optimized level, updated shooting system, and fixed enemy death still causing damage bug
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@ -39,6 +39,8 @@ public class LevelZeroSpecial : MonoBehaviour
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WaypointMarker marker2Ref;
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[SerializeField]
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WaypointMarker marker3Ref;
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[SerializeField]
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private Optimizer finalRoomOptimizer;
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// Start is called before the first frame update
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void Start()
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{
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@ -102,6 +104,7 @@ public class LevelZeroSpecial : MonoBehaviour
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transitioningOut = true;
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gate.Play("Open");
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finalRoomOptimizer.Enable();
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}
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if (transitioningOut)
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