From d4e49ea8e58e90ab276da2e8c8889a0c4d1de998 Mon Sep 17 00:00:00 2001 From: sebastianhampel1 Date: Sat, 8 Apr 2023 01:32:28 -0400 Subject: [PATCH] fixed camera rotation bug As player ran in a straight line, camera lag causes camera to rotate slightly. Fixed this bug by changing Cinemachine Freelook 'orbit binding mode' to 'lock to target on assign' mode. Player runs in straight line now! --- .../Prefabs/Astronaut/AstronautWithCamera.prefab | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/Assets/Prefabs/Astronaut/AstronautWithCamera.prefab b/Assets/Prefabs/Astronaut/AstronautWithCamera.prefab index 03f38a4..29e63bf 100644 --- a/Assets/Prefabs/Astronaut/AstronautWithCamera.prefab +++ b/Assets/Prefabs/Astronaut/AstronautWithCamera.prefab @@ -226,7 +226,7 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 365318976786001977} - m_LocalRotation: {x: 0.050803177, y: 0.24604334, z: -0.062553294, w: 0.9659031} + m_LocalRotation: {x: 0.0718026, y: -0.0602704, z: 0.016577827, w: 0.99545825} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 @@ -474,7 +474,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 365318977167042193} m_LocalRotation: {x: 0.09804932, y: 0.000000017650475, z: -0.0000000017389965, w: 0.99518156} - m_LocalPosition: {x: -1.6996615, y: 1.32, z: -2.4720743} + m_LocalPosition: {x: 0, y: 1.32, z: -3} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: @@ -612,7 +612,7 @@ MonoBehaviour: m_RecenteringTime: 2 m_LegacyHeadingDefinition: -1 m_LegacyVelocityFilterStrength: -1 - m_BindingMode: 5 + m_BindingMode: 0 m_SplineCurvature: 0.2 m_Orbits: - m_Height: 4.5 @@ -777,7 +777,7 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 365318977785173328} - m_LocalRotation: {x: 0.03322547, y: 0.2471404, z: -0.05806753, w: 0.9666674} + m_LocalRotation: {x: 0.05368384, y: -0.06056196, z: 0.0154787935, w: 0.9965996} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 @@ -989,7 +989,7 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 365318978058098897} - m_LocalRotation: {x: 0.015683249, y: 0.24815318, z: -0.053574488, w: 0.96711105} + m_LocalRotation: {x: 0.03559524, y: -0.060832832, z: 0.014377572, w: 0.9974095} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 @@ -1078,8 +1078,8 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 365318978543542559} - m_LocalRotation: {x: 0.14482042, y: 0.14063732, z: -0.020799974, w: 0.97919124} - m_LocalPosition: {x: -1.0329641, y: 1.3199979, z: -2.4649105} + m_LocalRotation: {x: 0.15114106, y: -0.061787784, z: 0.009466145, w: 0.9865339} + m_LocalPosition: {x: -0.000023298204, y: 1.3199862, z: -2.4649107} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: []