fishnet installed
This commit is contained in:
@ -0,0 +1,14 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!134 &13400000
|
||||
PhysicMaterial:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: New Physic Material
|
||||
dynamicFriction: 0.1
|
||||
staticFriction: 0.1
|
||||
bounciness: 0.9
|
||||
frictionCombine: 1
|
||||
bounceCombine: 0
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2315b89c915a21c40982b5867ff7d343
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 13400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 185d003306f80ff4cb148c3f06bf3318
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,256 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &3624261834906416581
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 3624261834906416580}
|
||||
- component: {fileID: 3624261834906416603}
|
||||
- component: {fileID: 3624261834906416600}
|
||||
- component: {fileID: 3624261834906416601}
|
||||
- component: {fileID: 3624261834906416602}
|
||||
- component: {fileID: -6246116784124330627}
|
||||
- component: {fileID: 7850526870340082268}
|
||||
m_Layer: 0
|
||||
m_Name: PredictedBullet
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &3624261834906416580
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3624261834906416581}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 15.312408, y: 6.390984, z: 25.2406}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 3624261835462115340}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!135 &3624261834906416603
|
||||
SphereCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3624261834906416581}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Radius: 0.5
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &3624261834906416600
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3624261834906416581}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 402926ef33e0a894d9fec352693988ac, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_componentIndexCache: 0
|
||||
_addedNetworkObject: {fileID: 3624261834906416601}
|
||||
_networkObjectCache: {fileID: 3624261834906416601}
|
||||
_implementsPredictionMethods: 0
|
||||
_graphicalObject: {fileID: 3624261835462115340}
|
||||
_enableTeleport: 0
|
||||
_teleportThreshold: 200
|
||||
_ownerSmoothPosition: 1
|
||||
_ownerSmoothRotation: 1
|
||||
_ownerInterpolation: 1
|
||||
_predictionType: 1
|
||||
_rigidbody: {fileID: 3624261834906416602}
|
||||
_rigidbody2d: {fileID: 0}
|
||||
_spectatorSmoothPosition: 1
|
||||
_spectatorSmoothRotation: 1
|
||||
_spectatorSmoothingType: 2
|
||||
_customSmoothingData:
|
||||
InterpolationPercent: 1
|
||||
CollisionInterpolationPercent: 0.1
|
||||
InterpolationDecreaseStep: 1
|
||||
InterpolationIncreaseStep: 3
|
||||
_preconfiguredSmoothingDataPreview:
|
||||
InterpolationPercent: 1.5
|
||||
CollisionInterpolationPercent: 0.2
|
||||
InterpolationDecreaseStep: 1
|
||||
InterpolationIncreaseStep: 5
|
||||
_maintainedVelocity: 0
|
||||
_resendType: 0
|
||||
_resendInterval: 30
|
||||
_networkTransform: {fileID: 0}
|
||||
--- !u!114 &3624261834906416601
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3624261834906416581}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 26b716c41e9b56b4baafaf13a523ba2e, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
NetworkObserver: {fileID: 0}
|
||||
<PrefabId>k__BackingField: 5
|
||||
<SpawnableCollectionId>k__BackingField: 0
|
||||
_scenePathHash: 2281302723
|
||||
<SceneId>k__BackingField: 0
|
||||
<AssetPathHash>k__BackingField: 12629563467294206692
|
||||
_sceneNetworkObjects:
|
||||
- {fileID: 3624261834906416601}
|
||||
<IsNested>k__BackingField: 0
|
||||
<ComponentIndex>k__BackingField: 0
|
||||
<PredictedSpawn>k__BackingField: {fileID: 7850526870340082268}
|
||||
_networkBehaviours:
|
||||
- {fileID: 3624261834906416600}
|
||||
- {fileID: -6246116784124330627}
|
||||
- {fileID: 7850526870340082268}
|
||||
<ParentNetworkObject>k__BackingField: {fileID: 0}
|
||||
<ChildNetworkObjects>k__BackingField: []
|
||||
_isNetworked: 1
|
||||
_isGlobal: 0
|
||||
_initializeOrder: 0
|
||||
_defaultDespawnType: 0
|
||||
--- !u!54 &3624261834906416602
|
||||
Rigidbody:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3624261834906416581}
|
||||
serializedVersion: 2
|
||||
m_Mass: 1
|
||||
m_Drag: 0
|
||||
m_AngularDrag: 0.05
|
||||
m_UseGravity: 0
|
||||
m_IsKinematic: 0
|
||||
m_Interpolate: 0
|
||||
m_Constraints: 0
|
||||
m_CollisionDetection: 3
|
||||
--- !u!114 &-6246116784124330627
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3624261834906416581}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fc7792d9dc338aa4dbc8a2f0533cf6ec, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_componentIndexCache: 1
|
||||
_addedNetworkObject: {fileID: 3624261834906416601}
|
||||
_networkObjectCache: {fileID: 3624261834906416601}
|
||||
_startingForce: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &7850526870340082268
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3624261834906416581}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e2b597e1828355a4d994a69cbb11ef85, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_componentIndexCache: 2
|
||||
_addedNetworkObject: {fileID: 3624261834906416601}
|
||||
_networkObjectCache: {fileID: 3624261834906416601}
|
||||
_allowSpawning: 1
|
||||
_allowDespawning: 1
|
||||
_allowSyncTypes: 1
|
||||
--- !u!1 &3624261835462115341
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 3624261835462115340}
|
||||
- component: {fileID: 3624261835462115330}
|
||||
- component: {fileID: 3624261835462115331}
|
||||
m_Layer: 0
|
||||
m_Name: Graphics
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &3624261835462115340
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3624261835462115341}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3624261834906416580}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &3624261835462115330
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3624261835462115341}
|
||||
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &3624261835462115331
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3624261835462115341}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e3f599c0ac723194a92f51c91ec73267
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,246 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &3624261834906416581
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 3624261834906416580}
|
||||
- component: {fileID: 3624261834906416603}
|
||||
- component: {fileID: 3624261834906416600}
|
||||
- component: {fileID: 3624261834906416601}
|
||||
- component: {fileID: 3624261834906416602}
|
||||
- component: {fileID: -6246116784124330627}
|
||||
- component: {fileID: 7850526870340082268}
|
||||
m_Layer: 0
|
||||
m_Name: PredictedSphereSorta
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &3624261834906416580
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3624261834906416581}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 15.312408, y: 6.390984, z: 25.2406}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 3624261835462115340}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!135 &3624261834906416603
|
||||
SphereCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3624261834906416581}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Radius: 0.5
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &3624261834906416600
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3624261834906416581}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 402926ef33e0a894d9fec352693988ac, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_componentIndexCache: 0
|
||||
_addedNetworkObject: {fileID: 3624261834906416601}
|
||||
_networkObjectCache: {fileID: 3624261834906416601}
|
||||
_implementsPredictionMethods: 0
|
||||
_graphicalObject: {fileID: 3624261835462115340}
|
||||
_enableTeleport: 0
|
||||
_teleportThreshold: 200
|
||||
_ownerSmoothPosition: 1
|
||||
_ownerSmoothRotation: 1
|
||||
_ownerInterpolation: 1
|
||||
_predictionType: 1
|
||||
_rigidbody: {fileID: 3624261834906416602}
|
||||
_rigidbody2d: {fileID: 0}
|
||||
_spectatorSmoothPosition: 1
|
||||
_spectatorSmoothRotation: 1
|
||||
_spectatorInterpolation: 4
|
||||
_overflowMultiplier: 0.1
|
||||
_maintainedVelocity: 0
|
||||
_resendType: 0
|
||||
_resendInterval: 30
|
||||
_networkTransform: {fileID: 0}
|
||||
--- !u!114 &3624261834906416601
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3624261834906416581}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 26b716c41e9b56b4baafaf13a523ba2e, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
NetworkObserver: {fileID: 0}
|
||||
<PrefabId>k__BackingField: 34
|
||||
<SpawnableCollectionId>k__BackingField: 0
|
||||
_scenePathHash: 2281302723
|
||||
<SceneId>k__BackingField: 0
|
||||
<AssetPathHash>k__BackingField: 12142845903367415924
|
||||
_sceneNetworkObjects:
|
||||
- {fileID: 3624261834906416601}
|
||||
<IsNested>k__BackingField: 0
|
||||
<ComponentIndex>k__BackingField: 0
|
||||
<PredictedSpawn>k__BackingField: {fileID: 7850526870340082268}
|
||||
_networkBehaviours:
|
||||
- {fileID: 3624261834906416600}
|
||||
- {fileID: -6246116784124330627}
|
||||
- {fileID: 7850526870340082268}
|
||||
<ParentNetworkObject>k__BackingField: {fileID: 0}
|
||||
<ChildNetworkObjects>k__BackingField: []
|
||||
_isNetworked: 1
|
||||
_isGlobal: 0
|
||||
_initializeOrder: 0
|
||||
_defaultDespawnType: 0
|
||||
--- !u!54 &3624261834906416602
|
||||
Rigidbody:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3624261834906416581}
|
||||
serializedVersion: 2
|
||||
m_Mass: 1
|
||||
m_Drag: 0
|
||||
m_AngularDrag: 0.05
|
||||
m_UseGravity: 0
|
||||
m_IsKinematic: 0
|
||||
m_Interpolate: 0
|
||||
m_Constraints: 0
|
||||
m_CollisionDetection: 0
|
||||
--- !u!114 &-6246116784124330627
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3624261834906416581}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fc7792d9dc338aa4dbc8a2f0533cf6ec, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_componentIndexCache: 1
|
||||
_addedNetworkObject: {fileID: 3624261834906416601}
|
||||
_networkObjectCache: {fileID: 3624261834906416601}
|
||||
Force: 20
|
||||
--- !u!114 &7850526870340082268
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3624261834906416581}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e2b597e1828355a4d994a69cbb11ef85, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_componentIndexCache: 2
|
||||
_addedNetworkObject: {fileID: 3624261834906416601}
|
||||
_networkObjectCache: {fileID: 3624261834906416601}
|
||||
_allowSpawning: 1
|
||||
_allowDespawning: 1
|
||||
--- !u!1 &3624261835462115341
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 3624261835462115340}
|
||||
- component: {fileID: 3624261835462115330}
|
||||
- component: {fileID: 3624261835462115331}
|
||||
m_Layer: 0
|
||||
m_Name: Graphics
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &3624261835462115340
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3624261835462115341}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3624261834906416580}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &3624261835462115330
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3624261835462115341}
|
||||
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &3624261835462115331
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3624261835462115341}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4e1673ccc2acac543871855a0e8bed71
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,478 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &303449597948771942
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 303449597948771941}
|
||||
- component: {fileID: 303449597948771939}
|
||||
- component: {fileID: 303449597948771940}
|
||||
m_Layer: 0
|
||||
m_Name: Cube (1)
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &303449597948771941
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 303449597948771942}
|
||||
m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1.5, y: 0.25, z: 0.25}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 303449599178274091}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
|
||||
--- !u!33 &303449597948771939
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 303449597948771942}
|
||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &303449597948771940
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 303449597948771942}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
--- !u!1 &303449598114786579
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 303449598114786577}
|
||||
- component: {fileID: 303449598114786578}
|
||||
- component: {fileID: 201277551}
|
||||
- component: {fileID: 201277550}
|
||||
- component: {fileID: 201277549}
|
||||
- component: {fileID: 1565754455094126377}
|
||||
m_Layer: 0
|
||||
m_Name: RigidbodyPrediction
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &303449598114786577
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 303449598114786579}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -4.80351, y: 0.18147132, z: 5.430528}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 303449599178274091}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!135 &303449598114786578
|
||||
SphereCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 303449598114786579}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Radius: 0.5
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &201277551
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 303449598114786579}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9e123f937d4b4f94c9cb6cc03944f786, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_componentIndexCache: 0
|
||||
_addedNetworkObject: {fileID: 201277550}
|
||||
_networkObjectCache: {fileID: 201277550}
|
||||
_jumpForce: 15
|
||||
_moveRate: 15
|
||||
BulletPrefab: {fileID: 3624261834906416601, guid: 4e1673ccc2acac543871855a0e8bed71,
|
||||
type: 3}
|
||||
--- !u!114 &201277550
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 303449598114786579}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 26b716c41e9b56b4baafaf13a523ba2e, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
NetworkObserver: {fileID: 0}
|
||||
<PrefabId>k__BackingField: 2
|
||||
<SpawnableCollectionId>k__BackingField: 0
|
||||
_scenePathHash: 0
|
||||
<SceneId>k__BackingField: 0
|
||||
<AssetPathHash>k__BackingField: 7596993593060998472
|
||||
_sceneNetworkObjects: []
|
||||
<IsNested>k__BackingField: 0
|
||||
<ComponentIndex>k__BackingField: 0
|
||||
<PredictedSpawn>k__BackingField: {fileID: 0}
|
||||
_networkBehaviours:
|
||||
- {fileID: 201277551}
|
||||
- {fileID: 1565754455094126377}
|
||||
<ParentNetworkObject>k__BackingField: {fileID: 0}
|
||||
<ChildNetworkObjects>k__BackingField: []
|
||||
_isNetworked: 1
|
||||
_isGlobal: 0
|
||||
_initializeOrder: 0
|
||||
_defaultDespawnType: 0
|
||||
--- !u!54 &201277549
|
||||
Rigidbody:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 303449598114786579}
|
||||
serializedVersion: 2
|
||||
m_Mass: 1
|
||||
m_Drag: 0
|
||||
m_AngularDrag: 0.05
|
||||
m_UseGravity: 1
|
||||
m_IsKinematic: 0
|
||||
m_Interpolate: 0
|
||||
m_Constraints: 0
|
||||
m_CollisionDetection: 1
|
||||
--- !u!114 &1565754455094126377
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 303449598114786579}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 402926ef33e0a894d9fec352693988ac, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_componentIndexCache: 1
|
||||
_addedNetworkObject: {fileID: 0}
|
||||
_networkObjectCache: {fileID: 201277550}
|
||||
_implementsPredictionMethods: 1
|
||||
_graphicalObject: {fileID: 303449599178274091}
|
||||
_enableTeleport: 0
|
||||
_teleportThreshold: 1
|
||||
_ownerSmoothPosition: 1
|
||||
_ownerSmoothRotation: 1
|
||||
_ownerInterpolation: 1
|
||||
_predictionType: 1
|
||||
_rigidbody: {fileID: 201277549}
|
||||
_rigidbody2d: {fileID: 0}
|
||||
_spectatorSmoothPosition: 1
|
||||
_spectatorSmoothRotation: 1
|
||||
_spectatorSmoothingType: 1
|
||||
_customSmoothingData:
|
||||
InterpolationPercent: 1
|
||||
CollisionInterpolationPercent: 0.1
|
||||
InterpolationDecreaseStep: 1
|
||||
InterpolationIncreaseStep: 3
|
||||
_preconfiguredSmoothingDataPreview:
|
||||
InterpolationPercent: 1
|
||||
CollisionInterpolationPercent: 0.1
|
||||
InterpolationDecreaseStep: 1
|
||||
InterpolationIncreaseStep: 3
|
||||
_maintainedVelocity: 0
|
||||
_resendType: 0
|
||||
_resendInterval: 30
|
||||
_networkTransform: {fileID: 0}
|
||||
--- !u!1 &303449598207636365
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 303449598207636364}
|
||||
- component: {fileID: 303449598207636362}
|
||||
- component: {fileID: 303449598207636363}
|
||||
m_Layer: 0
|
||||
m_Name: Cube (2)
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &303449598207636364
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 303449598207636365}
|
||||
m_LocalRotation: {x: 0.5, y: 0.5, z: 0.5, w: 0.5}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1.5, y: 0.25, z: 0.25}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 303449599178274091}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 90, z: 90}
|
||||
--- !u!33 &303449598207636362
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 303449598207636365}
|
||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &303449598207636363
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 303449598207636365}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
--- !u!1 &303449598691742042
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 303449598691742041}
|
||||
- component: {fileID: 303449598691742039}
|
||||
- component: {fileID: 303449598691742040}
|
||||
m_Layer: 0
|
||||
m_Name: Cube
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &303449598691742041
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 303449598691742042}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1.5, y: 0.25, z: 0.25}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 303449599178274091}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &303449598691742039
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 303449598691742042}
|
||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &303449598691742040
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 303449598691742042}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
--- !u!1 &303449599178274092
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 303449599178274091}
|
||||
- component: {fileID: 303449599178274088}
|
||||
- component: {fileID: 303449599178274089}
|
||||
m_Layer: 0
|
||||
m_Name: Sphere (1)
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &303449599178274091
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 303449599178274092}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 303449598691742041}
|
||||
- {fileID: 303449597948771941}
|
||||
- {fileID: 303449598207636364}
|
||||
m_Father: {fileID: 303449598114786577}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &303449599178274088
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 303449599178274092}
|
||||
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &303449599178274089
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 303449599178274092}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d904f93bc171bb144ba33c5155282f6f
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 005289ca292137448ba5edc0e1163f4a
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 789e9c92c35f6aa4bb179f6ee73a3061
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,59 @@
|
||||
using FishNet;
|
||||
using FishNet.Object;
|
||||
using FishNet.Object.Synchronizing;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class BulletTest : NetworkBehaviour
|
||||
{
|
||||
[SyncObject]
|
||||
public readonly SyncList<int> SyncListNumbers = new SyncList<int>();
|
||||
|
||||
[SyncVar]
|
||||
public Vector3 SyncVarScale = Vector3.one;
|
||||
|
||||
public float Force;
|
||||
|
||||
public void SendSpeed()
|
||||
{
|
||||
//Debug.Log("Local tick " + InstanceFinder.TimeManager.LocalTick);
|
||||
Rigidbody rb = GetComponent<Rigidbody>();
|
||||
rb.AddForce((transform.forward * Force), ForceMode.Impulse);
|
||||
}
|
||||
|
||||
public override void OnStartNetwork()
|
||||
{
|
||||
base.OnStartNetwork();
|
||||
transform.localScale = SyncVarScale;
|
||||
|
||||
Debug.Log("Reading numbers");
|
||||
foreach (var item in SyncListNumbers)
|
||||
Debug.Log(item);
|
||||
|
||||
}
|
||||
|
||||
public override void OnStartServer()
|
||||
{
|
||||
base.OnStartServer();
|
||||
SendSpeed();
|
||||
StartCoroutine(__DelayDestroy(3f));
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (base.TimeManager == null)
|
||||
return;
|
||||
if (base.TimeManager.FrameTicked)
|
||||
{
|
||||
// Debug.Log(_scale);
|
||||
//Rigidbody rb = GetComponent<Rigidbody>();
|
||||
//Debug.Log(rb.velocity.z);
|
||||
}
|
||||
}
|
||||
private IEnumerator __DelayDestroy(float time)
|
||||
{
|
||||
yield return new WaitForSeconds(time);
|
||||
base.Despawn();
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fc7792d9dc338aa4dbc8a2f0533cf6ec
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,106 @@
|
||||
using FishNet.Component.Prediction;
|
||||
using FishNet.Object;
|
||||
using FishNet.Object.Synchronizing;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
public class PredictedBullet : NetworkBehaviour
|
||||
{
|
||||
//SyncVar to set spawn force. This is set by predicted spawner and sent to the server.
|
||||
[SyncVar(OnChange = nameof(_startingForce_OnChange))]
|
||||
private Vector3 _startingForce;
|
||||
//Tick to set rb to kinematic.
|
||||
private uint _stopTick = uint.MaxValue;
|
||||
|
||||
public void SetStartingForce(Vector3 value)
|
||||
{
|
||||
/* If the object is not yet initialized then
|
||||
* this is being set prior to network spawning.
|
||||
* Such a scenario occurs because the client which is
|
||||
* predicted spawning sets the synctype value before network
|
||||
* spawning to ensure the server receives the value.
|
||||
* Just as when the server sets synctypes, if they are set
|
||||
* before the object is spawned it's gauranteed clients will
|
||||
* get the value in the spawn packet; same practice is used here. */
|
||||
if (!base.IsSpawned)
|
||||
SetVelocity(value);
|
||||
|
||||
_startingForce = value;
|
||||
}
|
||||
|
||||
//Simple delay destroy so object does not exist forever.
|
||||
public override void OnStartServer()
|
||||
{
|
||||
base.OnStartServer();
|
||||
StartCoroutine(__DelayDestroy(3f));
|
||||
}
|
||||
|
||||
public override void OnStartNetwork()
|
||||
{
|
||||
base.OnStartNetwork();
|
||||
uint timeToTicks = base.TimeManager.TimeToTicks(0.65f);
|
||||
/* If server or predicted spawner then add the kinematic
|
||||
* tick onto local. Predicted spawner and server should behave
|
||||
* as though no time has elapsed since this spawned. */
|
||||
if (base.IsServer || base.Owner.IsLocalClient)
|
||||
{
|
||||
_stopTick = base.TimeManager.LocalTick + timeToTicks;
|
||||
}
|
||||
/* If not server or a client that did not predicted spawn this
|
||||
* then calculate time passed and set kinematic tick to the same
|
||||
* amount in the future while subtracting already passed ticks. */
|
||||
else
|
||||
{
|
||||
uint passed = (uint)Mathf.Max(1, base.TimeManager.Tick - base.TimeManager.LastPacketTick);
|
||||
long stopTick = (base.TimeManager.Tick + timeToTicks - passed - 1);
|
||||
if (stopTick > 0)
|
||||
_stopTick = (uint)stopTick;
|
||||
else
|
||||
_stopTick = 0;
|
||||
}
|
||||
|
||||
base.TimeManager.OnTick += TimeManager_OnTick;
|
||||
}
|
||||
|
||||
public override void OnStopNetwork()
|
||||
{
|
||||
base.OnStopNetwork();
|
||||
base.TimeManager.OnTick -= TimeManager_OnTick;
|
||||
}
|
||||
private void TimeManager_OnTick()
|
||||
{
|
||||
if (base.TimeManager.LocalTick >= _stopTick)
|
||||
{
|
||||
Rigidbody rb = GetComponent<Rigidbody>();
|
||||
rb.isKinematic = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When starting force changes set that velocity to the rigidbody.
|
||||
/// This is an example as how a predicted spawn can modify sync types for server and other clients.
|
||||
/// </summary>
|
||||
private void _startingForce_OnChange(Vector3 prev, Vector3 next, bool asServer)
|
||||
{
|
||||
SetVelocity(next);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets velocity of the rigidbody.
|
||||
/// </summary>
|
||||
public void SetVelocity(Vector3 value)
|
||||
{
|
||||
Rigidbody rb = GetComponent<Rigidbody>();
|
||||
rb.velocity = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Destroy object after time.
|
||||
/// </summary>
|
||||
private IEnumerator __DelayDestroy(float time)
|
||||
{
|
||||
yield return new WaitForSeconds(time);
|
||||
base.Despawn();
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2878f245b0c06ce49b3e98d5984e8d41
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,285 @@
|
||||
using FishNet;
|
||||
using FishNet.Object;
|
||||
using FishNet.Object.Prediction;
|
||||
using FishNet.Transporting;
|
||||
using UnityEngine;
|
||||
|
||||
/*
|
||||
*
|
||||
* See TransformPrediction.cs for more detailed notes.
|
||||
*
|
||||
*/
|
||||
|
||||
namespace FishNet.Example.Prediction.Rigidbodies
|
||||
{
|
||||
|
||||
public class RigidbodyPrediction : NetworkBehaviour
|
||||
{
|
||||
#region Types.
|
||||
public struct MoveData : IReplicateData
|
||||
{
|
||||
public bool Jump;
|
||||
public float Horizontal;
|
||||
public float Vertical;
|
||||
public MoveData(bool jump, float horizontal, float vertical)
|
||||
{
|
||||
Jump = jump;
|
||||
Horizontal = horizontal;
|
||||
Vertical = vertical;
|
||||
_tick = 0;
|
||||
}
|
||||
|
||||
private uint _tick;
|
||||
public void Dispose() { }
|
||||
public uint GetTick() => _tick;
|
||||
public void SetTick(uint value) => _tick = value;
|
||||
}
|
||||
public struct ReconcileData : IReconcileData
|
||||
{
|
||||
public Vector3 Position;
|
||||
public Quaternion Rotation;
|
||||
public Vector3 Velocity;
|
||||
public Vector3 AngularVelocity;
|
||||
public ReconcileData(Vector3 position, Quaternion rotation, Vector3 velocity, Vector3 angularVelocity)
|
||||
{
|
||||
Position = position;
|
||||
Rotation = rotation;
|
||||
Velocity = velocity;
|
||||
AngularVelocity = angularVelocity;
|
||||
_tick = 0;
|
||||
}
|
||||
|
||||
private uint _tick;
|
||||
public void Dispose() { }
|
||||
public uint GetTick() => _tick;
|
||||
public void SetTick(uint value) => _tick = value;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Serialized.
|
||||
[SerializeField]
|
||||
private float _jumpForce = 15f;
|
||||
[SerializeField]
|
||||
private float _moveRate = 15f;
|
||||
#endregion
|
||||
|
||||
#region Private.
|
||||
/// <summary>
|
||||
/// Rigidbody on this object.
|
||||
/// </summary>
|
||||
private Rigidbody _rigidbody;
|
||||
/// <summary>
|
||||
/// Next time a jump is allowed.
|
||||
/// </summary>
|
||||
private float _nextJumpTime;
|
||||
/// <summary>
|
||||
/// True to jump next frame.
|
||||
/// </summary>
|
||||
private bool _jump;
|
||||
#endregion
|
||||
|
||||
#region Predicted spawning.
|
||||
/// <summary>
|
||||
/// Prefab to spawn for predicted spawning.
|
||||
/// </summary>
|
||||
public NetworkObject BulletPrefab;
|
||||
/// <summary>
|
||||
/// True if a spawn is queued from input.
|
||||
/// </summary>
|
||||
private bool _spawnBullet;
|
||||
/// <summary>
|
||||
/// True if a despawn is queued from input.
|
||||
/// </summary>
|
||||
private bool _despawnBullet;
|
||||
/// <summary>
|
||||
/// Last spawned bullet. Used to test predicted despawn.
|
||||
/// </summary>
|
||||
private NetworkObject _lastSpawnedBullet;
|
||||
#endregion
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
_rigidbody = GetComponent<Rigidbody>();
|
||||
InstanceFinder.TimeManager.OnTick += TimeManager_OnTick;
|
||||
InstanceFinder.TimeManager.OnPostTick += TimeManager_OnPostTick;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (InstanceFinder.TimeManager != null)
|
||||
{
|
||||
InstanceFinder.TimeManager.OnTick -= TimeManager_OnTick;
|
||||
InstanceFinder.TimeManager.OnPostTick -= TimeManager_OnPostTick;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnStartClient()
|
||||
{
|
||||
base.OnStartClient();
|
||||
base.PredictionManager.OnPreReplicateReplay += PredictionManager_OnPreReplicateReplay;
|
||||
}
|
||||
public override void OnStopClient()
|
||||
{
|
||||
base.OnStopClient();
|
||||
base.PredictionManager.OnPreReplicateReplay -= PredictionManager_OnPreReplicateReplay;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (base.IsOwner)
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.RightAlt))
|
||||
{
|
||||
_rigidbody.velocity = Vector3.zero;
|
||||
_rigidbody.angularVelocity = Vector3.zero;
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.Space) && Time.time > _nextJumpTime)
|
||||
{
|
||||
_nextJumpTime = Time.time + 1f;
|
||||
_jump = true;
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.LeftShift))
|
||||
{
|
||||
_spawnBullet = true;
|
||||
}
|
||||
//else if (Input.GetKeyDown(KeyCode.LeftAlt))
|
||||
//{
|
||||
// _despawnBullet = true;
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called every time any predicted object is replaying. Replays only occur for owner.
|
||||
/// Currently owners may only predict one object at a time.
|
||||
/// </summary>
|
||||
private void PredictionManager_OnPreReplicateReplay(uint arg1, PhysicsScene arg2, PhysicsScene2D arg3)
|
||||
{
|
||||
/* Server does not replay so it does
|
||||
* not need to add gravity. */
|
||||
if (!base.IsServer)
|
||||
AddGravity();
|
||||
}
|
||||
|
||||
|
||||
private void TimeManager_OnTick()
|
||||
{
|
||||
if (base.IsOwner)
|
||||
{
|
||||
Reconciliation(default, false);
|
||||
BuildMoveData(out MoveData md);
|
||||
Move(md, false);
|
||||
//Predicted spawning example.
|
||||
TryDespawnBullet();
|
||||
TrySpawnBullet();
|
||||
}
|
||||
if (base.IsServer)
|
||||
{
|
||||
Move(default, true);
|
||||
}
|
||||
|
||||
/* Server and all clients must add the additional gravity.
|
||||
* Adding gravity is not necessarily required in general but
|
||||
* to make jumps more snappy extra gravity is added per tick.
|
||||
* All clients and server need to simulate the gravity to keep
|
||||
* prediction equal across the network. */
|
||||
AddGravity();
|
||||
}
|
||||
|
||||
private void TimeManager_OnPostTick()
|
||||
{
|
||||
/* Reconcile is sent during PostTick because we
|
||||
* want to send the rb data AFTER the simulation. */
|
||||
if (base.IsServer)
|
||||
{
|
||||
ReconcileData rd = new ReconcileData(transform.position, transform.rotation, _rigidbody.velocity, _rigidbody.angularVelocity);
|
||||
Reconciliation(rd, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Builds a MoveData to use within replicate.
|
||||
/// </summary>
|
||||
/// <param name="md"></param>
|
||||
private void BuildMoveData(out MoveData md)
|
||||
{
|
||||
md = default;
|
||||
|
||||
float horizontal = Input.GetAxisRaw("Horizontal");
|
||||
float vertical = Input.GetAxisRaw("Vertical");
|
||||
|
||||
if (horizontal == 0f && vertical == 0f && !_jump)
|
||||
return;
|
||||
|
||||
md = new MoveData(_jump, horizontal, vertical);
|
||||
_jump = false;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// PredictedObject example (unpolished)
|
||||
/// </summary>
|
||||
private void TrySpawnBullet()
|
||||
{
|
||||
if (_spawnBullet)
|
||||
{
|
||||
_spawnBullet = false;
|
||||
|
||||
NetworkObject nob = Instantiate(BulletPrefab, transform.position + (transform.forward * 1f), transform.rotation);
|
||||
//Set last spawned to test destroy with ALT key.
|
||||
_lastSpawnedBullet = nob;
|
||||
|
||||
//Set force to 100f at current forward.
|
||||
PredictedBullet bt = nob.GetComponent<PredictedBullet>();
|
||||
bt.SetStartingForce(transform.forward * 20f);
|
||||
//Spawn client side, which will send the predicted spawn to server.
|
||||
base.Spawn(nob, base.Owner);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// PredictedObject example (unpolished)
|
||||
/// </summary>
|
||||
private void TryDespawnBullet()
|
||||
{
|
||||
if (_despawnBullet)
|
||||
{
|
||||
_despawnBullet = false;
|
||||
_lastSpawnedBullet?.Despawn();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds gravity to the rigidbody.
|
||||
/// </summary>
|
||||
private void AddGravity()
|
||||
{
|
||||
_rigidbody.AddForce(Physics.gravity * 2f);
|
||||
}
|
||||
|
||||
[Replicate]
|
||||
private void Move(MoveData md, bool asServer, Channel channel = Channel.Unreliable, bool replaying = false)
|
||||
{
|
||||
Vector3 forces = new Vector3(md.Horizontal, 0f, md.Vertical) * _moveRate;
|
||||
_rigidbody.AddForce(forces);
|
||||
|
||||
if (md.Jump)
|
||||
_rigidbody.AddForce(new Vector3(0f, _jumpForce, 0f), ForceMode.Impulse);
|
||||
}
|
||||
|
||||
[Reconcile]
|
||||
private void Reconciliation(ReconcileData rd, bool asServer, Channel channel = Channel.Unreliable)
|
||||
{
|
||||
transform.position = rd.Position;
|
||||
transform.rotation = rd.Rotation;
|
||||
_rigidbody.velocity = rd.Velocity;
|
||||
_rigidbody.angularVelocity = rd.AngularVelocity;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9e123f937d4b4f94c9cb6cc03944f786
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Reference in New Issue
Block a user