From 6d2d0e4c4d74fe2ec5a2c6a30fd9c7a76d368468 Mon Sep 17 00:00:00 2001 From: sebastianhampel1 Date: Tue, 18 Apr 2023 00:29:51 -0400 Subject: [PATCH] updated --- .../Flesh_graph_0/Flesh_graph_dissolve.mat | 291 ++ .../Flesh_graph_dissolve.mat.meta | 8 + Assets/Materials/FlashlightLit.mat | 2 +- .../EnemyExperimentation1.meta | 8 + .../EnemyExperimentation1.unity | 217 +- .../EnemyExperimentation1/NavMesh.asset | Bin 0 -> 6700 bytes .../EnemyExperimentation1/NavMesh.asset.meta | 8 + Assets/Scripts/Enemies/AI.meta | 8 + .../Enemies/AI/SkinlessMonsterAnimator.cs | 64 + .../AI/SkinlessMonsterAnimator.cs.meta | 11 + .../Enemies/AI/SkinlessMonsterComponent.cs | 100 + .../AI/SkinlessMonsterComponent.cs.meta | 11 + Assets/Scripts/Item/FlareBeacon.cs | 5 +- Assets/Shaders/Dissolve.ShaderGraph | 2040 ++++++++- Assets/Shaders/Dissolve2.shadergraph | 3820 +++++++++++++++++ Assets/Shaders/Dissolve2.shadergraph.meta | 10 + 16 files changed, 6449 insertions(+), 154 deletions(-) create mode 100644 Assets/Materials/AlienMats/Flesh_graph_0/Flesh_graph_dissolve.mat create mode 100644 Assets/Materials/AlienMats/Flesh_graph_0/Flesh_graph_dissolve.mat.meta create mode 100644 Assets/Scenes/Experimentation/EnemyExperimentation1.meta create mode 100644 Assets/Scenes/Experimentation/EnemyExperimentation1/NavMesh.asset create mode 100644 Assets/Scenes/Experimentation/EnemyExperimentation1/NavMesh.asset.meta create mode 100644 Assets/Scripts/Enemies/AI.meta create mode 100644 Assets/Scripts/Enemies/AI/SkinlessMonsterAnimator.cs create mode 100644 Assets/Scripts/Enemies/AI/SkinlessMonsterAnimator.cs.meta create mode 100644 Assets/Scripts/Enemies/AI/SkinlessMonsterComponent.cs create mode 100644 Assets/Scripts/Enemies/AI/SkinlessMonsterComponent.cs.meta create mode 100644 Assets/Shaders/Dissolve2.shadergraph create mode 100644 Assets/Shaders/Dissolve2.shadergraph.meta diff --git a/Assets/Materials/AlienMats/Flesh_graph_0/Flesh_graph_dissolve.mat b/Assets/Materials/AlienMats/Flesh_graph_0/Flesh_graph_dissolve.mat new file mode 100644 index 0000000..84d22f4 --- /dev/null +++ b/Assets/Materials/AlienMats/Flesh_graph_0/Flesh_graph_dissolve.mat @@ -0,0 +1,291 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Flesh_graph_dissolve + m_Shader: {fileID: -6465566751694194690, guid: 5ac55983059d099499240559dee9de50, type: 3} + m_ValidKeywords: + - 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OnSeeing/Hearing Player: + - Run towards Player + - OnHearing Bolt: + - Run towards bolt + - OnSeeing Flare: + - Run towards flare if not within (flareRange + flareMargin). + - This acts like if you are far enough away that you don't feel the pain of the flare + - OnSeeing FlareBeacon: + - Run away if within (flareBeaconRange + flareBeaconMargin). + + */ + + //Runs towards target. If its meant to be hostile, it will melee attack once in range. + public void Target(GameObject obj,bool hostile=false) + { + if(target.target!= obj) + { + //target = new TargetInformation(obj,hostile,false,runTowards:true); + } + } + //Runs towards flare such that it stops randomly within margin before range. + public void TargetFlare(GameObject obj,float range,float margin) + { + if(target.target != obj) + { + //target = new TargetInformation(obj, false, true, range, margin,runTowards:true); + } + } + /// + /// Runs away from object. 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