Multiplayer Shooting Support

This commit is contained in:
2023-06-15 11:34:45 -04:00
parent 1fc4c37e5a
commit 67eff07ace
13 changed files with 209 additions and 9 deletions

View File

@ -44,7 +44,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 3847c9aa2dda4d64f84842c3cc880d7e, type: 3}
m_Name:
m_EditorClassIdentifier:
_componentIndexCache: 3
_componentIndexCache: 4
_addedNetworkObject: {fileID: 5498159848629933595}
_networkObjectCache: {fileID: 5498159848629933595}
cam: {fileID: 0}
@ -1738,7 +1738,7 @@ MonoBehaviour:
noiseManager: {fileID: 1000589094}
shift: {fileID: 0}
isDead: 0
manager: {fileID: 0}
manager: {fileID: 11400000, guid: 11aa6a76246138741ae6aeda5ffa9a94, type: 2}
--- !u!1 &1542395871221419507
GameObject:
m_ObjectHideFlags: 0
@ -5331,6 +5331,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 86fd72b889d47804e844e0bc9c04218d, type: 3}
m_Name:
m_EditorClassIdentifier:
_componentIndexCache: 1
_addedNetworkObject: {fileID: 5498159848629933595}
_networkObjectCache: {fileID: 5498159848629933595}
health: 5
maxHealth: 5
stamina: 20
@ -5404,8 +5407,9 @@ MonoBehaviour:
<PredictedSpawn>k__BackingField: {fileID: 0}
_networkBehaviours:
- {fileID: 2821278824672803001}
- {fileID: 1000589095}
- {fileID: 3207797364320485426}
- {fileID: 0}
- {fileID: 558651035056782169}
- {fileID: 165371622}
<ParentNetworkObject>k__BackingField: {fileID: 0}
<ChildNetworkObjects>k__BackingField: []
@ -5432,7 +5436,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a2836e36774ca1c4bbbee976e17b649c, type: 3}
m_Name:
m_EditorClassIdentifier:
_componentIndexCache: 1
_componentIndexCache: 2
_addedNetworkObject: {fileID: 5498159848629933595}
_networkObjectCache: {fileID: 5498159848629933595}
_componentConfiguration: 1
@ -5474,9 +5478,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e8cac635f24954048aad3a6ff9110beb, type: 3}
m_Name:
m_EditorClassIdentifier:
_componentIndexCache: 255
_componentIndexCache: 3
_addedNetworkObject: {fileID: 5498159848629933595}
_networkObjectCache: {fileID: 0}
_networkObjectCache: {fileID: 5498159848629933595}
IgnoredParameters: []
_animator: {fileID: 5567518431331631942}
_smoothFloats: 1

View File

@ -14,6 +14,8 @@ GameObject:
- component: {fileID: 4575714109450776058}
- component: {fileID: -3126027469558985513}
- component: {fileID: -2166122047152726235}
- component: {fileID: 1069525110278255243}
- component: {fileID: 8789794426191792349}
m_Layer: 0
m_Name: FlareParticle
m_TagString: Untagged
@ -132,6 +134,77 @@ MonoBehaviour:
type: flare
damageRange: 3
damageMagnitude: 1
--- !u!114 &1069525110278255243
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4575714109450776061}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 26b716c41e9b56b4baafaf13a523ba2e, type: 3}
m_Name:
m_EditorClassIdentifier:
<IsNested>k__BackingField: 0
<ComponentIndex>k__BackingField: 0
<PredictedSpawn>k__BackingField: {fileID: 0}
_networkBehaviours: []
<ParentNetworkObject>k__BackingField: {fileID: 0}
<ChildNetworkObjects>k__BackingField: []
_isNetworked: 1
_isGlobal: 0
_initializeOrder: 0
_defaultDespawnType: 0
NetworkObserver: {fileID: 0}
<PrefabId>k__BackingField: 0
<SpawnableCollectionId>k__BackingField: 0
_scenePathHash: 0
<SceneId>k__BackingField: 0
<AssetPathHash>k__BackingField: 17677934213645310587
_sceneNetworkObjects: []
--- !u!114 &8789794426191792349
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4575714109450776061}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a2836e36774ca1c4bbbee976e17b649c, type: 3}
m_Name:
m_EditorClassIdentifier:
_componentIndexCache: 255
_addedNetworkObject: {fileID: 1069525110278255243}
_networkObjectCache: {fileID: 0}
_componentConfiguration: 0
_synchronizeParent: 0
_packing:
Position: 1
Rotation: 1
Scale: 0
_interpolation: 2
_extrapolation: 2
_enableTeleport: 0
_teleportThreshold: 1
_clientAuthoritative: 1
_sendToOwner: 1
_synchronizePosition: 1
_positionSnapping:
X: 0
Y: 0
Z: 0
_synchronizeRotation: 1
_rotationSnapping:
X: 0
Y: 0
Z: 0
_synchronizeScale: 1
_scaleSnapping:
X: 0
Y: 0
Z: 0
--- !u!1 &4575714110311104494
GameObject:
m_ObjectHideFlags: 0

View File

@ -514,6 +514,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a0bc8aa373bfbe44e91f0625324088be, type: 3}
m_Name:
m_EditorClassIdentifier:
_componentIndexCache: 255
_addedNetworkObject: {fileID: 0}
_networkObjectCache: {fileID: 0}
aimMode: 2
targetingLight: {fileID: 935129114346117162}
targetObjectPrefab: {fileID: 7083481049935262560, guid: 25e7708870a1a78479d6e4df73bec788, type: 3}

View File

@ -382,5 +382,21 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a0bc8aa373bfbe44e91f0625324088be, type: 3}
m_Name:
m_EditorClassIdentifier:
_componentIndexCache: 255
_addedNetworkObject: {fileID: 0}
_networkObjectCache: {fileID: 0}
aimMode: 2
targetingLight: {fileID: 7403853081934682846}
targetObjectPrefab: {fileID: 7083481049935262560, guid: 25e7708870a1a78479d6e4df73bec788, type: 3}
projectilePrefab: {fileID: 0}
projectileName:
bulletSpawnPoint: {fileID: 0}
firePower: 20
maxProjectileDuration: 5
maxTargetObjDistance: 15
shootEffect: {fileID: 0}
shootLight: {fileID: 0}
shootLightDuration: 0.1
ignoreLayers:
serializedVersion: 2
m_Bits: 0