Test desawpn
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@ -206,7 +206,7 @@ Material:
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- _StencilWriteMask: 6
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- _StencilWriteMaskDepth: 8
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- _StencilWriteMaskGBuffer: 14
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- _StencilWriteMaskMV: 40
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- _StencilWriteMaskMV: 42
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- _SubsurfaceMask: 1
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- _SupportDecals: 1
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- _SurfaceType: 0
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@ -38,7 +38,9 @@ namespace Item
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if (existed >= duration)
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{
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register.bullets.Remove(this);
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InstanceFinder.ServerManager.Despawn(gameObject);
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Destroy(gameObject);
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}
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existed += Time.fixedDeltaTime;
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