optimized level, updated shooting system, and fixed enemy death still causing damage bug

This commit is contained in:
2023-05-17 00:15:44 -04:00
parent d0ea8b29ac
commit b934212301
19 changed files with 833 additions and 369 deletions

View File

@ -39,6 +39,8 @@ public class LevelZeroSpecial : MonoBehaviour
WaypointMarker marker2Ref;
[SerializeField]
WaypointMarker marker3Ref;
[SerializeField]
private Optimizer finalRoomOptimizer;
// Start is called before the first frame update
void Start()
{
@ -102,6 +104,7 @@ public class LevelZeroSpecial : MonoBehaviour
transitioningOut = true;
gate.Play("Open");
finalRoomOptimizer.Enable();
}
if (transitioningOut)