updated game with new start screen

This commit is contained in:
2023-04-17 00:22:07 -04:00
parent 2815cfe844
commit bfd1b3cc5b
220 changed files with 35012 additions and 374 deletions

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using UnityEngine;
using System.Collections;
public class LookCamera : MonoBehaviour
{
public float speedNormal = 10.0f;
public float speedFast = 50.0f;
public float mouseSensitivityX = 5.0f;
public float mouseSensitivityY = 5.0f;
float rotY = 0.0f;
void Start()
{
if (GetComponent<Rigidbody>())
GetComponent<Rigidbody>().freezeRotation = true;
}
void Update()
{
// rotation
if (Input.GetMouseButton(1))
{
float rotX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * mouseSensitivityX;
rotY += Input.GetAxis("Mouse Y") * mouseSensitivityY;
rotY = Mathf.Clamp(rotY, -89.5f, 89.5f);
transform.localEulerAngles = new Vector3(-rotY, rotX, 0.0f);
}
if (Input.GetKey(KeyCode.U))
{
gameObject.transform.localPosition = new Vector3(0.0f, 3500.0f, 0.0f);
}
}
}

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using UnityEngine;
using UnityEngine.UI;
public class SkyboxChanger : MonoBehaviour
{
public Material[] Skyboxes;
private Dropdown _dropdown;
public void Awake()
{
_dropdown = GetComponent<Dropdown>();
//var options = Skyboxes.Select(skybox => skybox.name).ToList();
//_dropdown.AddOptions(options);
}
public void ChangeSkybox()
{
RenderSettings.skybox = Skyboxes[_dropdown.value];
}
}

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