Created basic framework for Core.

Designed basic classes and documented basic purpose statements and outline for each class/function.
This commit is contained in:
MarcoHampel 2023-09-11 20:11:32 -04:00
parent 58df07ab79
commit 7aecaf3801
12 changed files with 167 additions and 27 deletions

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@ -1,21 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Obscurum.Core{
public class GameInformation : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Obscurum.Core{
/// <summary>
/// Handles all operations about the current game state including: Current GameSave, Current Level and active parameters.
/// </summary>
public class GameInformation : MonoBehaviour
{
private static GameSave activeSave;
private static string activeLevel;
/// <summary>
/// The current save being run.
/// </summary>
public static GameSave ActiveSave
{
get { return activeSave; }
set { value.Load(); activeSave = value; }
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace Obscurum.Core
{
/// <summary>
/// Handles operations related to a game save:
/// Loading/Saving operations
/// Savefile path managemnet.
/// </summary>
public class GameSave
{
/// <summary>
/// Gets all saves from saves folder.
/// </summary>
/// <returns></returns>
public static GameSave[] GetSaves() { return new GameSave[0]; }
private string path;
private string name;
public string Path { get { return path; } }
public string Name { get { return name; } }
public GameSave(string name, string path) {
this.path = path;
this.name = name;
}
/// <summary>
/// Loads this save from file.
/// </summary>
public void Load()
{
}
/// <summary>
/// Saves this game save object.
/// </summary>
public void Save()
{
}
}
}

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@ -4,8 +4,18 @@ using UnityEngine;
namespace Obscurum.Core{ namespace Obscurum.Core{
/// <summary>
/// Stores/Manages information about the current multiplayer session.
/// </summary>
public class MultiplayerInformation : MonoBehaviour public class MultiplayerInformation : MonoBehaviour
{ {
//Todo: Madev enhance.
private static List<string> lobbyNames = new List<string>();
private static bool isServer;
private static string serverAddress;
private static string steamLobby;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {

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@ -2,21 +2,20 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace Obscurum.Core{ namespace Obscurum.Core
public class PlayerInformation : MonoBehaviour {
public class PlayerAchievement
{ {
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
} }
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
} }
} }
} }

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Obscurum.Core
{
public class PlayerInformation : MonoBehaviour
{
private string playerName;
private List<PlayerAchievement> achievemnets = new List<PlayerAchievement>();
public string PlayerName { get { return this.playerName; } }
public List<PlayerAchievement> Achievements { get { return this.achievemnets; } }
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}