RPC call made
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@ -1381,6 +1381,17 @@ Transform:
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@ -1865,6 +1900,14 @@ PrefabInstance:
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@ -198,13 +198,14 @@ public class PlayerInteractionHandler : NetworkBehaviour
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if (Input.GetButtonDown("Fire3")&&inputEnbaled)
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if (Input.GetButtonDown("Fire3")&&inputEnbaled)
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if (!IsCarrying)
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if (!IsCarrying)
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{
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{
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SwitchWeaponMode();
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SwitchWeaponMode();
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GunEnabled = !GunEnabled;
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/*GunEnabled = !GunEnabled;
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if (!GunEnabled)
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if (!GunEnabled)
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pistol.Disable();
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pistol.Disable();
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pistol.gameObject.SetActive(GunEnabled);
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pistol.gameObject.SetActive(GunEnabled);
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if (GunEnabled)
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if (GunEnabled)
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pistol.Enable();
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pistol.Enable();*/
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}
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}
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if (GunEnabled)
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if (GunEnabled)
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