diff --git a/Assets/Scripts/Item/Pistol/PistolComponent.cs b/Assets/Scripts/Item/Pistol/PistolComponent.cs index ac5fa4f..fa870dc 100644 --- a/Assets/Scripts/Item/Pistol/PistolComponent.cs +++ b/Assets/Scripts/Item/Pistol/PistolComponent.cs @@ -48,17 +48,10 @@ namespace Item private GameObject targetObject; private float timeSinceLightDuration; public bool IsLightOn => targetingLight.gameObject.activeSelf; + //private Dictionary projectiles = new Dictionary(); - public override void OnStartClient() - { - base.OnStartClient(); - - if (!IsOwner) - { - this.enabled = false; - } - } + // Start is called before the first frame update private void Start() { diff --git a/Assets/Scripts/Player/PlayerInteractionHandler.cs b/Assets/Scripts/Player/PlayerInteractionHandler.cs index e386411..8f670f5 100644 --- a/Assets/Scripts/Player/PlayerInteractionHandler.cs +++ b/Assets/Scripts/Player/PlayerInteractionHandler.cs @@ -48,16 +48,16 @@ public class PlayerInteractionHandler : NetworkBehaviour public Item.Inventory Inventory => invent; public bool IsCarrying => heavyInvent != null; public bool GunEnabled { get; private set; } + public Transform CarryingPos => carryingPos; + private bool inputEnbaled = true; public override void OnStartClient() { base.OnStartClient(); - if (!base.IsOwner) - { - this.enabled = false; - } + inputEnbaled = IsOwner; + } // Start is called before the first frame update @@ -87,9 +87,9 @@ public class PlayerInteractionHandler : NetworkBehaviour return; } - if (manager.IsPaused || isDead) return; + if ((manager.IsPaused || isDead)&&!inputEnbaled) return; - if (Input.GetButtonDown("Fire1") || fireDown.IsDown()) + if ((Input.GetButtonDown("Fire1") || fireDown.IsDown())&&inputEnbaled) { if (GunEnabled) { @@ -169,7 +169,7 @@ public class PlayerInteractionHandler : NetworkBehaviour } } - if (Input.GetButtonDown("Fire2")) + if (Input.GetButtonDown("Fire2")&&inputEnbaled) { //print(this.GunEnabled); if (!GunEnabled) @@ -185,7 +185,7 @@ public class PlayerInteractionHandler : NetworkBehaviour } } - if (Input.GetButtonDown("Fire3")) + if (Input.GetButtonDown("Fire3")&&inputEnbaled) if (!IsCarrying) { GunEnabled = !GunEnabled; @@ -201,14 +201,14 @@ public class PlayerInteractionHandler : NetworkBehaviour DisableFlashlight(); var aimAxis = Input.GetAxis("Aim"); - + if (aimAxis > 0.5f) pistol.aimMode = Item.PistolComponent.AimMode.CAMERA; else pistol.aimMode = Item.PistolComponent.AimMode.MODIFIED; } - - shift.SetCenter(!GunEnabled); + if(!inputEnbaled) + shift.SetCenter(!GunEnabled); }