Multiplayer Shooting Support

This commit is contained in:
sebastianhampel1 2023-06-15 11:34:45 -04:00
parent 1fc4c37e5a
commit 67eff07ace
13 changed files with 209 additions and 9 deletions

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@ -1,9 +1,11 @@
using UnityEngine; using UnityEngine;
using UnityEngine.VFX; using UnityEngine.VFX;
using FishNet.Object;
using FishNet;
namespace Item namespace Item
{ {
public class PistolComponent : MonoBehaviour public class PistolComponent : NetworkBehaviour
{ {
public enum AimMode public enum AimMode
{ {
@ -130,7 +132,10 @@ namespace Item
{ {
shootLightDuration = 0; shootLightDuration = 0;
shootLight.gameObject.SetActive(true); shootLight.gameObject.SetActive(true);
var projectile = Instantiate(projectilePrefab, bulletSpawnPoint); var projectile = Instantiate(projectilePrefab, bulletSpawnPoint);
InstanceFinder.ServerManager.Spawn(projectile);
projectile.transform.localPosition = Vector3.zero; projectile.transform.localPosition = Vector3.zero;
projectile.transform.localEulerAngles = Vector3.zero; projectile.transform.localEulerAngles = Vector3.zero;
projectile.transform.localScale = Vector3.one; projectile.transform.localScale = Vector3.one;

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@ -10,5 +10,6 @@ namespace Scriptable
[HideInInspector] [HideInInspector]
public bool IsPaused = false; public bool IsPaused = false;
} }
} }

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@ -0,0 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Scriptable
{
[CreateAssetMenu(fileName = "GameState", menuName = "ScriptableObjects/GameStateManager", order = 1)]
public class GlobalReferences : ScriptableObject
{
}
}

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