
}
}

View File

@ -1,5 +1,7 @@
using UnityEngine;
namespace Item
{
[RequireComponent(typeof(Collider))]
[RequireComponent(typeof(Rigidbody))]
public abstract class CarryableItem : MonoBehaviour
@ -11,3 +13,4 @@ public abstract class CarryableItem : MonoBehaviour
public string ItemName => itemName;
public int ItemSize => itemSize;
}
}

View File

@ -1,5 +1,6 @@
using UnityEngine;
namespace Item
{
public class DoorInteractable : HeavyItemReceiver
{
[SerializeField] private Transform powerCoreCenter;
@ -94,3 +95,4 @@ public class DoorInteractable : HeavyItemReceiver
return false;
}
}
}

View File

@ -2,6 +2,8 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
namespace Item
{
public class FlareBeacon : MonoBehaviour
{
[SerializeField] private float range = 1;
@ -12,14 +14,14 @@ public class FlareBeacon : MonoBehaviour
private readonly List<GameObject> inRange = new();
private FlareRegister register;
private Item.FlareRegister register;
public float Range => range;
// Start is called before the first frame update
private void Start()
{
register = FlareRegister.instance;
register = Item.FlareRegister.instance;
register.beacons.Add(this);
transform.localEulerAngles = new Vector3(-89.98f, 0, 0);
var r = new Ray();
@ -67,3 +69,4 @@ public class FlareBeacon : MonoBehaviour
inRange.Remove(other.gameObject);
}
}
}

View File

@ -1,3 +1,5 @@
namespace Item
{
public class GenericInteractable : InteractableItem
{
private void Awake()
@ -19,3 +21,4 @@ public class GenericInteractable : InteractableItem
return Interact();
}
}
}

View File

@ -1,5 +1,7 @@
using UnityEngine;
namespace Item
{
public class HeavyInteractableItem : InteractableItem
{
private Vector3 init_rot;
@ -44,3 +46,4 @@ public class HeavyInteractableItem : InteractableItem
transform.eulerAngles = new Vector3(init_rot.x, transform.eulerAngles.y, init_rot.z);
}
}
}

View File

@ -1,9 +1,13 @@
using UnityEngine;
namespace Item
{
public abstract class HeavyItemReceiver : InteractableItem
{
[SerializeField] [Tooltip("Specify the keyword search in the name of the item!")]
[SerializeField]
[Tooltip("Specify the keyword search in the name of the item!")]
protected string searchString;
protected HeavyInteractableItem item;
}
}

View File

@ -2,6 +2,8 @@ using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Item
{
[RequireComponent(typeof(Collider))]
[RequireComponent(typeof(Rigidbody))]
public abstract class InteractableItem : CarryableItem
@ -66,3 +68,4 @@ public abstract class InteractableItem : CarryableItem
new Color(image.color.r, image.color.g, image.color.b, target_alpha), 10 * Time.deltaTime);
}
}
}

View File

@ -1,6 +1,7 @@
using System;
using UnityEngine;
namespace Item
{
public class KeyItem : InteractableItem
{
[SerializeField] private string keyName;
@ -27,3 +28,4 @@ public class KeyItem : InteractableItem
return Interact();
}
}
}

View File

@ -1,5 +1,7 @@
using UnityEngine;
namespace Item
{
public class BulletComponent : MonoBehaviour
{
[SerializeField] private float duration = 5f;
@ -11,14 +13,14 @@ public class BulletComponent : MonoBehaviour
[SerializeField] private float damageMagnitude = 1f;
private float existed;
private FlareRegister register;
private Item.FlareRegister register;
public float DamageMagnitude => damageMagnitude;
public float DamageRange => damageRange;
// Start is called before the first frame update
private void Start()
{
register = FlareRegister.instance;
register = Item.FlareRegister.instance;
register.bullets.Add(this);
}
@ -38,3 +40,4 @@ public class BulletComponent : MonoBehaviour
existed += Time.fixedDeltaTime;
}
}
}

View File

@ -1,5 +1,7 @@
using UnityEngine;
namespace Item
{
public class PistolAnimationAimAssist : MonoBehaviour
{
public Transform leftShoulder;
@ -43,3 +45,4 @@ public class PistolAnimationAimAssist : MonoBehaviour
isEnabled = false;
}
}
}

View File

@ -1,6 +1,8 @@
using UnityEngine;
using UnityEngine.VFX;
namespace Item
{
public class PistolComponent : MonoBehaviour
{
public enum AimMode
@ -187,3 +189,4 @@ public class PistolComponent : MonoBehaviour
targetingLight.gameObject.SetActive(!targetingLight.gameObject.activeSelf);
}
}
}

View File

@ -1,6 +1,8 @@
using System.Collections.Generic;
using UnityEngine;
namespace Item
{
public class FlareRegister : MonoBehaviour
{
public static FlareRegister instance;
@ -19,3 +21,4 @@ public class FlareRegister : MonoBehaviour
{
}
}
}

View File

@ -4,6 +4,8 @@ using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Item
{
[Serializable]
public class ItemImageRef
{
@ -20,7 +22,7 @@ public class SpecialItemCycler : MonoBehaviour
[SerializeField] private Player.PlayerInteractionHandler interactionHandler;
[SerializeField] private PistolComponent pistol;
[SerializeField] private Item.PistolComponent pistol;
[SerializeField]
//private Inventory invent;
@ -111,3 +113,4 @@ public class SpecialItemCycler : MonoBehaviour
}
}
}
}

View File

@ -21,9 +21,9 @@ public class BasicLevelProgressionSystem : MonoBehaviour
EXTERNAL
}
[SerializeField] private ObjectiveText objectiveGui;
[SerializeField] private UI.ObjectiveText objectiveGui;
[SerializeField] private WaypointMarker marker;
[SerializeField] private UI.WaypointMarker marker;
[SerializeField] private Player.PlayerComponent player;
//[SerializeField]

View File

@ -7,17 +7,17 @@ public class LevelZeroSpecial : MonoBehaviour
{
//[SerializeField]
//private int initalPlaceIndex = 0;
[SerializeField] private DoorInteractable recepticleOne;
[SerializeField] private Item.DoorInteractable recepticleOne;
[SerializeField] private BasicLevelProgressionSystem progression;
[SerializeField] private int enabledOn = 4;
[SerializeField] private List<HeavyInteractableItem> powercores;
[SerializeField] private List<Item.HeavyInteractableItem> powercores;
[SerializeField] private List<DoorInteractable> recepticals;
[SerializeField] private List<Item.DoorInteractable> recepticals;
[SerializeField] private WaypointMarker marker;
[SerializeField] private UI.WaypointMarker marker;
[SerializeField] private Animator cover;
@ -27,16 +27,16 @@ public class LevelZeroSpecial : MonoBehaviour
[SerializeField] private Player.PlayerComponent player;
[SerializeField] private WaypointMarker marker2Ref;
[SerializeField] private UI.WaypointMarker marker2Ref;
[SerializeField] private WaypointMarker marker3Ref;
[SerializeField] private UI.WaypointMarker marker3Ref;
[SerializeField] private Game.Optimizer finalRoomOptimizer;
private int countPowered;
private bool isEnabled;
private readonly List<WaypointMarker> markers = new();
private readonly List<UI.WaypointMarker> markers = new();
private bool transitioningOut;

View File

@ -0,0 +1,27 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CryopodSpawnComponent : MonoBehaviour
{
public string playerName;
[SerializeField]
private TMPro.TMP_Text text;
[SerializeField]
private Transform spawn;
private bool isOccupied = false;
public bool IsOccupied { get { return isOccupied; } }
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
text.text = playerName;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c7086bfdc301caf4a98920a939f3de3e
MonoImporter:
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serializedVersion: 2
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@ -0,0 +1,55 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UI
{
public class LobbyManager : MonoBehaviour
{
[SerializeField]
private Animator[] lights;
[SerializeField]
private int playersInSession = 0;
public bool AddPlayer()
{
if (playersInSession>= lights.Length)
{
return false;
}
lights[playersInSession].SetBool("IsPowered", true);
playersInSession++;
return true;
}
public bool RemovePlayer()
{
if (playersInSession <=0)
{
return false;
}
playersInSession--;
lights[playersInSession].SetBool("IsPowered", false);
return true;
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyUp(KeyCode.LeftShift))
{
AddPlayer();
}else if(Input.GetKeyUp(KeyCode.RightShift))
{
RemovePlayer();
}
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
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serializedVersion: 2
defaultReferences: []
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@ -1,3 +1,4 @@
using Mono.CompilerServices.SymbolWriter;
using System.Collections;
using System.Collections.Generic;
using TMPro;
@ -5,6 +6,8 @@ using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace UI
{
public class MainMenuManager : MonoBehaviour
{
[SerializeField] private TMP_Text title;
@ -74,3 +77,4 @@ public class MainMenuManager : MonoBehaviour
Application.Quit();
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 34c77687aa03d4942b6e31ed8cd1461e
guid: 9b6514adc0f89c7449476a228cc73b3f
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Player
{
public class LobbyPlayerComponent : MonoBehaviour
{
[SerializeField]
private Animator anim;
// Start is called before the first frame update
void Start()
{
anim.SetBool("IsRunning", false);
anim.SetFloat("RunningSpeed", 0);
anim.Play("CryopodIdle");
}
// Update is called once per frame
void Update()
{
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
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View File

@ -18,7 +18,7 @@ namespace Player
[SerializeField] private PlayerAnimationController animationController;
[HideInInspector] public FlareRegister flareRegister;
[HideInInspector] public Item.FlareRegister flareRegister;
[SerializeField] private CinemachineFreeLook cameraFreeLook;
@ -33,18 +33,21 @@ namespace Player
public NoiseVisibilitySettingsManager NoiseManager => noiseManager;
public PlayerMovementController MovementController => movementController;
[SerializeField]
private Scriptable.GameSettings settings;
[HideInInspector] public bool IsAlive => health > 0;
private void Awake()
{
flareRegister = FindObjectOfType<FlareRegister>();
flareRegister = FindObjectOfType<Item.FlareRegister>();
}
// Start is called before the first frame update
private void Start()
{
perlin = cameraFreeLook.GetRig(1).GetCinemachineComponent<CinemachineBasicMultiChannelPerlin>();
settings.OnValueChange.AddListener(OnSettingChange);
}
// Update is called once per frame
@ -92,7 +95,13 @@ namespace Player
perlin.m_AmplitudeGain = intensity;
shakeTimer = time;
}
public void OnSettingChange(Scriptable.GameSettings.SettingModification mod, float value)
{
if(mod == Scriptable.GameSettings.SettingModification.Sensitivity)
{
SetSensitivity(value);
}
}
public void SetSensitivity(float magnitude)
{
movementController.SetSensitivity(magnitude);

View File

@ -4,7 +4,6 @@ using UnityEngine;
namespace Player
{
[RequireComponent(typeof(Collider))]
public class PlayerInteractionHandler : MonoBehaviour
{
@ -20,7 +19,7 @@ public class PlayerInteractionHandler : MonoBehaviour
[SerializeField] private bool useItemSelector = true;
[SerializeField] private PistolComponent pistol;
[SerializeField] private Item.PistolComponent pistol;
[SerializeField] private NoiseVisibilitySettingsManager noiseManager;
@ -32,18 +31,18 @@ public class PlayerInteractionHandler : MonoBehaviour
private readonly AxisIsDown fireDown = new("Fire1");
private bool flashlightEnabled = true;
private HeavyInteractableItem heavyInvent;
private readonly List<HeavyInteractableItem> heavyItemsInRange = new();
private Item.HeavyInteractableItem heavyInvent;
private readonly List<Item.HeavyInteractableItem> heavyItemsInRange = new();
private Color initColor;
private Inventory invent;
private Item.Inventory invent;
private ItemSelector itemSelector;
private readonly List<InteractableItem> itemsInRange = new();
private Game.InGameManager manager;
private Item.ItemSelector itemSelector;
private readonly List<Item.InteractableItem> itemsInRange = new();
[SerializeField]
private Scriptable.GameState manager;
private Material selMaterial;
private TempInventory tempInvent;
public Inventory Inventory => invent;
private Item.TempInventory tempInvent;
public Item.Inventory Inventory => invent;
public bool IsCarrying => heavyInvent != null;
public bool GunEnabled { get; private set; }
@ -53,16 +52,16 @@ public class PlayerInteractionHandler : MonoBehaviour
private void Start()
{
instance = this;
invent = transform.parent.GetComponent<Inventory>();
invent = transform.parent.GetComponent<Item.Inventory>();
//TEMP FIELD
tempInvent = transform.parent.GetComponent<TempInventory>();
tempInvent = transform.parent.GetComponent<Item.TempInventory>();
initColor = flashlight3D.GetComponent<MeshRenderer>().materials[materialIndex].GetColor("_BaseColor");
selMaterial = flashlight3D.GetComponent<MeshRenderer>().materials[materialIndex];
itemSelector = ItemSelector.instance;
itemSelector = Item.ItemSelector.instance;
pistol.gameObject.SetActive(GunEnabled);
flashlightEnabled = flashlight.gameObject.activeSelf;
manager = FindObjectOfType<Game.InGameManager>();
}
// Update is called once per frame
@ -126,7 +125,7 @@ public class PlayerInteractionHandler : MonoBehaviour
{
if (!item.Interact(ref invent, ref heavyInvent))
item.Interact();
else if (item is HeavyItemReceiver)
else if (item is Item.HeavyItemReceiver)
if (heavyInvent != null)
{
heavyInvent.transform.parent = carryingPos;
@ -146,7 +145,7 @@ public class PlayerInteractionHandler : MonoBehaviour
int refIndex;
if (itemsInRange.Count > 0 && receiverInRange(out refIndex))
{
((HeavyItemReceiver)itemsInRange[refIndex]).Interact(ref invent, ref heavyInvent);
((Item.HeavyItemReceiver)itemsInRange[refIndex]).Interact(ref invent, ref heavyInvent);
heavyInvent = null;
}
else
@ -191,9 +190,9 @@ public class PlayerInteractionHandler : MonoBehaviour
var aimAxis = Input.GetAxis("Aim");
if (aimAxis > 0.5f)
pistol.aimMode = PistolComponent.AimMode.CAMERA;
pistol.aimMode = Item.PistolComponent.AimMode.CAMERA;
else
pistol.aimMode = PistolComponent.AimMode.MODIFIED;
pistol.aimMode = Item.PistolComponent.AimMode.MODIFIED;
}
shift.SetCenter(!GunEnabled);
@ -202,37 +201,37 @@ public class PlayerInteractionHandler : MonoBehaviour
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.GetComponent<InteractableItem>() != null)
if (other.gameObject.GetComponent<Item.InteractableItem>() != null)
{
var item = other.gameObject.GetComponent<InteractableItem>();
if (item is InteractableItem && item is not HeavyInteractableItem)
var item = other.gameObject.GetComponent<Item.InteractableItem>();
if (item is Item.InteractableItem && item is not Item.HeavyInteractableItem)
{
item.Enable();
itemsInRange.Add(item);
}
else if (item is HeavyInteractableItem)
else if (item is Item.HeavyInteractableItem)
{
((HeavyInteractableItem)item).Enable();
heavyItemsInRange.Add((HeavyInteractableItem)item);
((Item.HeavyInteractableItem)item).Enable();
heavyItemsInRange.Add((Item.HeavyInteractableItem)item);
}
}
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.GetComponent<InteractableItem>() != null)
if (other.gameObject.GetComponent<Item.InteractableItem>() != null)
{
var item = other.gameObject.GetComponent<InteractableItem>();
if (item is InteractableItem && item is not HeavyInteractableItem)
var item = other.gameObject.GetComponent<Item.InteractableItem>();
if (item is Item.InteractableItem && item is not Item.HeavyInteractableItem)
{
item.Disable();
itemsInRange.Remove(item);
}
else if (item is HeavyInteractableItem)
else if (item is Item.HeavyInteractableItem)
{
((HeavyInteractableItem)item).Disable();
((Item.HeavyInteractableItem)item).Disable();
//itemsInRange.Remove((HeavyInteractableItem)(item));
heavyItemsInRange.Remove((HeavyInteractableItem)item);
heavyItemsInRange.Remove((Item.HeavyInteractableItem)item);
}
}
}
@ -242,7 +241,7 @@ public class PlayerInteractionHandler : MonoBehaviour
var i = 0;
foreach (var item in itemsInRange)
{
if (item is HeavyItemReceiver)
if (item is Item.HeavyItemReceiver)
{
index = i;
return true;

View File

@ -44,8 +44,9 @@ namespace Player
private Vector3 lookingDirectionVector;
[SerializeField]
private Scriptable.GameState manager;
private Game.InGameManager manager;
private bool movementLocked;
@ -61,9 +62,10 @@ namespace Player
private void Start()
{
ccForceAddon = ccontroller.gameObject.GetComponent<CharacterControllerForce>();
manager = FindObjectOfType<Game.InGameManager>();
initXSensitivity = freelook.m_XAxis.m_MaxSpeed;
initYSensitivity = freelook.m_YAxis.m_MaxSpeed;
}
// Update is called once per frame
@ -103,6 +105,10 @@ namespace Player
IsRunning = Mathf.Abs(y) > 0.1f || Mathf.Abs(x) > 0.1f;
}
/// <summary>
/// Gets called by PlayerComponent to change sensitivity.
/// </summary>
/// <param name="sensitivity"></param>
public void SetSensitivity(float sensitivity)
{
freelook.m_XAxis.m_MaxSpeed = initXSensitivity * sensitivity;

View File

@ -0,0 +1,8 @@
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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace Scriptable
{
[CreateAssetMenu(fileName = "GameSettings", menuName = "ScriptableObjects/GameSetting", order = 1)]
public class GameSettings : ScriptableObject
{
private float sensitivity;
private float volume;
public float Sensitivity { get { return this.sensitivity; } set {
OnValueChange.Invoke(SettingModification.Sensitivity,sensitivity);
} }
public float Volume { get { return this.volume; } set
{
OnValueChange.Invoke(SettingModification.Volume,volume);
} }
public enum SettingModification { Sensitivity, Volume};
public UnityEvent<SettingModification,float> OnValueChange;
}
}

View File

@ -0,0 +1,11 @@
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@ -0,0 +1,14 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Scriptable
{
[CreateAssetMenu(fileName = "GameState", menuName = "ScriptableObjects/GameStateManager", order = 1)]
public class GameState : ScriptableObject
{
[HideInInspector]
public bool IsPaused = false;
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,14 @@
{
"name": "Scriptable_Assembly",
"rootNamespace": "Scriptable",
"references": [],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
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@ -1,6 +1,6 @@
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@ -3,7 +3,8 @@ using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace UI
{
[ExecuteAlways]
public class ObjectiveText : MonoBehaviour
{
@ -50,3 +51,4 @@ public class VisualObjectiveItemGUI
public Image icon;
public bool isComplete;
}
}

View File

@ -0,0 +1,16 @@
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"rootNamespace": "UI",
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"GUID:6055be8ebefd69e48b49212b09b47b2f"
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"overrideReferences": false,
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@ -1,7 +1,8 @@
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace UI
{
public class WaypointMarker : MonoBehaviour
{
public Image pointer;
@ -47,3 +48,4 @@ public class WaypointMarker : MonoBehaviour
distanceMarker.transform.position = pos - offset;
}
}
}

View File

@ -0,0 +1,106 @@
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Custom/TVStatic"
{
Properties
{
_ColorA("Color A", Color) = (1,1,1,1)
_ColorB("Color B", Color) = (0,0,0,0)
_ResX("X Resolution", Float) = 100
_ResY("Y Resolution", Float) = 200
_ScaleWithZoom("Scale With Cam Distance", Range(0,1)) = 1.0
}
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 3.0
#include "UnityCG.cginc"
//This produces random values between 0 and 1
float rand(float2 co)
{
return frac((sin(dot(co.xy , float2(12.345 * _Time.w, 67.890 * _Time.w))) * 12345.67890 + _Time.w));
}
fixed4 _ColorA;
fixed4 _ColorB;
float _ResX;
float _ResY;
float _ScaleWithZoom;
struct vertexInput
{
float4 vertex : POSITION;
float4 texcoord0 : TEXCOORD0;
float4 texcoord2 : TEXCOORD2;
};
struct fragmentInput
{
float4 position : SV_POSITION;//SV_POSITION
float4 texcoord0 : TEXCOORD0;
float4 camDist : TEXCOORD2;
};
fragmentInput vert(vertexInput i)
{
fragmentInput o;
UNITY_INITIALIZE_OUTPUT(fragmentInput, o); //5-28-2016 added to fix d3d11 errors
o.position = UnityObjectToClipPos(i.vertex);
o.texcoord0 = i.texcoord0;
//get the model's origin, so we can calculate the distance to camera (and scale the noise accordingly)
float4 modelOrigin = mul(unity_ObjectToWorld, float4(0.0, 0.0, 0.0, 1.0));
o.camDist.x = distance(_WorldSpaceCameraPos.xyz, modelOrigin.xyz);
o.camDist.x = lerp(1.0, o.camDist.x, _ScaleWithZoom);
return o;
}
//5-28-2016 changed VPOS to SV_POSITION to get rid of duplicate semantic error
fixed4 frag(float4 screenPos : SV_POSITION, fragmentInput i, out float depth : SV_Depth) : SV_Target
{
fixed4 sc = fixed4((screenPos.xy), 0.0, 1.0);
sc *= 0.001;
sc.xy -= 0.5;
sc.xy *= i.camDist.xx;
sc.xy += 0.5;
//round the screen coordinates to give it a blocky appearance
sc.x = round(sc.x * _ResX) / _ResX;
sc.y = round(sc.y * _ResY) / _ResY;
depth = 1;
float noise = rand(sc.xy);
float4 stat = lerp(_ColorA, _ColorB, noise.x);
return fixed4(stat.xyz, 1.0);
}
ENDCG
}
}
}

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