Update PlayerInteractionHandler.cs
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990d992276
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@ -76,6 +76,16 @@ public class PlayerInteractionHandler : NetworkBehaviour
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shift = GameObject.Find("CameraHidden").GetComponent<CameraShift>();
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shift = GameObject.Find("CameraHidden").GetComponent<CameraShift>();
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}
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}
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[ServerRpc]
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public void SwitchWeaponMode()
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{
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GunEnabled = !GunEnabled;
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if (!GunEnabled)
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pistol.Disable();
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pistol.gameObject.SetActive(GunEnabled);
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if (GunEnabled)
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pistol.Enable();
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}
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// Update is called once per frame
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// Update is called once per frame
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private void Update()
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private void Update()
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@ -188,6 +198,7 @@ public class PlayerInteractionHandler : NetworkBehaviour
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if (Input.GetButtonDown("Fire3")&&inputEnbaled)
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if (Input.GetButtonDown("Fire3")&&inputEnbaled)
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if (!IsCarrying)
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if (!IsCarrying)
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{
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{
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SwitchWeaponMode();
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GunEnabled = !GunEnabled;
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GunEnabled = !GunEnabled;
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if (!GunEnabled)
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if (!GunEnabled)
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pistol.Disable();
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pistol.Disable();
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