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a/Assets/FishNet/CodeGenerating/cecil-0.11.4/rocks/Mono.Cecil.Rocks/ParameterReferenceRocks.cs b/Assets/Packages/FishNet/CodeGenerating/cecil-0.11.4/rocks/Mono.Cecil.Rocks/ParameterReferenceRocks.cs similarity index 100% rename from Assets/FishNet/CodeGenerating/cecil-0.11.4/rocks/Mono.Cecil.Rocks/ParameterReferenceRocks.cs rename to Assets/Packages/FishNet/CodeGenerating/cecil-0.11.4/rocks/Mono.Cecil.Rocks/ParameterReferenceRocks.cs diff --git a/Assets/FishNet/CodeGenerating/cecil-0.11.4/rocks/Mono.Cecil.Rocks/ParameterReferenceRocks.cs.meta b/Assets/Packages/FishNet/CodeGenerating/cecil-0.11.4/rocks/Mono.Cecil.Rocks/ParameterReferenceRocks.cs.meta similarity index 100% rename from Assets/FishNet/CodeGenerating/cecil-0.11.4/rocks/Mono.Cecil.Rocks/ParameterReferenceRocks.cs.meta rename to Assets/Packages/FishNet/CodeGenerating/cecil-0.11.4/rocks/Mono.Cecil.Rocks/ParameterReferenceRocks.cs.meta diff --git 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rename to Assets/Packages/FishNet/Demos/Network LOD/Prefabs.meta diff --git a/Assets/FishNet/Demos/Network LOD/Prefabs/NetworkLOD_Prefab.prefab b/Assets/Packages/FishNet/Demos/Network LOD/Prefabs/NetworkLOD_Prefab.prefab similarity index 99% rename from Assets/FishNet/Demos/Network LOD/Prefabs/NetworkLOD_Prefab.prefab rename to Assets/Packages/FishNet/Demos/Network LOD/Prefabs/NetworkLOD_Prefab.prefab index 2775029..3c10cf6 100644 --- a/Assets/FishNet/Demos/Network LOD/Prefabs/NetworkLOD_Prefab.prefab +++ b/Assets/Packages/FishNet/Demos/Network LOD/Prefabs/NetworkLOD_Prefab.prefab @@ -68,7 +68,7 @@ MonoBehaviour: k__BackingField: 0 _scenePathHash: 0 k__BackingField: 0 - k__BackingField: 8082309187455287958 + k__BackingField: 11954376903650499710 _sceneNetworkObjects: - {fileID: 4512293259955182956} --- !u!114 &6667641716399555817 diff --git a/Assets/FishNet/Demos/Network LOD/Prefabs/NetworkLOD_Prefab.prefab.meta b/Assets/Packages/FishNet/Demos/Network 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b/Assets/Packages/FishNet/Demos/Network LOD/Scenes.meta similarity index 100% rename from Assets/FishNet/Demos/Network LOD/Scenes.meta rename to Assets/Packages/FishNet/Demos/Network LOD/Scenes.meta diff --git a/Assets/FishNet/Demos/Network LOD/Scenes/NetworkLOD_Demo.unity b/Assets/Packages/FishNet/Demos/Network LOD/Scenes/NetworkLOD_Demo.unity similarity index 100% rename from Assets/FishNet/Demos/Network LOD/Scenes/NetworkLOD_Demo.unity rename to Assets/Packages/FishNet/Demos/Network LOD/Scenes/NetworkLOD_Demo.unity diff --git a/Assets/FishNet/Demos/Network LOD/Scenes/NetworkLOD_Demo.unity.meta b/Assets/Packages/FishNet/Demos/Network LOD/Scenes/NetworkLOD_Demo.unity.meta similarity index 100% rename from Assets/FishNet/Demos/Network LOD/Scenes/NetworkLOD_Demo.unity.meta rename to Assets/Packages/FishNet/Demos/Network LOD/Scenes/NetworkLOD_Demo.unity.meta diff --git a/Assets/FishNet/Demos/Network LOD/Scripts.meta b/Assets/Packages/FishNet/Demos/Network LOD/Scripts.meta similarity 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LOD/Scripts/NetworkLodTester.cs rename to Assets/Packages/FishNet/Demos/Network LOD/Scripts/NetworkLodTester.cs diff --git a/Assets/FishNet/Demos/Network LOD/Scripts/NetworkLodTester.cs.meta b/Assets/Packages/FishNet/Demos/Network LOD/Scripts/NetworkLodTester.cs.meta similarity index 100% rename from Assets/FishNet/Demos/Network LOD/Scripts/NetworkLodTester.cs.meta rename to Assets/Packages/FishNet/Demos/Network LOD/Scripts/NetworkLodTester.cs.meta diff --git a/Assets/FishNet/Example.meta b/Assets/Packages/FishNet/Example.meta similarity index 100% rename from Assets/FishNet/Example.meta rename to Assets/Packages/FishNet/Example.meta diff --git a/Assets/FishNet/Example/All.meta b/Assets/Packages/FishNet/Example/All.meta similarity index 100% rename from Assets/FishNet/Example/All.meta rename to Assets/Packages/FishNet/Example/All.meta diff --git a/Assets/FishNet/Example/All/Authenticator.meta b/Assets/Packages/FishNet/Example/All/Authenticator.meta similarity index 100% rename from Assets/FishNet/Example/All/Authenticator.meta rename to Assets/Packages/FishNet/Example/All/Authenticator.meta diff --git a/Assets/FishNet/Example/All/Authenticator/Authenticator.unity b/Assets/Packages/FishNet/Example/All/Authenticator/Authenticator.unity similarity index 100% rename from Assets/FishNet/Example/All/Authenticator/Authenticator.unity rename to Assets/Packages/FishNet/Example/All/Authenticator/Authenticator.unity diff --git a/Assets/FishNet/Example/All/Authenticator/Authenticator.unity.meta b/Assets/Packages/FishNet/Example/All/Authenticator/Authenticator.unity.meta similarity index 100% rename from Assets/FishNet/Example/All/Authenticator/Authenticator.unity.meta rename to Assets/Packages/FishNet/Example/All/Authenticator/Authenticator.unity.meta diff --git a/Assets/FishNet/Example/All/Authenticator/Scripts.meta b/Assets/Packages/FishNet/Example/All/Authenticator/Scripts.meta similarity index 100% rename from Assets/FishNet/Example/All/Authenticator/Scripts.meta rename to Assets/Packages/FishNet/Example/All/Authenticator/Scripts.meta diff --git a/Assets/FishNet/Example/All/Authenticator/Scripts/Broadcasts.cs b/Assets/Packages/FishNet/Example/All/Authenticator/Scripts/Broadcasts.cs similarity index 100% rename from Assets/FishNet/Example/All/Authenticator/Scripts/Broadcasts.cs rename to Assets/Packages/FishNet/Example/All/Authenticator/Scripts/Broadcasts.cs diff --git a/Assets/FishNet/Example/All/Authenticator/Scripts/Broadcasts.cs.meta b/Assets/Packages/FishNet/Example/All/Authenticator/Scripts/Broadcasts.cs.meta similarity index 100% rename from Assets/FishNet/Example/All/Authenticator/Scripts/Broadcasts.cs.meta rename to Assets/Packages/FishNet/Example/All/Authenticator/Scripts/Broadcasts.cs.meta diff --git a/Assets/FishNet/Example/All/Authenticator/Scripts/HostAuthenticator.cs b/Assets/Packages/FishNet/Example/All/Authenticator/Scripts/HostAuthenticator.cs similarity index 100% rename from Assets/FishNet/Example/All/Authenticator/Scripts/HostAuthenticator.cs rename to Assets/Packages/FishNet/Example/All/Authenticator/Scripts/HostAuthenticator.cs diff --git a/Assets/FishNet/Example/All/Authenticator/Scripts/HostAuthenticator.cs.meta b/Assets/Packages/FishNet/Example/All/Authenticator/Scripts/HostAuthenticator.cs.meta similarity index 100% rename from Assets/FishNet/Example/All/Authenticator/Scripts/HostAuthenticator.cs.meta rename to Assets/Packages/FishNet/Example/All/Authenticator/Scripts/HostAuthenticator.cs.meta diff --git a/Assets/FishNet/Example/All/Authenticator/Scripts/PasswordAuthenticator.cs b/Assets/Packages/FishNet/Example/All/Authenticator/Scripts/PasswordAuthenticator.cs similarity index 100% rename from Assets/FishNet/Example/All/Authenticator/Scripts/PasswordAuthenticator.cs rename to Assets/Packages/FishNet/Example/All/Authenticator/Scripts/PasswordAuthenticator.cs diff --git a/Assets/FishNet/Example/All/Authenticator/Scripts/PasswordAuthenticator.cs.meta b/Assets/Packages/FishNet/Example/All/Authenticator/Scripts/PasswordAuthenticator.cs.meta similarity index 100% rename from Assets/FishNet/Example/All/Authenticator/Scripts/PasswordAuthenticator.cs.meta rename to Assets/Packages/FishNet/Example/All/Authenticator/Scripts/PasswordAuthenticator.cs.meta diff --git a/Assets/FishNet/Example/All/CustomSyncType.meta b/Assets/Packages/FishNet/Example/All/CustomSyncType.meta similarity index 100% rename from Assets/FishNet/Example/All/CustomSyncType.meta rename to Assets/Packages/FishNet/Example/All/CustomSyncType.meta diff --git a/Assets/FishNet/Example/All/CustomSyncType/Component State Sync.meta b/Assets/Packages/FishNet/Example/All/CustomSyncType/Component State Sync.meta similarity index 100% rename from Assets/FishNet/Example/All/CustomSyncType/Component State Sync.meta rename to Assets/Packages/FishNet/Example/All/CustomSyncType/Component State Sync.meta diff --git a/Assets/FishNet/Example/All/CustomSyncType/Component State Sync/AMonoScript.cs b/Assets/Packages/FishNet/Example/All/CustomSyncType/Component State Sync/AMonoScript.cs similarity index 100% rename from Assets/FishNet/Example/All/CustomSyncType/Component State Sync/AMonoScript.cs rename to Assets/Packages/FishNet/Example/All/CustomSyncType/Component State Sync/AMonoScript.cs diff --git a/Assets/FishNet/Example/All/CustomSyncType/Component State Sync/AMonoScript.cs.meta b/Assets/Packages/FishNet/Example/All/CustomSyncType/Component State Sync/AMonoScript.cs.meta similarity index 100% rename from Assets/FishNet/Example/All/CustomSyncType/Component State Sync/AMonoScript.cs.meta rename to Assets/Packages/FishNet/Example/All/CustomSyncType/Component State Sync/AMonoScript.cs.meta diff --git a/Assets/FishNet/Example/All/CustomSyncType/Component State Sync/ComponentStateSync.cs b/Assets/Packages/FishNet/Example/All/CustomSyncType/Component State Sync/ComponentStateSync.cs similarity index 100% rename from Assets/FishNet/Example/All/CustomSyncType/Component State Sync/ComponentStateSync.cs rename to Assets/Packages/FishNet/Example/All/CustomSyncType/Component State Sync/ComponentStateSync.cs diff --git a/Assets/FishNet/Example/All/CustomSyncType/Component State Sync/ComponentStateSync.cs.meta b/Assets/Packages/FishNet/Example/All/CustomSyncType/Component State Sync/ComponentStateSync.cs.meta similarity index 100% rename from Assets/FishNet/Example/All/CustomSyncType/Component State Sync/ComponentStateSync.cs.meta rename to Assets/Packages/FishNet/Example/All/CustomSyncType/Component State Sync/ComponentStateSync.cs.meta diff --git a/Assets/FishNet/Example/All/CustomSyncType/Component State Sync/ComponentSyncStateBehaviour.cs b/Assets/Packages/FishNet/Example/All/CustomSyncType/Component State Sync/ComponentSyncStateBehaviour.cs similarity index 100% rename from Assets/FishNet/Example/All/CustomSyncType/Component State Sync/ComponentSyncStateBehaviour.cs rename to Assets/Packages/FishNet/Example/All/CustomSyncType/Component State Sync/ComponentSyncStateBehaviour.cs diff --git a/Assets/FishNet/Example/All/CustomSyncType/Component State Sync/ComponentSyncStateBehaviour.cs.meta b/Assets/Packages/FishNet/Example/All/CustomSyncType/Component State Sync/ComponentSyncStateBehaviour.cs.meta similarity index 100% rename from Assets/FishNet/Example/All/CustomSyncType/Component State Sync/ComponentSyncStateBehaviour.cs.meta rename to Assets/Packages/FishNet/Example/All/CustomSyncType/Component State Sync/ComponentSyncStateBehaviour.cs.meta diff --git a/Assets/FishNet/Example/All/CustomSyncType/Custom Struct Sync.meta b/Assets/Packages/FishNet/Example/All/CustomSyncType/Custom Struct Sync.meta similarity index 100% rename from Assets/FishNet/Example/All/CustomSyncType/Custom Struct Sync.meta rename to Assets/Packages/FishNet/Example/All/CustomSyncType/Custom Struct Sync.meta diff --git a/Assets/FishNet/Example/All/CustomSyncType/Custom Struct Sync/StructSyncBehaviour.cs b/Assets/Packages/FishNet/Example/All/CustomSyncType/Custom Struct Sync/StructSyncBehaviour.cs similarity index 100% rename from Assets/FishNet/Example/All/CustomSyncType/Custom Struct Sync/StructSyncBehaviour.cs rename to Assets/Packages/FishNet/Example/All/CustomSyncType/Custom Struct Sync/StructSyncBehaviour.cs diff --git a/Assets/FishNet/Example/All/CustomSyncType/Custom Struct Sync/StructSyncBehaviour.cs.meta b/Assets/Packages/FishNet/Example/All/CustomSyncType/Custom Struct Sync/StructSyncBehaviour.cs.meta similarity index 100% rename from Assets/FishNet/Example/All/CustomSyncType/Custom Struct Sync/StructSyncBehaviour.cs.meta rename to Assets/Packages/FishNet/Example/All/CustomSyncType/Custom Struct Sync/StructSyncBehaviour.cs.meta diff --git a/Assets/FishNet/Example/All/CustomSyncType/Custom Struct Sync/StructySync.cs b/Assets/Packages/FishNet/Example/All/CustomSyncType/Custom Struct Sync/StructySync.cs similarity index 100% rename from Assets/FishNet/Example/All/CustomSyncType/Custom Struct Sync/StructySync.cs rename to Assets/Packages/FishNet/Example/All/CustomSyncType/Custom Struct Sync/StructySync.cs diff --git a/Assets/FishNet/Example/All/CustomSyncType/Custom Struct Sync/StructySync.cs.meta b/Assets/Packages/FishNet/Example/All/CustomSyncType/Custom Struct Sync/StructySync.cs.meta similarity index 100% rename from Assets/FishNet/Example/All/CustomSyncType/Custom Struct Sync/StructySync.cs.meta rename to Assets/Packages/FishNet/Example/All/CustomSyncType/Custom Struct Sync/StructySync.cs.meta diff --git a/Assets/FishNet/Example/All/Prediction.meta b/Assets/Packages/FishNet/Example/All/Prediction.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction.meta rename to Assets/Packages/FishNet/Example/All/Prediction.meta diff --git a/Assets/FishNet/Example/All/Prediction/CharacterController.meta b/Assets/Packages/FishNet/Example/All/Prediction/CharacterController.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/CharacterController.meta rename to Assets/Packages/FishNet/Example/All/Prediction/CharacterController.meta diff --git a/Assets/FishNet/Example/All/Prediction/CharacterController/CharacterControllerPrediction.unity b/Assets/Packages/FishNet/Example/All/Prediction/CharacterController/CharacterControllerPrediction.unity similarity index 100% rename from Assets/FishNet/Example/All/Prediction/CharacterController/CharacterControllerPrediction.unity rename to Assets/Packages/FishNet/Example/All/Prediction/CharacterController/CharacterControllerPrediction.unity diff --git a/Assets/FishNet/Example/All/Prediction/CharacterController/CharacterControllerPrediction.unity.meta b/Assets/Packages/FishNet/Example/All/Prediction/CharacterController/CharacterControllerPrediction.unity.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/CharacterController/CharacterControllerPrediction.unity.meta rename to Assets/Packages/FishNet/Example/All/Prediction/CharacterController/CharacterControllerPrediction.unity.meta diff --git a/Assets/FishNet/Example/All/Prediction/CharacterController/Prefabs.meta b/Assets/Packages/FishNet/Example/All/Prediction/CharacterController/Prefabs.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/CharacterController/Prefabs.meta rename to Assets/Packages/FishNet/Example/All/Prediction/CharacterController/Prefabs.meta diff --git a/Assets/FishNet/Example/All/Prediction/CharacterController/Prefabs/CharacterControllerPrediction.prefab b/Assets/Packages/FishNet/Example/All/Prediction/CharacterController/Prefabs/CharacterControllerPrediction.prefab similarity index 92% rename from Assets/FishNet/Example/All/Prediction/CharacterController/Prefabs/CharacterControllerPrediction.prefab rename to Assets/Packages/FishNet/Example/All/Prediction/CharacterController/Prefabs/CharacterControllerPrediction.prefab index 65e8301..d20a2b9 100644 --- a/Assets/FishNet/Example/All/Prediction/CharacterController/Prefabs/CharacterControllerPrediction.prefab +++ b/Assets/Packages/FishNet/Example/All/Prediction/CharacterController/Prefabs/CharacterControllerPrediction.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 9117857247562382215} m_RootOrder: 0 @@ -51,10 +52,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -79,6 +82,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &9117857247562382221 GameObject: m_ObjectHideFlags: 0 @@ -111,6 +115,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 1, z: -10} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 8274935638305073705} m_Father: {fileID: 0} @@ -142,13 +147,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 26b716c41e9b56b4baafaf13a523ba2e, type: 3} m_Name: m_EditorClassIdentifier: - NetworkObserver: {fileID: 0} - k__BackingField: 0 - k__BackingField: 0 - _scenePathHash: 0 - k__BackingField: 0 - k__BackingField: 14762131302109388384 - _sceneNetworkObjects: [] k__BackingField: 0 k__BackingField: 0 k__BackingField: {fileID: 0} @@ -162,6 +160,13 @@ MonoBehaviour: _isGlobal: 0 _initializeOrder: 0 _defaultDespawnType: 0 + NetworkObserver: {fileID: 0} + k__BackingField: 0 + k__BackingField: 0 + _scenePathHash: 0 + k__BackingField: 0 + k__BackingField: 3532163501627608024 + _sceneNetworkObjects: [] --- !u!114 &9144896207351220584 MonoBehaviour: m_ObjectHideFlags: 0 @@ -223,8 +228,17 @@ MonoBehaviour: _rigidbody2d: {fileID: 0} _spectatorSmoothPosition: 1 _spectatorSmoothRotation: 1 - _spectatorInterpolation: 4 - _overflowMultiplier: 0.1 + _spectatorSmoothingType: 1 + _customSmoothingData: + InterpolationPercent: 1 + CollisionInterpolationPercent: 0.1 + InterpolationDecreaseStep: 1 + InterpolationIncreaseStep: 3 + _preconfiguredSmoothingDataPreview: + InterpolationPercent: 1 + CollisionInterpolationPercent: 0.1 + InterpolationDecreaseStep: 1 + InterpolationIncreaseStep: 3 _maintainedVelocity: 0 _resendType: 0 _resendInterval: 30 @@ -244,6 +258,7 @@ MonoBehaviour: _componentIndexCache: 2 _addedNetworkObject: {fileID: 9117857247562382210} _networkObjectCache: {fileID: 9117857247562382210} + _componentConfiguration: 0 _synchronizeParent: 0 _packing: Position: 1 diff --git a/Assets/FishNet/Example/All/Prediction/CharacterController/Prefabs/CharacterControllerPrediction.prefab.meta b/Assets/Packages/FishNet/Example/All/Prediction/CharacterController/Prefabs/CharacterControllerPrediction.prefab.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/CharacterController/Prefabs/CharacterControllerPrediction.prefab.meta rename to Assets/Packages/FishNet/Example/All/Prediction/CharacterController/Prefabs/CharacterControllerPrediction.prefab.meta diff --git a/Assets/FishNet/Example/All/Prediction/CharacterController/Scripts.meta b/Assets/Packages/FishNet/Example/All/Prediction/CharacterController/Scripts.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/CharacterController/Scripts.meta rename to Assets/Packages/FishNet/Example/All/Prediction/CharacterController/Scripts.meta diff --git a/Assets/FishNet/Example/All/Prediction/CharacterController/Scripts/CharacterControllerPrediction.cs b/Assets/Packages/FishNet/Example/All/Prediction/CharacterController/Scripts/CharacterControllerPrediction.cs similarity index 100% rename from Assets/FishNet/Example/All/Prediction/CharacterController/Scripts/CharacterControllerPrediction.cs rename to Assets/Packages/FishNet/Example/All/Prediction/CharacterController/Scripts/CharacterControllerPrediction.cs diff --git a/Assets/FishNet/Example/All/Prediction/CharacterController/Scripts/CharacterControllerPrediction.cs.meta b/Assets/Packages/FishNet/Example/All/Prediction/CharacterController/Scripts/CharacterControllerPrediction.cs.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/CharacterController/Scripts/CharacterControllerPrediction.cs.meta rename to Assets/Packages/FishNet/Example/All/Prediction/CharacterController/Scripts/CharacterControllerPrediction.cs.meta diff --git a/Assets/FishNet/Example/All/Prediction/Materials.meta b/Assets/Packages/FishNet/Example/All/Prediction/Materials.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Materials.meta rename to Assets/Packages/FishNet/Example/All/Prediction/Materials.meta diff --git a/Assets/FishNet/Example/All/Prediction/Materials/BlueMat.mat b/Assets/Packages/FishNet/Example/All/Prediction/Materials/BlueMat.mat similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Materials/BlueMat.mat rename to Assets/Packages/FishNet/Example/All/Prediction/Materials/BlueMat.mat diff --git a/Assets/FishNet/Example/All/Prediction/Materials/BlueMat.mat.meta b/Assets/Packages/FishNet/Example/All/Prediction/Materials/BlueMat.mat.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Materials/BlueMat.mat.meta rename to Assets/Packages/FishNet/Example/All/Prediction/Materials/BlueMat.mat.meta diff --git a/Assets/FishNet/Example/All/Prediction/Materials/GroundMat.mat b/Assets/Packages/FishNet/Example/All/Prediction/Materials/GroundMat.mat similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Materials/GroundMat.mat rename to Assets/Packages/FishNet/Example/All/Prediction/Materials/GroundMat.mat diff --git a/Assets/FishNet/Example/All/Prediction/Materials/GroundMat.mat.meta b/Assets/Packages/FishNet/Example/All/Prediction/Materials/GroundMat.mat.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Materials/GroundMat.mat.meta rename to Assets/Packages/FishNet/Example/All/Prediction/Materials/GroundMat.mat.meta diff --git a/Assets/FishNet/Example/All/Prediction/Materials/PurpleMat.mat b/Assets/Packages/FishNet/Example/All/Prediction/Materials/PurpleMat.mat similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Materials/PurpleMat.mat rename to Assets/Packages/FishNet/Example/All/Prediction/Materials/PurpleMat.mat diff --git a/Assets/FishNet/Example/All/Prediction/Materials/PurpleMat.mat.meta b/Assets/Packages/FishNet/Example/All/Prediction/Materials/PurpleMat.mat.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Materials/PurpleMat.mat.meta rename to Assets/Packages/FishNet/Example/All/Prediction/Materials/PurpleMat.mat.meta diff --git a/Assets/FishNet/Example/All/Prediction/Materials/YellowishMat.mat b/Assets/Packages/FishNet/Example/All/Prediction/Materials/YellowishMat.mat similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Materials/YellowishMat.mat rename to Assets/Packages/FishNet/Example/All/Prediction/Materials/YellowishMat.mat diff --git a/Assets/FishNet/Example/All/Prediction/Materials/YellowishMat.mat.meta b/Assets/Packages/FishNet/Example/All/Prediction/Materials/YellowishMat.mat.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Materials/YellowishMat.mat.meta rename to Assets/Packages/FishNet/Example/All/Prediction/Materials/YellowishMat.mat.meta diff --git a/Assets/FishNet/Example/All/Prediction/Rigidbody.meta b/Assets/Packages/FishNet/Example/All/Prediction/Rigidbody.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Rigidbody.meta rename to Assets/Packages/FishNet/Example/All/Prediction/Rigidbody.meta diff --git a/Assets/FishNet/Example/All/Prediction/Rigidbody/New Physic Material.physicMaterial b/Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/New Physic Material.physicMaterial similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Rigidbody/New Physic Material.physicMaterial rename to Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/New Physic Material.physicMaterial diff --git a/Assets/FishNet/Example/All/Prediction/Rigidbody/New Physic Material.physicMaterial.meta b/Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/New Physic Material.physicMaterial.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Rigidbody/New Physic Material.physicMaterial.meta rename to Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/New Physic Material.physicMaterial.meta diff --git a/Assets/FishNet/Example/All/Prediction/Rigidbody/Prefabs.meta b/Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Prefabs.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Rigidbody/Prefabs.meta rename to Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Prefabs.meta diff --git a/Assets/FishNet/Example/All/Prediction/Rigidbody/Prefabs/PredictedBullet.prefab b/Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Prefabs/PredictedBullet.prefab similarity index 96% rename from Assets/FishNet/Example/All/Prediction/Rigidbody/Prefabs/PredictedBullet.prefab rename to Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Prefabs/PredictedBullet.prefab index 582bdcd..027977b 100644 --- a/Assets/FishNet/Example/All/Prediction/Rigidbody/Prefabs/PredictedBullet.prefab +++ b/Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Prefabs/PredictedBullet.prefab @@ -32,6 +32,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 15.312408, y: 6.390984, z: 25.2406} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 3624261835462115340} m_Father: {fileID: 0} @@ -104,14 +105,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 26b716c41e9b56b4baafaf13a523ba2e, type: 3} m_Name: m_EditorClassIdentifier: - NetworkObserver: {fileID: 0} - k__BackingField: 5 - k__BackingField: 0 - _scenePathHash: 2281302723 - k__BackingField: 0 - k__BackingField: 12629563467294206692 - _sceneNetworkObjects: - - {fileID: 3624261834906416601} k__BackingField: 0 k__BackingField: 0 k__BackingField: {fileID: 7850526870340082268} @@ -125,6 +118,14 @@ MonoBehaviour: _isGlobal: 0 _initializeOrder: 0 _defaultDespawnType: 0 + NetworkObserver: {fileID: 0} + k__BackingField: 5 + k__BackingField: 0 + _scenePathHash: 2281302723 + k__BackingField: 0 + k__BackingField: 8128165587349440796 + _sceneNetworkObjects: + - {fileID: 3624261834906416601} --- !u!54 &3624261834906416602 Rigidbody: m_ObjectHideFlags: 0 @@ -156,7 +157,8 @@ MonoBehaviour: _componentIndexCache: 1 _addedNetworkObject: {fileID: 3624261834906416601} _networkObjectCache: {fileID: 3624261834906416601} - _startingForce: {x: 0, y: 0, z: 0} + SyncVarScale: {x: 1, y: 1, z: 1} + Force: 0 --- !u!114 &7850526870340082268 MonoBehaviour: m_ObjectHideFlags: 0 @@ -203,6 +205,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3624261834906416580} m_RootOrder: 0 @@ -226,10 +229,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -254,3 +259,4 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} diff --git a/Assets/FishNet/Example/All/Prediction/Rigidbody/Prefabs/PredictedBullet.prefab.meta b/Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Prefabs/PredictedBullet.prefab.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Rigidbody/Prefabs/PredictedBullet.prefab.meta rename to Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Prefabs/PredictedBullet.prefab.meta diff --git a/Assets/FishNet/Example/All/Prediction/Rigidbody/Prefabs/PredictedSphereSorta.prefab b/Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Prefabs/PredictedSphereSorta.prefab similarity index 92% rename from Assets/FishNet/Example/All/Prediction/Rigidbody/Prefabs/PredictedSphereSorta.prefab rename to Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Prefabs/PredictedSphereSorta.prefab index 163cb9a..179256e 100644 --- a/Assets/FishNet/Example/All/Prediction/Rigidbody/Prefabs/PredictedSphereSorta.prefab +++ b/Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Prefabs/PredictedSphereSorta.prefab @@ -32,6 +32,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 15.312408, y: 6.390984, z: 25.2406} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 3624261835462115340} m_Father: {fileID: 0} @@ -77,8 +78,17 @@ MonoBehaviour: _rigidbody2d: {fileID: 0} _spectatorSmoothPosition: 1 _spectatorSmoothRotation: 1 - _spectatorInterpolation: 4 - _overflowMultiplier: 0.1 + _spectatorSmoothingType: 1 + _customSmoothingData: + InterpolationPercent: 1 + CollisionInterpolationPercent: 0.1 + InterpolationDecreaseStep: 1 + InterpolationIncreaseStep: 3 + _preconfiguredSmoothingDataPreview: + InterpolationPercent: 1 + CollisionInterpolationPercent: 0.1 + InterpolationDecreaseStep: 1 + InterpolationIncreaseStep: 3 _maintainedVelocity: 0 _resendType: 0 _resendInterval: 30 @@ -95,14 +105,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 26b716c41e9b56b4baafaf13a523ba2e, type: 3} m_Name: m_EditorClassIdentifier: - NetworkObserver: {fileID: 0} - k__BackingField: 34 - k__BackingField: 0 - _scenePathHash: 2281302723 - k__BackingField: 0 - k__BackingField: 12142845903367415924 - _sceneNetworkObjects: - - {fileID: 3624261834906416601} k__BackingField: 0 k__BackingField: 0 k__BackingField: {fileID: 7850526870340082268} @@ -116,6 +118,14 @@ MonoBehaviour: _isGlobal: 0 _initializeOrder: 0 _defaultDespawnType: 0 + NetworkObserver: {fileID: 0} + k__BackingField: 34 + k__BackingField: 0 + _scenePathHash: 2281302723 + k__BackingField: 0 + k__BackingField: 5525725561901961516 + _sceneNetworkObjects: + - {fileID: 3624261834906416601} --- !u!54 &3624261834906416602 Rigidbody: m_ObjectHideFlags: 0 @@ -147,6 +157,7 @@ MonoBehaviour: _componentIndexCache: 1 _addedNetworkObject: {fileID: 3624261834906416601} _networkObjectCache: {fileID: 3624261834906416601} + SyncVarScale: {x: 1, y: 1, z: 1} Force: 20 --- !u!114 &7850526870340082268 MonoBehaviour: @@ -165,6 +176,7 @@ MonoBehaviour: _networkObjectCache: {fileID: 3624261834906416601} _allowSpawning: 1 _allowDespawning: 1 + _allowSyncTypes: 1 --- !u!1 &3624261835462115341 GameObject: m_ObjectHideFlags: 0 @@ -193,6 +205,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3624261834906416580} m_RootOrder: 0 @@ -216,10 +229,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -244,3 +259,4 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} diff --git a/Assets/FishNet/Example/All/Prediction/Rigidbody/Prefabs/PredictedSphereSorta.prefab.meta b/Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Prefabs/PredictedSphereSorta.prefab.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Rigidbody/Prefabs/PredictedSphereSorta.prefab.meta rename to Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Prefabs/PredictedSphereSorta.prefab.meta diff --git a/Assets/FishNet/Example/All/Prediction/Rigidbody/Prefabs/RigidbodyPrediction.prefab b/Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Prefabs/RigidbodyPrediction.prefab similarity index 95% rename from Assets/FishNet/Example/All/Prediction/Rigidbody/Prefabs/RigidbodyPrediction.prefab rename to Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Prefabs/RigidbodyPrediction.prefab index 782c8e4..6f6802e 100644 --- a/Assets/FishNet/Example/All/Prediction/Rigidbody/Prefabs/RigidbodyPrediction.prefab +++ b/Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Prefabs/RigidbodyPrediction.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1.5, y: 0.25, z: 0.25} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 303449599178274091} m_RootOrder: 1 @@ -51,10 +52,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -79,6 +82,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &303449598114786579 GameObject: m_ObjectHideFlags: 0 @@ -110,6 +114,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -4.80351, y: 0.18147132, z: 5.430528} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 303449599178274091} m_Father: {fileID: 0} @@ -145,8 +150,7 @@ MonoBehaviour: _networkObjectCache: {fileID: 201277550} _jumpForce: 15 _moveRate: 15 - BulletPrefab: {fileID: 3624261834906416601, guid: 4e1673ccc2acac543871855a0e8bed71, - type: 3} + BulletPrefab: {fileID: 3624261834906416601, guid: 4e1673ccc2acac543871855a0e8bed71, type: 3} --- !u!114 &201277550 MonoBehaviour: m_ObjectHideFlags: 0 @@ -159,13 +163,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 26b716c41e9b56b4baafaf13a523ba2e, type: 3} m_Name: m_EditorClassIdentifier: - NetworkObserver: {fileID: 0} - k__BackingField: 2 - k__BackingField: 0 - _scenePathHash: 0 - k__BackingField: 0 - k__BackingField: 7596993593060998472 - _sceneNetworkObjects: [] k__BackingField: 0 k__BackingField: 0 k__BackingField: {fileID: 0} @@ -178,6 +175,13 @@ MonoBehaviour: _isGlobal: 0 _initializeOrder: 0 _defaultDespawnType: 0 + NetworkObserver: {fileID: 0} + k__BackingField: 2 + k__BackingField: 0 + _scenePathHash: 0 + k__BackingField: 0 + k__BackingField: 2650451017745002304 + _sceneNetworkObjects: [] --- !u!54 &201277549 Rigidbody: m_ObjectHideFlags: 0 @@ -264,6 +268,7 @@ Transform: m_LocalRotation: {x: 0.5, y: 0.5, z: 0.5, w: 0.5} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1.5, y: 0.25, z: 0.25} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 303449599178274091} m_RootOrder: 2 @@ -287,10 +292,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -315,6 +322,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &303449598691742042 GameObject: m_ObjectHideFlags: 0 @@ -343,6 +351,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1.5, y: 0.25, z: 0.25} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 303449599178274091} m_RootOrder: 0 @@ -366,10 +375,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -394,6 +405,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &303449599178274092 GameObject: m_ObjectHideFlags: 0 @@ -422,6 +434,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 303449598691742041} - {fileID: 303449597948771941} @@ -448,10 +461,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -476,3 +491,4 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} diff --git a/Assets/FishNet/Example/All/Prediction/Rigidbody/Prefabs/RigidbodyPrediction.prefab.meta b/Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Prefabs/RigidbodyPrediction.prefab.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Rigidbody/Prefabs/RigidbodyPrediction.prefab.meta rename to Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Prefabs/RigidbodyPrediction.prefab.meta diff --git a/Assets/FishNet/Example/All/Prediction/Rigidbody/RigidbodyPrediction.unity b/Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/RigidbodyPrediction.unity similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Rigidbody/RigidbodyPrediction.unity rename to Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/RigidbodyPrediction.unity diff --git a/Assets/FishNet/Example/All/Prediction/Rigidbody/RigidbodyPrediction.unity.meta b/Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/RigidbodyPrediction.unity.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Rigidbody/RigidbodyPrediction.unity.meta rename to Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/RigidbodyPrediction.unity.meta diff --git a/Assets/FishNet/Example/All/Prediction/Rigidbody/Scripts.meta b/Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Scripts.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Rigidbody/Scripts.meta rename to Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Scripts.meta diff --git a/Assets/FishNet/Example/All/Prediction/Rigidbody/Scripts/BulletTest.cs b/Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Scripts/BulletTest.cs similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Rigidbody/Scripts/BulletTest.cs rename to Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Scripts/BulletTest.cs diff --git a/Assets/FishNet/Example/All/Prediction/Rigidbody/Scripts/BulletTest.cs.meta b/Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Scripts/BulletTest.cs.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Rigidbody/Scripts/BulletTest.cs.meta rename to Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Scripts/BulletTest.cs.meta diff --git a/Assets/FishNet/Example/All/Prediction/Rigidbody/Scripts/PredictedBullet.cs b/Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Scripts/PredictedBullet.cs similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Rigidbody/Scripts/PredictedBullet.cs rename to Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Scripts/PredictedBullet.cs diff --git a/Assets/FishNet/Example/All/Prediction/Rigidbody/Scripts/PredictedBullet.cs.meta b/Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Scripts/PredictedBullet.cs.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Rigidbody/Scripts/PredictedBullet.cs.meta rename to Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Scripts/PredictedBullet.cs.meta diff --git a/Assets/FishNet/Example/All/Prediction/Rigidbody/Scripts/RigidbodyPrediction.cs b/Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Scripts/RigidbodyPrediction.cs similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Rigidbody/Scripts/RigidbodyPrediction.cs rename to Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Scripts/RigidbodyPrediction.cs diff --git a/Assets/FishNet/Example/All/Prediction/Rigidbody/Scripts/RigidbodyPrediction.cs.meta b/Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Scripts/RigidbodyPrediction.cs.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Rigidbody/Scripts/RigidbodyPrediction.cs.meta rename to Assets/Packages/FishNet/Example/All/Prediction/Rigidbody/Scripts/RigidbodyPrediction.cs.meta diff --git a/Assets/FishNet/Example/All/Prediction/Transform.meta b/Assets/Packages/FishNet/Example/All/Prediction/Transform.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Transform.meta rename to Assets/Packages/FishNet/Example/All/Prediction/Transform.meta diff --git a/Assets/FishNet/Example/All/Prediction/Transform/Prefabs.meta b/Assets/Packages/FishNet/Example/All/Prediction/Transform/Prefabs.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Transform/Prefabs.meta rename to Assets/Packages/FishNet/Example/All/Prediction/Transform/Prefabs.meta diff --git a/Assets/FishNet/Example/All/Prediction/Transform/Prefabs/TransformPrediction.prefab b/Assets/Packages/FishNet/Example/All/Prediction/Transform/Prefabs/TransformPrediction.prefab similarity index 92% rename from Assets/FishNet/Example/All/Prediction/Transform/Prefabs/TransformPrediction.prefab rename to Assets/Packages/FishNet/Example/All/Prediction/Transform/Prefabs/TransformPrediction.prefab index 26c013c..dce8689 100644 --- a/Assets/FishNet/Example/All/Prediction/Transform/Prefabs/TransformPrediction.prefab +++ b/Assets/Packages/FishNet/Example/All/Prediction/Transform/Prefabs/TransformPrediction.prefab @@ -31,6 +31,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 1, z: -10} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 7846666075604890595} m_Father: {fileID: 0} @@ -78,13 +79,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 26b716c41e9b56b4baafaf13a523ba2e, type: 3} m_Name: m_EditorClassIdentifier: - NetworkObserver: {fileID: 0} - k__BackingField: 0 - k__BackingField: 0 - _scenePathHash: 0 - k__BackingField: 0 - k__BackingField: 139770397801111289 - _sceneNetworkObjects: [] k__BackingField: 0 k__BackingField: 0 k__BackingField: {fileID: 0} @@ -95,6 +89,13 @@ MonoBehaviour: _isGlobal: 0 _initializeOrder: 0 _defaultDespawnType: 0 + NetworkObserver: {fileID: 0} + k__BackingField: 0 + k__BackingField: 0 + _scenePathHash: 0 + k__BackingField: 0 + k__BackingField: 5584176057264488129 + _sceneNetworkObjects: [] --- !u!114 &8399567158492483659 MonoBehaviour: m_ObjectHideFlags: 0 @@ -122,8 +123,17 @@ MonoBehaviour: _rigidbody2d: {fileID: 0} _spectatorSmoothPosition: 1 _spectatorSmoothRotation: 1 - _spectatorInterpolation: 4 - _overflowMultiplier: 0.1 + _spectatorSmoothingType: 1 + _customSmoothingData: + InterpolationPercent: 1 + CollisionInterpolationPercent: 0.1 + InterpolationDecreaseStep: 1 + InterpolationIncreaseStep: 3 + _preconfiguredSmoothingDataPreview: + InterpolationPercent: 1 + CollisionInterpolationPercent: 0.1 + InterpolationDecreaseStep: 1 + InterpolationIncreaseStep: 3 _maintainedVelocity: 0 _resendType: 0 _resendInterval: 30 @@ -143,6 +153,7 @@ MonoBehaviour: _componentIndexCache: 255 _addedNetworkObject: {fileID: 27039729695437543} _networkObjectCache: {fileID: 0} + _componentConfiguration: 0 _synchronizeParent: 0 _packing: Position: 1 @@ -197,6 +208,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 27039729695437538} m_RootOrder: 0 @@ -220,10 +232,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -248,3 +262,4 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} diff --git a/Assets/FishNet/Example/All/Prediction/Transform/Prefabs/TransformPrediction.prefab.meta b/Assets/Packages/FishNet/Example/All/Prediction/Transform/Prefabs/TransformPrediction.prefab.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Transform/Prefabs/TransformPrediction.prefab.meta rename to Assets/Packages/FishNet/Example/All/Prediction/Transform/Prefabs/TransformPrediction.prefab.meta diff --git a/Assets/FishNet/Example/All/Prediction/Transform/Scripts.meta b/Assets/Packages/FishNet/Example/All/Prediction/Transform/Scripts.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Transform/Scripts.meta rename to Assets/Packages/FishNet/Example/All/Prediction/Transform/Scripts.meta diff --git a/Assets/FishNet/Example/All/Prediction/Transform/Scripts/TransformPrediction.cs b/Assets/Packages/FishNet/Example/All/Prediction/Transform/Scripts/TransformPrediction.cs similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Transform/Scripts/TransformPrediction.cs rename to Assets/Packages/FishNet/Example/All/Prediction/Transform/Scripts/TransformPrediction.cs diff --git a/Assets/FishNet/Example/All/Prediction/Transform/Scripts/TransformPrediction.cs.meta b/Assets/Packages/FishNet/Example/All/Prediction/Transform/Scripts/TransformPrediction.cs.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Transform/Scripts/TransformPrediction.cs.meta rename to Assets/Packages/FishNet/Example/All/Prediction/Transform/Scripts/TransformPrediction.cs.meta diff --git a/Assets/FishNet/Example/All/Prediction/Transform/TransformPrediction.unity b/Assets/Packages/FishNet/Example/All/Prediction/Transform/TransformPrediction.unity similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Transform/TransformPrediction.unity rename to Assets/Packages/FishNet/Example/All/Prediction/Transform/TransformPrediction.unity diff --git a/Assets/FishNet/Example/All/Prediction/Transform/TransformPrediction.unity.meta b/Assets/Packages/FishNet/Example/All/Prediction/Transform/TransformPrediction.unity.meta similarity index 100% rename from Assets/FishNet/Example/All/Prediction/Transform/TransformPrediction.unity.meta rename to Assets/Packages/FishNet/Example/All/Prediction/Transform/TransformPrediction.unity.meta diff --git a/Assets/FishNet/Example/All/SceneManager.meta b/Assets/Packages/FishNet/Example/All/SceneManager.meta similarity index 100% rename from Assets/FishNet/Example/All/SceneManager.meta rename to Assets/Packages/FishNet/Example/All/SceneManager.meta diff --git a/Assets/FishNet/Example/All/SceneManager/Materials.meta b/Assets/Packages/FishNet/Example/All/SceneManager/Materials.meta similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Materials.meta rename to Assets/Packages/FishNet/Example/All/SceneManager/Materials.meta diff --git a/Assets/FishNet/Example/All/SceneManager/Materials/Black.mat b/Assets/Packages/FishNet/Example/All/SceneManager/Materials/Black.mat similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Materials/Black.mat rename to Assets/Packages/FishNet/Example/All/SceneManager/Materials/Black.mat diff --git a/Assets/FishNet/Example/All/SceneManager/Materials/Black.mat.meta b/Assets/Packages/FishNet/Example/All/SceneManager/Materials/Black.mat.meta similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Materials/Black.mat.meta rename to Assets/Packages/FishNet/Example/All/SceneManager/Materials/Black.mat.meta diff --git a/Assets/FishNet/Example/All/SceneManager/Materials/Blue.mat b/Assets/Packages/FishNet/Example/All/SceneManager/Materials/Blue.mat similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Materials/Blue.mat rename to Assets/Packages/FishNet/Example/All/SceneManager/Materials/Blue.mat diff --git a/Assets/FishNet/Example/All/SceneManager/Materials/Blue.mat.meta b/Assets/Packages/FishNet/Example/All/SceneManager/Materials/Blue.mat.meta similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Materials/Blue.mat.meta rename to Assets/Packages/FishNet/Example/All/SceneManager/Materials/Blue.mat.meta diff --git a/Assets/FishNet/Example/All/SceneManager/Materials/Green.mat b/Assets/Packages/FishNet/Example/All/SceneManager/Materials/Green.mat similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Materials/Green.mat rename to Assets/Packages/FishNet/Example/All/SceneManager/Materials/Green.mat diff --git a/Assets/FishNet/Example/All/SceneManager/Materials/Green.mat.meta b/Assets/Packages/FishNet/Example/All/SceneManager/Materials/Green.mat.meta similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Materials/Green.mat.meta rename to Assets/Packages/FishNet/Example/All/SceneManager/Materials/Green.mat.meta diff --git a/Assets/FishNet/Example/All/SceneManager/Materials/Red.mat b/Assets/Packages/FishNet/Example/All/SceneManager/Materials/Red.mat similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Materials/Red.mat rename to Assets/Packages/FishNet/Example/All/SceneManager/Materials/Red.mat diff --git a/Assets/FishNet/Example/All/SceneManager/Materials/Red.mat.meta b/Assets/Packages/FishNet/Example/All/SceneManager/Materials/Red.mat.meta similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Materials/Red.mat.meta rename to Assets/Packages/FishNet/Example/All/SceneManager/Materials/Red.mat.meta diff --git a/Assets/FishNet/Example/All/SceneManager/Prefabs.meta b/Assets/Packages/FishNet/Example/All/SceneManager/Prefabs.meta similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Prefabs.meta rename to Assets/Packages/FishNet/Example/All/SceneManager/Prefabs.meta diff --git a/Assets/FishNet/Example/All/SceneManager/Prefabs/Player.prefab b/Assets/Packages/FishNet/Example/All/SceneManager/Prefabs/Player.prefab similarity index 97% rename from Assets/FishNet/Example/All/SceneManager/Prefabs/Player.prefab rename to Assets/Packages/FishNet/Example/All/SceneManager/Prefabs/Player.prefab index bab21db..d87d349 100644 --- a/Assets/FishNet/Example/All/SceneManager/Prefabs/Player.prefab +++ b/Assets/Packages/FishNet/Example/All/SceneManager/Prefabs/Player.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0.893, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 5090726670223187106} m_RootOrder: 1 @@ -51,10 +52,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -79,6 +82,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &5090726669533971462 GameObject: m_ObjectHideFlags: 0 @@ -107,6 +111,7 @@ Transform: m_LocalRotation: {x: 0.04100376, y: 0, z: 0, w: 0.99915904} m_LocalPosition: {x: 0, y: 1.56, z: -4.5} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 5090726670223187106} m_RootOrder: 0 @@ -194,6 +199,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 5, y: 0, z: -10} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 5090726669533971481} - {fileID: 2767813079423793104} @@ -260,13 +266,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 26b716c41e9b56b4baafaf13a523ba2e, type: 3} m_Name: m_EditorClassIdentifier: - NetworkObserver: {fileID: 0} - k__BackingField: 6 - k__BackingField: 0 - _scenePathHash: 0 - k__BackingField: 0 - k__BackingField: 15644345540858261432 - _sceneNetworkObjects: [] k__BackingField: 0 k__BackingField: 0 k__BackingField: {fileID: 0} @@ -279,6 +278,13 @@ MonoBehaviour: _isGlobal: 0 _initializeOrder: 0 _defaultDespawnType: 0 + NetworkObserver: {fileID: 0} + k__BackingField: 6 + k__BackingField: 0 + _scenePathHash: 0 + k__BackingField: 0 + k__BackingField: 14989544162459560880 + _sceneNetworkObjects: [] --- !u!114 &6420552185407096997 MonoBehaviour: m_ObjectHideFlags: 0 @@ -309,6 +315,7 @@ MonoBehaviour: _componentIndexCache: 1 _addedNetworkObject: {fileID: 611616139817875448} _networkObjectCache: {fileID: 611616139817875448} + _componentConfiguration: 0 _synchronizeParent: 0 _packing: Position: 1 diff --git a/Assets/FishNet/Example/All/SceneManager/Prefabs/Player.prefab.meta b/Assets/Packages/FishNet/Example/All/SceneManager/Prefabs/Player.prefab.meta similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Prefabs/Player.prefab.meta rename to Assets/Packages/FishNet/Example/All/SceneManager/Prefabs/Player.prefab.meta diff --git a/Assets/FishNet/Example/All/SceneManager/SceneManager Event Diagram.png b/Assets/Packages/FishNet/Example/All/SceneManager/SceneManager Event Diagram.png similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/SceneManager Event Diagram.png rename to Assets/Packages/FishNet/Example/All/SceneManager/SceneManager Event Diagram.png diff --git a/Assets/FishNet/Example/All/SceneManager/SceneManager Event Diagram.png.meta b/Assets/Packages/FishNet/Example/All/SceneManager/SceneManager Event Diagram.png.meta similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/SceneManager Event Diagram.png.meta rename to Assets/Packages/FishNet/Example/All/SceneManager/SceneManager Event Diagram.png.meta diff --git a/Assets/FishNet/Example/All/SceneManager/Scenes.meta b/Assets/Packages/FishNet/Example/All/SceneManager/Scenes.meta similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Scenes.meta rename to Assets/Packages/FishNet/Example/All/SceneManager/Scenes.meta diff --git a/Assets/FishNet/Example/All/SceneManager/Scenes/Additive.meta b/Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Additive.meta similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Scenes/Additive.meta rename to Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Additive.meta diff --git a/Assets/FishNet/Example/All/SceneManager/Scenes/Additive/AdditiveConnection.unity b/Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Additive/AdditiveConnection.unity similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Scenes/Additive/AdditiveConnection.unity rename to Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Additive/AdditiveConnection.unity diff --git a/Assets/FishNet/Example/All/SceneManager/Scenes/Additive/AdditiveConnection.unity.meta b/Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Additive/AdditiveConnection.unity.meta similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Scenes/Additive/AdditiveConnection.unity.meta rename to Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Additive/AdditiveConnection.unity.meta diff --git a/Assets/FishNet/Example/All/SceneManager/Scenes/Additive/AdditiveGlobal.unity b/Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Additive/AdditiveGlobal.unity similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Scenes/Additive/AdditiveGlobal.unity rename to Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Additive/AdditiveGlobal.unity diff --git a/Assets/FishNet/Example/All/SceneManager/Scenes/Additive/AdditiveGlobal.unity.meta b/Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Additive/AdditiveGlobal.unity.meta similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Scenes/Additive/AdditiveGlobal.unity.meta rename to Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Additive/AdditiveGlobal.unity.meta diff --git a/Assets/FishNet/Example/All/SceneManager/Scenes/Additive/AdditiveMain.unity b/Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Additive/AdditiveMain.unity similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Scenes/Additive/AdditiveMain.unity rename to Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Additive/AdditiveMain.unity diff --git a/Assets/FishNet/Example/All/SceneManager/Scenes/Additive/AdditiveMain.unity.meta b/Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Additive/AdditiveMain.unity.meta similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Scenes/Additive/AdditiveMain.unity.meta rename to Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Additive/AdditiveMain.unity.meta diff --git a/Assets/FishNet/Example/All/SceneManager/Scenes/Replace.meta b/Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Replace.meta similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Scenes/Replace.meta rename to Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Replace.meta diff --git a/Assets/FishNet/Example/All/SceneManager/Scenes/Replace/ReplaceConnection.unity b/Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Replace/ReplaceConnection.unity similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Scenes/Replace/ReplaceConnection.unity rename to Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Replace/ReplaceConnection.unity diff --git a/Assets/FishNet/Example/All/SceneManager/Scenes/Replace/ReplaceConnection.unity.meta b/Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Replace/ReplaceConnection.unity.meta similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Scenes/Replace/ReplaceConnection.unity.meta rename to Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Replace/ReplaceConnection.unity.meta diff --git a/Assets/FishNet/Example/All/SceneManager/Scenes/Replace/ReplaceGlobal.unity b/Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Replace/ReplaceGlobal.unity similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Scenes/Replace/ReplaceGlobal.unity rename to Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Replace/ReplaceGlobal.unity diff --git a/Assets/FishNet/Example/All/SceneManager/Scenes/Replace/ReplaceGlobal.unity.meta b/Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Replace/ReplaceGlobal.unity.meta similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Scenes/Replace/ReplaceGlobal.unity.meta rename to Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Replace/ReplaceGlobal.unity.meta diff --git a/Assets/FishNet/Example/All/SceneManager/Scenes/Replace/ReplaceMain.unity b/Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Replace/ReplaceMain.unity similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Scenes/Replace/ReplaceMain.unity rename to Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Replace/ReplaceMain.unity diff --git a/Assets/FishNet/Example/All/SceneManager/Scenes/Replace/ReplaceMain.unity.meta b/Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Replace/ReplaceMain.unity.meta similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Scenes/Replace/ReplaceMain.unity.meta rename to Assets/Packages/FishNet/Example/All/SceneManager/Scenes/Replace/ReplaceMain.unity.meta diff --git a/Assets/FishNet/Example/All/SceneManager/Scripts.meta b/Assets/Packages/FishNet/Example/All/SceneManager/Scripts.meta similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Scripts.meta rename to Assets/Packages/FishNet/Example/All/SceneManager/Scripts.meta diff --git a/Assets/FishNet/Example/All/SceneManager/Scripts/PlayerController.cs b/Assets/Packages/FishNet/Example/All/SceneManager/Scripts/PlayerController.cs similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Scripts/PlayerController.cs rename to Assets/Packages/FishNet/Example/All/SceneManager/Scripts/PlayerController.cs diff --git a/Assets/FishNet/Example/All/SceneManager/Scripts/PlayerController.cs.meta b/Assets/Packages/FishNet/Example/All/SceneManager/Scripts/PlayerController.cs.meta similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Scripts/PlayerController.cs.meta rename to Assets/Packages/FishNet/Example/All/SceneManager/Scripts/PlayerController.cs.meta diff --git a/Assets/FishNet/Example/All/SceneManager/Scripts/SceneLoaderExample.cs b/Assets/Packages/FishNet/Example/All/SceneManager/Scripts/SceneLoaderExample.cs similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Scripts/SceneLoaderExample.cs rename to Assets/Packages/FishNet/Example/All/SceneManager/Scripts/SceneLoaderExample.cs diff --git a/Assets/FishNet/Example/All/SceneManager/Scripts/SceneLoaderExample.cs.meta b/Assets/Packages/FishNet/Example/All/SceneManager/Scripts/SceneLoaderExample.cs.meta similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Scripts/SceneLoaderExample.cs.meta rename to Assets/Packages/FishNet/Example/All/SceneManager/Scripts/SceneLoaderExample.cs.meta diff --git a/Assets/FishNet/Example/All/SceneManager/Scripts/SceneUnloaderExample.cs b/Assets/Packages/FishNet/Example/All/SceneManager/Scripts/SceneUnloaderExample.cs similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Scripts/SceneUnloaderExample.cs rename to Assets/Packages/FishNet/Example/All/SceneManager/Scripts/SceneUnloaderExample.cs diff --git a/Assets/FishNet/Example/All/SceneManager/Scripts/SceneUnloaderExample.cs.meta b/Assets/Packages/FishNet/Example/All/SceneManager/Scripts/SceneUnloaderExample.cs.meta similarity index 100% rename from Assets/FishNet/Example/All/SceneManager/Scripts/SceneUnloaderExample.cs.meta rename to Assets/Packages/FishNet/Example/All/SceneManager/Scripts/SceneUnloaderExample.cs.meta diff --git a/Assets/FishNet/Example/FishNet.Example.asmdef b/Assets/Packages/FishNet/Example/FishNet.Example.asmdef similarity index 100% rename from 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b/Assets/Packages/FishNet/Example/Prefabs/NetworkHudCanvas.prefab.meta similarity index 100% rename from Assets/FishNet/Example/Prefabs/NetworkHudCanvas.prefab.meta rename to Assets/Packages/FishNet/Example/Prefabs/NetworkHudCanvas.prefab.meta diff --git a/Assets/FishNet/Example/Prefabs/NetworkManager.prefab b/Assets/Packages/FishNet/Example/Prefabs/NetworkManager.prefab similarity index 100% rename from Assets/FishNet/Example/Prefabs/NetworkManager.prefab rename to Assets/Packages/FishNet/Example/Prefabs/NetworkManager.prefab diff --git a/Assets/FishNet/Example/Prefabs/NetworkManager.prefab.meta b/Assets/Packages/FishNet/Example/Prefabs/NetworkManager.prefab.meta similarity index 100% rename from Assets/FishNet/Example/Prefabs/NetworkManager.prefab.meta rename to Assets/Packages/FishNet/Example/Prefabs/NetworkManager.prefab.meta diff --git a/Assets/FishNet/Example/Scripts.meta b/Assets/Packages/FishNet/Example/Scripts.meta similarity index 100% rename from Assets/FishNet/Example/Scripts.meta rename to Assets/Packages/FishNet/Example/Scripts.meta diff --git a/Assets/FishNet/Example/Scripts/NetworkHudCanvases.cs b/Assets/Packages/FishNet/Example/Scripts/NetworkHudCanvases.cs similarity index 100% rename from Assets/FishNet/Example/Scripts/NetworkHudCanvases.cs rename to Assets/Packages/FishNet/Example/Scripts/NetworkHudCanvases.cs diff --git a/Assets/FishNet/Example/Scripts/NetworkHudCanvases.cs.meta b/Assets/Packages/FishNet/Example/Scripts/NetworkHudCanvases.cs.meta similarity index 100% rename from Assets/FishNet/Example/Scripts/NetworkHudCanvases.cs.meta rename to Assets/Packages/FishNet/Example/Scripts/NetworkHudCanvases.cs.meta diff --git a/Assets/FishNet/LICENSE.txt b/Assets/Packages/FishNet/LICENSE.txt similarity index 100% rename from Assets/FishNet/LICENSE.txt rename to Assets/Packages/FishNet/LICENSE.txt diff --git a/Assets/FishNet/LICENSE.txt.meta b/Assets/Packages/FishNet/LICENSE.txt.meta similarity index 100% rename from Assets/FishNet/LICENSE.txt.meta rename to Assets/Packages/FishNet/LICENSE.txt.meta diff --git a/Assets/FishNet/Plugins.meta b/Assets/Packages/FishNet/Plugins.meta similarity index 100% rename from Assets/FishNet/Plugins.meta rename to Assets/Packages/FishNet/Plugins.meta diff --git a/Assets/FishNet/Plugins/CodeAnalysis.meta b/Assets/Packages/FishNet/Plugins/CodeAnalysis.meta similarity index 100% rename from Assets/FishNet/Plugins/CodeAnalysis.meta rename to Assets/Packages/FishNet/Plugins/CodeAnalysis.meta diff --git a/Assets/FishNet/Plugins/CodeAnalysis/FishNet.CodeAnalysis.Analyzers.dll b/Assets/Packages/FishNet/Plugins/CodeAnalysis/FishNet.CodeAnalysis.Analyzers.dll similarity index 100% rename from Assets/FishNet/Plugins/CodeAnalysis/FishNet.CodeAnalysis.Analyzers.dll rename to Assets/Packages/FishNet/Plugins/CodeAnalysis/FishNet.CodeAnalysis.Analyzers.dll diff --git a/Assets/FishNet/Plugins/CodeAnalysis/FishNet.CodeAnalysis.Analyzers.dll.meta b/Assets/Packages/FishNet/Plugins/CodeAnalysis/FishNet.CodeAnalysis.Analyzers.dll.meta similarity index 100% rename from Assets/FishNet/Plugins/CodeAnalysis/FishNet.CodeAnalysis.Analyzers.dll.meta rename to Assets/Packages/FishNet/Plugins/CodeAnalysis/FishNet.CodeAnalysis.Analyzers.dll.meta diff --git a/Assets/FishNet/Plugins/CodeAnalysis/FishNet.CodeAnalysis.dll b/Assets/Packages/FishNet/Plugins/CodeAnalysis/FishNet.CodeAnalysis.dll similarity index 100% rename from Assets/FishNet/Plugins/CodeAnalysis/FishNet.CodeAnalysis.dll rename to Assets/Packages/FishNet/Plugins/CodeAnalysis/FishNet.CodeAnalysis.dll diff --git a/Assets/FishNet/Plugins/CodeAnalysis/FishNet.CodeAnalysis.dll.meta b/Assets/Packages/FishNet/Plugins/CodeAnalysis/FishNet.CodeAnalysis.dll.meta similarity index 100% rename from Assets/FishNet/Plugins/CodeAnalysis/FishNet.CodeAnalysis.dll.meta rename to Assets/Packages/FishNet/Plugins/CodeAnalysis/FishNet.CodeAnalysis.dll.meta diff --git a/Assets/FishNet/Plugins/CodeAnalysis/LICENSE.txt b/Assets/Packages/FishNet/Plugins/CodeAnalysis/LICENSE.txt similarity index 100% rename from Assets/FishNet/Plugins/CodeAnalysis/LICENSE.txt rename to Assets/Packages/FishNet/Plugins/CodeAnalysis/LICENSE.txt diff --git a/Assets/FishNet/Plugins/CodeAnalysis/LICENSE.txt.meta b/Assets/Packages/FishNet/Plugins/CodeAnalysis/LICENSE.txt.meta similarity index 100% rename from Assets/FishNet/Plugins/CodeAnalysis/LICENSE.txt.meta rename to Assets/Packages/FishNet/Plugins/CodeAnalysis/LICENSE.txt.meta diff --git a/Assets/FishNet/Plugins/CodeAnalysis/README.txt b/Assets/Packages/FishNet/Plugins/CodeAnalysis/README.txt similarity index 100% rename from Assets/FishNet/Plugins/CodeAnalysis/README.txt rename to Assets/Packages/FishNet/Plugins/CodeAnalysis/README.txt diff --git a/Assets/FishNet/Plugins/CodeAnalysis/README.txt.meta b/Assets/Packages/FishNet/Plugins/CodeAnalysis/README.txt.meta similarity index 100% rename from Assets/FishNet/Plugins/CodeAnalysis/README.txt.meta rename to Assets/Packages/FishNet/Plugins/CodeAnalysis/README.txt.meta diff --git a/Assets/Packages/Facepunch.meta b/Assets/Packages/FishNet/Plugins/FishySteamworks.meta similarity index 77% rename from Assets/Packages/Facepunch.meta rename to Assets/Packages/FishNet/Plugins/FishySteamworks.meta index 740c17e..6a056eb 100644 --- a/Assets/Packages/Facepunch.meta +++ b/Assets/Packages/FishNet/Plugins/FishySteamworks.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 4c5607fd7c7f1864698e3d6f4d2f3a10 +guid: 0a1aa3332a3dba24cbfab110df5ec883 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Packages/FishNet/Plugins/FishySteamworks/CHANGELOG.txt b/Assets/Packages/FishNet/Plugins/FishySteamworks/CHANGELOG.txt new file mode 100644 index 0000000..a2efb0d --- /dev/null +++ b/Assets/Packages/FishNet/Plugins/FishySteamworks/CHANGELOG.txt @@ -0,0 +1,59 @@ +2.1.2 + - Added deinitializer to FishySteamworks. + +2.1.1 + - Updated SetServerBindAddress signature to Fish-Networking 2.0.0. + +2.1.0 + - Increased version to match other projects with Fish-Networking 2.0.0 support. + - Fixed ClientId 32767 not found error when being used with Multipass. + +1.7.0 + - Fish-Networking 2.0.0 Support + +1.6.0 + - GetConnectionAddress now works for clientHost as well. + - Changed from ConcurrentQueue to Queue. + - Shutting down the socket properly recycles pending packets now. + +1.5.0 + - Fish-Networking 1.3.1 Multipass transport support. + +1.4.4 + - Removed obsolete method. + +1.4.3 + - Added a few sanity checks. + +1.4.2 + - Fish-Networking 0.1.5.Nightly.10 Support + +1.4.1 + - Fixed server incorrectly rejecting connections due to maximum clients met. + - Fixed client giving false connection started response. + - Added support for Steamworks.Net 20.0.0. + +1.4.0 + - Added client-host support. + - Organized folder structure. + - Removed ChannelData, it's not needed. + +1.3.2 + - Fixed HUD displaying incorrect states when connecting server. + +1.3.1 + - Fixed an allocation. + +1.3.0 + - Moved to it's own git. https://github.com/FirstGearGames/FishySteamworks/ + +1.2.0 + - Support for Steamworks 15.0.1 changes. + +1.1.0 + - Made changes to function with Heathen Engineering - Steamworks v2: Foundation, Steamworks v2: Complete + https://assetstore.unity.com/packages/tools/integration/steamworks-v2-foundation-186949 + https://assetstore.unity.com/packages/tools/integration/steamworks-v2-complete-190316 + +1.0.0 + - Initial release. \ No newline at end of file diff --git a/Assets/Samples/Steamworks Foundation/3.0.16/Example Scenes/Examples/3 Stats and Achievements/Simple Achievements.unity.meta b/Assets/Packages/FishNet/Plugins/FishySteamworks/CHANGELOG.txt.meta similarity index 62% rename from Assets/Samples/Steamworks Foundation/3.0.16/Example Scenes/Examples/3 Stats and Achievements/Simple Achievements.unity.meta rename to Assets/Packages/FishNet/Plugins/FishySteamworks/CHANGELOG.txt.meta index c93cd39..a865d05 100644 --- a/Assets/Samples/Steamworks Foundation/3.0.16/Example Scenes/Examples/3 Stats and Achievements/Simple Achievements.unity.meta +++ b/Assets/Packages/FishNet/Plugins/FishySteamworks/CHANGELOG.txt.meta @@ -1,6 +1,6 @@ fileFormatVersion: 2 -guid: 907d68f5e20897c48b082e585980c1a6 -DefaultImporter: +guid: 34f427edf65a7b845917c09d7dd5a4d9 +TextScriptImporter: externalObjects: {} userData: assetBundleName: diff --git a/Assets/Packages/Facepunch/redistributable_bin.meta b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core.meta similarity index 77% rename from Assets/Packages/Facepunch/redistributable_bin.meta rename to Assets/Packages/FishNet/Plugins/FishySteamworks/Core.meta index c544672..99a7ac5 100644 --- a/Assets/Packages/Facepunch/redistributable_bin.meta +++ b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 9eb418beccc204946862a1a8f099ec39 +guid: 5d2f070096038814b95de884c97d7432 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/BidirectionalDictionary.cs b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/BidirectionalDictionary.cs new file mode 100644 index 0000000..0cc2186 --- /dev/null +++ b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/BidirectionalDictionary.cs @@ -0,0 +1,92 @@ +using System.Collections; +using System.Collections.Generic; + +namespace FishySteamworks +{ + public class BidirectionalDictionary : IEnumerable + { + private Dictionary t1ToT2Dict = new Dictionary(); + private Dictionary t2ToT1Dict = new Dictionary(); + + public IEnumerable FirstTypes => t1ToT2Dict.Keys; + public IEnumerable SecondTypes => t2ToT1Dict.Keys; + + public IEnumerator GetEnumerator() => t1ToT2Dict.GetEnumerator(); + + public int Count => t1ToT2Dict.Count; + + public Dictionary First => t1ToT2Dict; + public Dictionary Second => t2ToT1Dict; + + public void Add(T1 key, T2 value) + { + if (t1ToT2Dict.ContainsKey(key)) + { + Remove(key); + } + + t1ToT2Dict[key] = value; + t2ToT1Dict[value] = key; + } + + public void Add(T2 key, T1 value) + { + if (t2ToT1Dict.ContainsKey(key)) + { + Remove(key); + } + + t2ToT1Dict[key] = value; + t1ToT2Dict[value] = key; + } + + public T2 Get(T1 key) => t1ToT2Dict[key]; + + public T1 Get(T2 key) => t2ToT1Dict[key]; + + public bool TryGetValue(T1 key, out T2 value) => t1ToT2Dict.TryGetValue(key, out value); + + public bool TryGetValue(T2 key, out T1 value) => t2ToT1Dict.TryGetValue(key, out value); + + public bool Contains(T1 key) => t1ToT2Dict.ContainsKey(key); + + public bool Contains(T2 key) => t2ToT1Dict.ContainsKey(key); + + public void Remove(T1 key) + { + if (Contains(key)) + { + T2 val = t1ToT2Dict[key]; + t1ToT2Dict.Remove(key); + t2ToT1Dict.Remove(val); + } + } + public void Remove(T2 key) + { + if (Contains(key)) + { + T1 val = t2ToT1Dict[key]; + t1ToT2Dict.Remove(val); + t2ToT1Dict.Remove(key); + } + } + + public T1 this[T2 key] + { + get => t2ToT1Dict[key]; + set + { + Add(key, value); + } + } + + public T2 this[T1 key] + { + get => t1ToT2Dict[key]; + set + { + Add(key, value); + } + } + } +} \ No newline at end of file diff --git a/Assets/Samples/Steamworks Foundation/3.0.16/Example Scenes/Examples/Common Scripts/MarketingButtons.cs.meta b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/BidirectionalDictionary.cs.meta similarity index 83% rename from Assets/Samples/Steamworks Foundation/3.0.16/Example Scenes/Examples/Common Scripts/MarketingButtons.cs.meta rename to Assets/Packages/FishNet/Plugins/FishySteamworks/Core/BidirectionalDictionary.cs.meta index 63f6c1d..0067e1e 100644 --- a/Assets/Samples/Steamworks Foundation/3.0.16/Example Scenes/Examples/Common Scripts/MarketingButtons.cs.meta +++ b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/BidirectionalDictionary.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 5bdd5a47267624c4aa9704e196c77653 +guid: 03b938ae217476545845d400f70e90ce MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/ClientHostSocket.cs b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/ClientHostSocket.cs new file mode 100644 index 0000000..a0f53ca --- /dev/null +++ b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/ClientHostSocket.cs @@ -0,0 +1,130 @@ +#if !FISHYSTEAMWORKS +using FishNet.Transporting; +using FishNet.Utility.Performance; +using FishySteamworks.Server; +using System; +using System.Collections.Generic; + +namespace FishySteamworks.Client +{ + /// + /// Creates a fake client connection to interact with the ServerSocket when acting as host. + /// + public class ClientHostSocket : CommonSocket + { + #region Private. + /// + /// Socket for the server. + /// + private ServerSocket _server; + /// + /// Incomimg data. + /// + private Queue _incoming = new Queue(); + #endregion + + /// + /// Checks to set localCLient started. + /// + internal void CheckSetStarted() + { + //Check to set as started. + if (_server != null && base.GetLocalConnectionState() == LocalConnectionState.Starting) + { + if (_server.GetLocalConnectionState() == LocalConnectionState.Started) + SetLocalConnectionState(LocalConnectionState.Started, false); + } + } + + + /// + /// Starts the client connection. + /// + /// + /// + /// + /// + internal bool StartConnection(ServerSocket serverSocket) + { + _server = serverSocket; + _server.SetClientHostSocket(this); + if (_server.GetLocalConnectionState() != LocalConnectionState.Started) + return false; + + SetLocalConnectionState(LocalConnectionState.Starting, false); + return true; + } + + /// + /// Sets a new connection state. + /// + protected override void SetLocalConnectionState(LocalConnectionState connectionState, bool server) + { + base.SetLocalConnectionState(connectionState, server); + if (connectionState == LocalConnectionState.Started) + _server.OnClientHostState(true); + else + _server.OnClientHostState(false); + } + + /// + /// Stops the local socket. + /// + internal bool StopConnection() + { + if (base.GetLocalConnectionState() == LocalConnectionState.Stopped || base.GetLocalConnectionState() == LocalConnectionState.Stopping) + return false; + + base.ClearQueue(_incoming); + //Immediately set stopped since no real connection exists. + SetLocalConnectionState(LocalConnectionState.Stopping, false); + SetLocalConnectionState(LocalConnectionState.Stopped, false); + _server.SetClientHostSocket(null); + + return true; + } + + /// + /// Iterations data received. + /// + internal void IterateIncoming() + { + if (base.GetLocalConnectionState() != LocalConnectionState.Started) + return; + + while (_incoming.Count > 0) + { + LocalPacket packet = _incoming.Dequeue(); + ArraySegment segment = new ArraySegment(packet.Data, 0, packet.Length); + base.Transport.HandleClientReceivedDataArgs(new ClientReceivedDataArgs(segment, (Channel)packet.Channel, Transport.Index)); + ByteArrayPool.Store(packet.Data); + } + } + + /// + /// Called when the server sends the local client data. + /// + internal void ReceivedFromLocalServer(LocalPacket packet) + { + _incoming.Enqueue(packet); + } + + /// + /// Queues data to be sent to server. + /// + internal void SendToServer(byte channelId, ArraySegment segment) + { + if (base.GetLocalConnectionState() != LocalConnectionState.Started) + return; + if (_server.GetLocalConnectionState() != LocalConnectionState.Started) + return; + + LocalPacket packet = new LocalPacket(segment, channelId); + _server.ReceivedFromClientHost(packet); + } + + + + } +} +#endif // !DISABLESTEAMWORKS \ No newline at end of file diff --git a/Assets/Samples/Steamworks Foundation/3.0.16/Example Scenes/Examples/Heathen UI/Heathen.cs.meta b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/ClientHostSocket.cs.meta similarity index 83% rename from Assets/Samples/Steamworks Foundation/3.0.16/Example Scenes/Examples/Heathen UI/Heathen.cs.meta rename to Assets/Packages/FishNet/Plugins/FishySteamworks/Core/ClientHostSocket.cs.meta index 670fb14..e5d5bdc 100644 --- a/Assets/Samples/Steamworks Foundation/3.0.16/Example Scenes/Examples/Heathen UI/Heathen.cs.meta +++ b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/ClientHostSocket.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 38418a9aefe04ab40b13f8f7934a09f6 +guid: 26f811c782a153c40bf204a24f016233 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/ClientSocket.cs b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/ClientSocket.cs new file mode 100644 index 0000000..c6bda98 --- /dev/null +++ b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/ClientSocket.cs @@ -0,0 +1,230 @@ +#if !FISHYSTEAMWORKS +using FishNet.Managing.Logging; +using FishNet.Transporting; +using Steamworks; +using System; +using System.Threading; +using UnityEngine; + +namespace FishySteamworks.Client +{ + public class ClientSocket : CommonSocket + { + #region Private. + /// + /// Called when local connection state changes. + /// + private Callback _onLocalConnectionStateCallback = null; + /// + /// SteamId for host. + /// + private CSteamID _hostSteamID = CSteamID.Nil; + /// + /// Socket to use. + /// + private HSteamNetConnection _socket; + /// + /// Thread used to check for timeout. + /// + private Thread _timeoutThread = null; + /// + /// When connect should timeout in unscaled time. + /// + private float _connectTimeout = -1f; + #endregion + + #region Const. + /// + /// Maximum time to wait before a timeout occurs when trying ot connect. + /// + private const float CONNECT_TIMEOUT_DURATION = 8000; + #endregion + + /// + /// Checks of a connect attempt should time out. + /// + private void CheckTimeout() + { + System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch(); + sw.Start(); + do + { + //Timeout occurred. + if ((sw.ElapsedMilliseconds / 1000) > _connectTimeout) + StopConnection(); + + Thread.Sleep(50); + } while (base.GetLocalConnectionState() == LocalConnectionState.Starting); + sw.Stop(); + + //If here then the thread no longer needs to run. Can abort itself. + _timeoutThread.Abort(); + } + + /// + /// Starts the client connection. + /// + /// + /// + /// + /// + internal bool StartConnection(string address, ushort port, bool peerToPeer) + { + try + { + if (_onLocalConnectionStateCallback == null) + _onLocalConnectionStateCallback = Callback.Create(OnLocalConnectionState); + + base.PeerToPeer = peerToPeer; + //If address is required then make sure it can be parsed. + byte[] ip = (!peerToPeer) ? base.GetIPBytes(address) : null; + if (!peerToPeer && ip == null) + { + base.SetLocalConnectionState(LocalConnectionState.Stopped, false); + return false; + } + + base.SetLocalConnectionState(LocalConnectionState.Starting, false); + _connectTimeout = Time.unscaledTime + CONNECT_TIMEOUT_DURATION; + _timeoutThread = new Thread(CheckTimeout); + _timeoutThread.Start(); + _hostSteamID = new CSteamID(UInt64.Parse(address)); + + SteamNetworkingIdentity smi = new SteamNetworkingIdentity(); + smi.SetSteamID(_hostSteamID); + SteamNetworkingConfigValue_t[] options = new SteamNetworkingConfigValue_t[] { }; + if (base.PeerToPeer) + { + _socket = SteamNetworkingSockets.ConnectP2P(ref smi, 0, options.Length, options); + } + else + { + SteamNetworkingIPAddr addr = new SteamNetworkingIPAddr(); + addr.Clear(); + addr.SetIPv6(ip, port); + _socket = SteamNetworkingSockets.ConnectByIPAddress(ref addr, 0, options); + } + } + catch + { + base.SetLocalConnectionState(LocalConnectionState.Stopped, false); + return false; + } + + return true; + } + + + /// + /// Called when local connection state changes. + /// + private void OnLocalConnectionState(SteamNetConnectionStatusChangedCallback_t args) + { + if (args.m_info.m_eState == ESteamNetworkingConnectionState.k_ESteamNetworkingConnectionState_Connected) + { + base.SetLocalConnectionState(LocalConnectionState.Started, false); + } + else if (args.m_info.m_eState == ESteamNetworkingConnectionState.k_ESteamNetworkingConnectionState_ClosedByPeer || args.m_info.m_eState == ESteamNetworkingConnectionState.k_ESteamNetworkingConnectionState_ProblemDetectedLocally) + { + if (base.Transport.NetworkManager.CanLog(LoggingType.Common)) + Debug.Log($"Connection was closed by peer, {args.m_info.m_szEndDebug}"); + StopConnection(); + } + else + { + if (base.Transport.NetworkManager.CanLog(LoggingType.Common)) + Debug.Log($"Connection state changed: {args.m_info.m_eState.ToString()} - {args.m_info.m_szEndDebug}"); + } + } + + /// + /// Stops the local socket. + /// + internal bool StopConnection() + { + //Manually abort thread to close it down quicker. + if (_timeoutThread != null && _timeoutThread.IsAlive) + _timeoutThread.Abort(); + + /* Try to close the socket before exiting early + * We never want to leave sockets open. */ + if (_socket != HSteamNetConnection.Invalid) + { + //Reset callback. + if (_onLocalConnectionStateCallback != null) + { + _onLocalConnectionStateCallback.Dispose(); + _onLocalConnectionStateCallback = null; + } + + SteamNetworkingSockets.CloseConnection(_socket, 0, string.Empty, false); + _socket = HSteamNetConnection.Invalid; + } + + if (base.GetLocalConnectionState() == LocalConnectionState.Stopped || base.GetLocalConnectionState() == LocalConnectionState.Stopping) + return false; + + base.SetLocalConnectionState(LocalConnectionState.Stopping, false); + base.SetLocalConnectionState(LocalConnectionState.Stopped, false); + + return true; + } + + /// + /// Iterations data received. + /// + internal void IterateIncoming() + { + if (base.GetLocalConnectionState() != LocalConnectionState.Started) + return; + + int messageCount = SteamNetworkingSockets.ReceiveMessagesOnConnection(_socket, base.MessagePointers, MAX_MESSAGES); + if (messageCount > 0) + { + for (int i = 0; i < messageCount; i++) + { + base.GetMessage(base.MessagePointers[i], InboundBuffer, out ArraySegment segment, out byte channel); + base.Transport.HandleClientReceivedDataArgs(new ClientReceivedDataArgs(segment, (Channel)channel, Transport.Index)); + } + } + } + + /// + /// Queues data to be sent to server. + /// + /// + /// + internal void SendToServer(byte channelId, ArraySegment segment) + { + if (base.GetLocalConnectionState() != LocalConnectionState.Started) + return; + + EResult res = base.Send(_socket, segment, channelId); + if (res == EResult.k_EResultNoConnection || res == EResult.k_EResultInvalidParam) + { + if (base.Transport.NetworkManager.CanLog(LoggingType.Common)) + Debug.Log($"Connection to server was lost."); + StopConnection(); + } + else if (res != EResult.k_EResultOK) + { + if (base.Transport.NetworkManager.CanLog(LoggingType.Error)) + Debug.LogError($"Could not send: {res.ToString()}"); + } + } + + + /// + /// Sends queued data to server. + /// + internal void IterateOutgoing() + { + if (base.GetLocalConnectionState() != LocalConnectionState.Started) + return; + + SteamNetworkingSockets.FlushMessagesOnConnection(_socket); + } + + } +} +#endif // !DISABLESTEAMWORKS \ No newline at end of file diff --git a/Assets/Scripts/Steam/FriendObject.cs.meta b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/ClientSocket.cs.meta similarity index 83% rename from Assets/Scripts/Steam/FriendObject.cs.meta rename to Assets/Packages/FishNet/Plugins/FishySteamworks/Core/ClientSocket.cs.meta index 30aef58..53b26c5 100644 --- a/Assets/Scripts/Steam/FriendObject.cs.meta +++ b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/ClientSocket.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 57db693cbe9a46345add801ae22e1e2a +guid: 414566e956be2e44c88936767a5075a6 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/CommonSocket.cs b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/CommonSocket.cs new file mode 100644 index 0000000..f21cf45 --- /dev/null +++ b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/CommonSocket.cs @@ -0,0 +1,210 @@ +#if !FISHYSTEAMWORKS +using FishNet.Managing.Logging; +using FishNet.Transporting; +using FishNet.Utility.Performance; +using Steamworks; +using System; +using System.Collections.Concurrent; +using System.Collections.Generic; +using System.Net; +using System.Runtime.InteropServices; +using UnityEngine; + +namespace FishySteamworks +{ + + public abstract class CommonSocket + { + + #region Public. + /// + /// Current ConnectionState. + /// + private LocalConnectionState _connectionState = LocalConnectionState.Stopped; + /// + /// Returns the current ConnectionState. + /// + /// + internal LocalConnectionState GetLocalConnectionState() + { + return _connectionState; + } + /// + /// Sets a new connection state. + /// + /// + protected virtual void SetLocalConnectionState(LocalConnectionState connectionState, bool server) + { + //If state hasn't changed. + if (connectionState == _connectionState) + return; + + _connectionState = connectionState; + + if (server) + Transport.HandleServerConnectionState(new ServerConnectionStateArgs(connectionState, Transport.Index)); + else + Transport.HandleClientConnectionState(new ClientConnectionStateArgs(connectionState, Transport.Index)); + } + #endregion + + #region Protected. + /// + /// True if using PeerToPeer. + /// + protected bool PeerToPeer = false; + /// + /// Transport controlling this socket. + /// + protected Transport Transport = null; + /// + /// Pointers for received messages per connection. + /// + protected IntPtr[] MessagePointers = new IntPtr[MAX_MESSAGES]; + /// + /// Buffer used to receive data. + /// + protected byte[] InboundBuffer = null; + #endregion + + #region Const. + /// + /// Maximum number of messages which can be received per connection. + /// + protected const int MAX_MESSAGES = 256; + #endregion + + /// + /// Initializes this for use. + /// + /// + internal virtual void Initialize(Transport t) + { + Transport = t; + //Get whichever channel has max MTU and resize buffer. + int maxMTU = Transport.GetMTU(0); + maxMTU = Math.Max(maxMTU, Transport.GetMTU(1)); + InboundBuffer = new byte[maxMTU]; + } + + /// + /// Gets bytes for address. + /// + /// + /// + protected byte[] GetIPBytes(string address) + { + //If address is required then make sure it can be parsed. + if (!string.IsNullOrEmpty(address)) + { + if (!IPAddress.TryParse(address, out IPAddress result)) + { + if (Transport.NetworkManager.CanLog(LoggingType.Error)) + Debug.LogError($"Could not parse address {address} to IPAddress."); + return null; + } + else + { + return result.GetAddressBytes(); + } + } + else + { + return null; + } + } + + /// + /// Sends data over the steamConnection. + /// + /// + /// + /// + /// + protected EResult Send(HSteamNetConnection steamConnection, ArraySegment segment, byte channelId) + { + /* Have to resize array to include channel index + * if array isn't large enough to fit it. This is because + * we don't know what channel data comes in on so + * the channel has to be packed into the data sent. + * Odds of the array having to resize are extremely low + * so while this is not ideal, it's still very low risk. */ + if ((segment.Array.Length - 1) <= (segment.Offset + segment.Count)) + { + byte[] arr = segment.Array; + Array.Resize(ref arr, arr.Length + 1); + arr[arr.Length - 1] = channelId; + } + //If large enough just increase the segment and set the channel byte. + else + { + segment.Array[segment.Offset + segment.Count] = channelId; + } + //Make a new segment so count is right. + segment = new ArraySegment(segment.Array, segment.Offset, segment.Count + 1); + + GCHandle pinnedArray = GCHandle.Alloc(segment.Array, GCHandleType.Pinned); + IntPtr pData = pinnedArray.AddrOfPinnedObject() + segment.Offset; + + int sendFlag = (channelId == (byte)Channel.Unreliable) ? Constants.k_nSteamNetworkingSend_Unreliable : Constants.k_nSteamNetworkingSend_Reliable; +#if UNITY_SERVER + EResult result = SteamGameServerNetworkingSockets.SendMessageToConnection(steamConnection, pData, (uint)segment.Count, sendFlag, out long _); +#else + EResult result = SteamNetworkingSockets.SendMessageToConnection(steamConnection, pData, (uint)segment.Count, sendFlag, out long _); +#endif + if (result != EResult.k_EResultOK) + { + if (Transport.NetworkManager.CanLog(LoggingType.Warning)) + Debug.LogWarning($"Send issue: {result}"); + } + + pinnedArray.Free(); + return result; + } + + /// + /// Clears a queue. + /// + /// + internal void ClearQueue(ConcurrentQueue queue) + { + while (queue.TryDequeue(out LocalPacket p)) + ByteArrayPool.Store(p.Data); + } + /// + /// Clears a queue. + /// + /// + internal void ClearQueue(Queue queue) + { + while (queue.Count > 0) + { + LocalPacket p = queue.Dequeue(); + ByteArrayPool.Store(p.Data); + } + } + + /// + /// Returns a message from the steam network. + /// + /// + /// + /// + protected void GetMessage(IntPtr ptr, byte[] buffer, out ArraySegment segment, out byte channel) + { + SteamNetworkingMessage_t data = Marshal.PtrToStructure(ptr); + + int packetLength = data.m_cbSize; + Marshal.Copy(data.m_pData, buffer, 0, packetLength); + + //data.Release(); + SteamNetworkingMessage_t.Release(ptr); + //Channel will be at the end of the packet. + channel = buffer[packetLength - 1]; + //Set segment to length - 1 to exclude channel. + segment = new ArraySegment(buffer, 0, packetLength - 1); + } + } + +} +#endif \ No newline at end of file diff --git a/Assets/Scripts/Steam/SteamFriendsManager.cs.meta b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/CommonSocket.cs.meta similarity index 83% rename from Assets/Scripts/Steam/SteamFriendsManager.cs.meta rename to Assets/Packages/FishNet/Plugins/FishySteamworks/Core/CommonSocket.cs.meta index 9288f4a..394632c 100644 --- a/Assets/Scripts/Steam/SteamFriendsManager.cs.meta +++ b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/CommonSocket.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 3e1287d29b0590b4086746e0ea190f4e +guid: 5b4d1ee96e33fa9428f01142ed427231 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/LocalPacket.cs b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/LocalPacket.cs new file mode 100644 index 0000000..5238c02 --- /dev/null +++ b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/LocalPacket.cs @@ -0,0 +1,21 @@ + +using FishNet.Utility.Performance; +using System; + +namespace FishySteamworks +{ + internal struct LocalPacket + { + public byte[] Data; + public int Length; + public byte Channel; + public LocalPacket(ArraySegment data, byte channel) + { + Data = ByteArrayPool.Retrieve(data.Count); + Length = data.Count; + Buffer.BlockCopy(data.Array, data.Offset, Data, 0, Length); + Channel = channel; + } + } + +} \ No newline at end of file diff --git a/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/LocalPacket.cs.meta b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/LocalPacket.cs.meta new file mode 100644 index 0000000..b9dcdba --- /dev/null +++ b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/LocalPacket.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9af11b60772c62749919bedb1b39e754 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/ServerSocket.cs b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/ServerSocket.cs new file mode 100644 index 0000000..50770ea --- /dev/null +++ b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/ServerSocket.cs @@ -0,0 +1,473 @@ +#if !FISHYSTEAMWORKS +using FishNet.Managing.Logging; +using FishNet.Transporting; +using FishySteamworks.Client; +using Steamworks; +using System; +using System.Collections.Generic; +using System.Runtime.CompilerServices; +using UnityEngine; + +namespace FishySteamworks.Server +{ + public class ServerSocket : CommonSocket + { + #region Public. + /// + /// Gets the current ConnectionState of a remote client on the server. + /// + /// ConnectionId to get ConnectionState for. + internal RemoteConnectionState GetConnectionState(int connectionId) + { + //Remote clients can only have Started or Stopped states since we cannot know in between. + if (_steamConnections.Second.ContainsKey(connectionId)) + return RemoteConnectionState.Started; + else + return RemoteConnectionState.Stopped; + } + #endregion + + #region Private. + /// + /// SteamConnections for ConnectionIds. + /// + private BidirectionalDictionary _steamConnections = new BidirectionalDictionary(); + /// + /// SteamIds for ConnectionIds. + /// + private BidirectionalDictionary _steamIds = new BidirectionalDictionary(); + /// + /// Maximum number of remote connections. + /// + private int _maximumClients; + /// + /// Next Id to use for a connection. + /// + private int _nextConnectionId; + /// + /// Socket for the connection. + /// + private HSteamListenSocket _socket = new HSteamListenSocket(0); + /// + /// Packets received from local client. + /// + private Queue _clientHostIncoming = new Queue(); + /// + /// Contains state of the client host. True is started, false is stopped. + /// + private bool _clientHostStarted = false; + /// + /// Called when a remote connection state changes. + /// + private Steamworks.Callback _onRemoteConnectionStateCallback; + /// + /// ConnectionIds which can be reused. + /// + private Queue _cachedConnectionIds = new Queue(); + /// + /// Socket for client host. Will be null if not being used. + /// + private ClientHostSocket _clientHost; + #endregion + + /// + /// Resets the socket if invalid. + /// + internal void ResetInvalidSocket() + { + /* Force connection state to stopped if listener is invalid. + * Not sure if steam may change this internally so better + * safe than sorry and check before trying to connect + * rather than being stuck in the incorrect state. */ + if (_socket == HSteamListenSocket.Invalid) + base.SetLocalConnectionState(LocalConnectionState.Stopped, true); + } + /// + /// Starts the server. + /// + internal bool StartConnection(string address, ushort port, int maximumClients, bool peerToPeer) + { + try + { + if (_onRemoteConnectionStateCallback == null) + _onRemoteConnectionStateCallback = Steamworks.Callback.Create(OnRemoteConnectionState); + + base.PeerToPeer = peerToPeer; + + //If address is required then make sure it can be parsed. + byte[] ip = (!peerToPeer) ? base.GetIPBytes(address) : null; + + base.PeerToPeer = peerToPeer; + SetMaximumClients(maximumClients); + _nextConnectionId = 0; + _cachedConnectionIds.Clear(); + + base.SetLocalConnectionState(LocalConnectionState.Starting, true); + SteamNetworkingConfigValue_t[] options = new SteamNetworkingConfigValue_t[] { }; + + if (base.PeerToPeer) + { +#if UNITY_SERVER + _socket = SteamGameServerNetworkingSockets.CreateListenSocketP2P(0, options.Length, options); +#else + _socket = SteamNetworkingSockets.CreateListenSocketP2P(0, options.Length, options); +#endif + } + else + { + SteamNetworkingIPAddr addr = new SteamNetworkingIPAddr(); + addr.Clear(); + if (ip != null) + addr.SetIPv6(ip, port); +#if UNITY_SERVER + _socket = SteamGameServerNetworkingSockets.CreateListenSocketIP(ref addr, 0, options); +#else + _socket = SteamNetworkingSockets.CreateListenSocketIP(ref addr, 0, options); +#endif + } + } + catch + { + base.SetLocalConnectionState(LocalConnectionState.Stopped, true); + return false; + } + + base.SetLocalConnectionState(LocalConnectionState.Started, true); + return true; + } + + + /// + /// Stops the local socket. + /// + internal bool StopConnection() + { + /* Try to close the socket before exiting early + * We never want to leave sockets open. */ + if (_socket != HSteamListenSocket.Invalid) + { +#if UNITY_SERVER + SteamGameServerNetworkingSockets.CloseListenSocket(_socket); +#else + SteamNetworkingSockets.CloseListenSocket(_socket); +#endif + if (_onRemoteConnectionStateCallback != null) + { + _onRemoteConnectionStateCallback.Dispose(); + _onRemoteConnectionStateCallback = null; + } + _socket = HSteamListenSocket.Invalid; + } + + if (base.GetLocalConnectionState() == LocalConnectionState.Stopped) + return false; + + base.SetLocalConnectionState(LocalConnectionState.Stopping, true); + base.SetLocalConnectionState(LocalConnectionState.Stopped, true); + + return true; + } + + /// + /// Stops a remote client from the server, disconnecting the client. + /// + /// ConnectionId of the client to disconnect. + internal bool StopConnection(int connectionId) + { + if (connectionId == FishySteamworks.CLIENT_HOST_ID) + { + if (_clientHost != null) + { + _clientHost.StopConnection(); + return true; + } + else + { + return false; + } + + } + //Remote client. + else + { + if (_steamConnections.Second.TryGetValue(connectionId, out HSteamNetConnection steamConn)) + { + return StopConnection(connectionId, steamConn); + } + else + { + if (base.Transport.NetworkManager.CanLog(LoggingType.Error)) + Debug.LogError($"Steam connection not found for connectionId {connectionId}."); + return false; + } + } + } + /// + /// Stops a remote client from the server, disconnecting the client. + /// + /// + /// + private bool StopConnection(int connectionId, HSteamNetConnection socket) + { +#if UNITY_SERVER + SteamGameServerNetworkingSockets.CloseConnection(socket, 0, string.Empty, false); +#else + SteamNetworkingSockets.CloseConnection(socket, 0, string.Empty, false); +#endif + _steamConnections.Remove(connectionId); + _steamIds.Remove(connectionId); + if (base.Transport.NetworkManager.CanLog(LoggingType.Common)) + Debug.Log($"Client with ConnectionID {connectionId} disconnected."); + base.Transport.HandleRemoteConnectionState(new RemoteConnectionStateArgs(RemoteConnectionState.Stopped, connectionId, Transport.Index)); + _cachedConnectionIds.Enqueue(connectionId); + + return true; + } + + /// + /// Called when a remote connection state changes. + /// + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private void OnRemoteConnectionState(SteamNetConnectionStatusChangedCallback_t args) + { + ulong clientSteamID = args.m_info.m_identityRemote.GetSteamID64(); + if (args.m_info.m_eState == ESteamNetworkingConnectionState.k_ESteamNetworkingConnectionState_Connecting) + { + if (_steamConnections.Count >= GetMaximumClients()) + { + if (base.Transport.NetworkManager.CanLog(LoggingType.Common)) + Debug.Log($"Incoming connection {clientSteamID} was rejected because would exceed the maximum connection count."); +#if UNITY_SERVER + SteamGameServerNetworkingSockets.CloseConnection(args.m_hConn, 0, "Max Connection Count", false); +#else + SteamNetworkingSockets.CloseConnection(args.m_hConn, 0, "Max Connection Count", false); +#endif + return; + } + +#if UNITY_SERVER + EResult res = SteamGameServerNetworkingSockets.AcceptConnection(args.m_hConn); +#else + EResult res = SteamNetworkingSockets.AcceptConnection(args.m_hConn); +#endif + if (res == EResult.k_EResultOK) + { + if (base.Transport.NetworkManager.CanLog(LoggingType.Common)) + Debug.Log($"Accepting connection {clientSteamID}"); + } + else + { + if (base.Transport.NetworkManager.CanLog(LoggingType.Common)) + Debug.Log($"Connection {clientSteamID} could not be accepted: {res.ToString()}"); + } + } + else if (args.m_info.m_eState == ESteamNetworkingConnectionState.k_ESteamNetworkingConnectionState_Connected) + { + int connectionId = (_cachedConnectionIds.Count > 0) ? _cachedConnectionIds.Dequeue() : _nextConnectionId++; + _steamConnections.Add(args.m_hConn, connectionId); + _steamIds.Add(args.m_info.m_identityRemote.GetSteamID(), connectionId); + + if (base.Transport.NetworkManager.CanLog(LoggingType.Common)) + Debug.Log($"Client with SteamID {clientSteamID} connected. Assigning connection id {connectionId}"); + base.Transport.HandleRemoteConnectionState(new RemoteConnectionStateArgs(RemoteConnectionState.Started, connectionId, Transport.Index)); + } + else if (args.m_info.m_eState == ESteamNetworkingConnectionState.k_ESteamNetworkingConnectionState_ClosedByPeer || args.m_info.m_eState == ESteamNetworkingConnectionState.k_ESteamNetworkingConnectionState_ProblemDetectedLocally) + { + if (_steamConnections.TryGetValue(args.m_hConn, out int connId)) + { + StopConnection(connId, args.m_hConn); + } + } + else + { + if (base.Transport.NetworkManager.CanLog(LoggingType.Common)) + Debug.Log($"Connection {clientSteamID} state changed: {args.m_info.m_eState.ToString()}"); + } + } + + + /// + /// Allows for Outgoing queue to be iterated. + /// + internal void IterateOutgoing() + { + if (base.GetLocalConnectionState() != LocalConnectionState.Started) + return; + + foreach (HSteamNetConnection conn in _steamConnections.FirstTypes) + { +#if UNITY_SERVER + SteamGameServerNetworkingSockets.FlushMessagesOnConnection(conn); +#else + SteamNetworkingSockets.FlushMessagesOnConnection(conn); +#endif + } + } + + /// + /// Iterates the Incoming queue. + /// + /// + internal void IterateIncoming() + { + //Stopped or trying to stop. + if (base.GetLocalConnectionState() == LocalConnectionState.Stopped || base.GetLocalConnectionState() == LocalConnectionState.Stopping) + return; + + //Iterate local client packets first. + while (_clientHostIncoming.Count > 0) + { + LocalPacket packet = _clientHostIncoming.Dequeue(); + ArraySegment segment = new ArraySegment(packet.Data, 0, packet.Length); + base.Transport.HandleServerReceivedDataArgs(new ServerReceivedDataArgs(segment, (Channel)packet.Channel, FishySteamworks.CLIENT_HOST_ID, Transport.Index)); + } + + foreach (KeyValuePair item in _steamConnections.First) + { + HSteamNetConnection steamNetConn = item.Key; + int connectionId = item.Value; + + int messageCount; +#if UNITY_SERVER + messageCount = SteamGameServerNetworkingSockets.ReceiveMessagesOnConnection(steamNetConn, base.MessagePointers, MAX_MESSAGES); +#else + messageCount = SteamNetworkingSockets.ReceiveMessagesOnConnection(steamNetConn, base.MessagePointers, MAX_MESSAGES); +#endif + if (messageCount > 0) + { + for (int i = 0; i < messageCount; i++) + { + base.GetMessage(base.MessagePointers[i], InboundBuffer, out ArraySegment segment, out byte channel); + base.Transport.HandleServerReceivedDataArgs(new ServerReceivedDataArgs(segment, (Channel)channel, connectionId, Transport.Index)); + } + } + } + } + + /// + /// Sends data to a client. + /// + /// + /// + /// + internal void SendToClient(byte channelId, ArraySegment segment, int connectionId) + { + if (base.GetLocalConnectionState() != LocalConnectionState.Started) + return; + + //Check if sending local client first, send and exit if so. + if (connectionId == FishySteamworks.CLIENT_HOST_ID) + { + if (_clientHost != null) + { + LocalPacket packet = new LocalPacket(segment, channelId); + _clientHost.ReceivedFromLocalServer(packet); + } + return; + } + + if (_steamConnections.TryGetValue(connectionId, out HSteamNetConnection steamConn)) + { + EResult res = base.Send(steamConn, segment, channelId); + + if (res == EResult.k_EResultNoConnection || res == EResult.k_EResultInvalidParam) + { + if (base.Transport.NetworkManager.CanLog(LoggingType.Common)) + Debug.Log($"Connection to {connectionId} was lost."); + StopConnection(connectionId, steamConn); + } + else if (res != EResult.k_EResultOK) + { + if (base.Transport.NetworkManager.CanLog(LoggingType.Error)) + Debug.LogError($"Could not send: {res.ToString()}"); + } + } + else + { + if (base.Transport.NetworkManager.CanLog(LoggingType.Error)) + Debug.LogError($"ConnectionId {connectionId} does not exist, data will not be sent."); + } + } + + /// + /// Gets the address of a remote connection Id. + /// + /// + /// + internal string GetConnectionAddress(int connectionId) + { + if (_steamIds.TryGetValue(connectionId, out CSteamID steamId)) + { + return steamId.ToString(); + } + else + { + if (base.Transport.NetworkManager.CanLog(LoggingType.Error)) + Debug.LogError($"ConnectionId {connectionId} is invalid; address cannot be returned."); + return string.Empty; + } + } + + /// + /// Sets maximum number of clients allowed to connect to the server. If applied at runtime and clients exceed this value existing clients will stay connected but new clients may not connect. + /// + internal void SetMaximumClients(int value) + { + _maximumClients = Math.Min(value, FishySteamworks.CLIENT_HOST_ID - 1); + } + /// + /// Returns maximum number of allowed clients. + /// + /// + internal int GetMaximumClients() + { + return _maximumClients; + } + + #region ClientHost (local client). + /// + /// Sets ClientHost value. + /// + /// + internal void SetClientHostSocket(ClientHostSocket socket) + { + _clientHost = socket; + } + /// + /// Called when the local client state changes. + /// + internal void OnClientHostState(bool started) + { + FishySteamworks fs = (FishySteamworks)base.Transport; + CSteamID steamId = new CSteamID(fs.LocalUserSteamID); + + //If not started but was previously flush incoming from local client. + if (!started && _clientHostStarted) + { + base.ClearQueue(_clientHostIncoming); + base.Transport.HandleRemoteConnectionState(new RemoteConnectionStateArgs(RemoteConnectionState.Stopped, FishySteamworks.CLIENT_HOST_ID, Transport.Index)); + _steamIds.Remove(steamId); + } + //If started. + else if (started) + { + _steamIds[steamId] = FishySteamworks.CLIENT_HOST_ID; + base.Transport.HandleRemoteConnectionState(new RemoteConnectionStateArgs(RemoteConnectionState.Started, FishySteamworks.CLIENT_HOST_ID, Transport.Index)); + } + + _clientHostStarted = started; + } + /// + /// Queues a received packet from the local client. + /// + internal void ReceivedFromClientHost(LocalPacket packet) + { + if (!_clientHostStarted) + return; + + _clientHostIncoming.Enqueue(packet); + } + #endregion + } +} +#endif // !DISABLESTEAMWORKS \ No newline at end of file diff --git a/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/ServerSocket.cs.meta b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/ServerSocket.cs.meta new file mode 100644 index 0000000..3db1f97 --- /dev/null +++ b/Assets/Packages/FishNet/Plugins/FishySteamworks/Core/ServerSocket.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 764a7199db8c90246820be2df11ee41d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Packages/FishNet/Plugins/FishySteamworks/FishySteamworks.cs b/Assets/Packages/FishNet/Plugins/FishySteamworks/FishySteamworks.cs new file mode 100644 index 0000000..517e51b --- /dev/null +++ b/Assets/Packages/FishNet/Plugins/FishySteamworks/FishySteamworks.cs @@ -0,0 +1,585 @@ +#if !FISHYSTEAMWORKS +using FishNet.Managing; +using FishNet.Managing.Logging; +using FishNet.Transporting; +using Steamworks; +using System; +using System.IO; +using UnityEngine; + +namespace FishySteamworks +{ + public class FishySteamworks : Transport + { + ~FishySteamworks() + { + Shutdown(); + } + + #region Public. + /// + /// The SteamId for the local user after connecting to or starting the server. This is populated automatically. + /// + [System.NonSerialized] + public ulong LocalUserSteamID = 0; + #endregion + + #region Serialized. + /// + /// Steam application Id. + /// + [Tooltip("Steam application Id.")] + [SerializeField] + private ulong _steamAppID = 480; + /// + /// Address server should bind to. + /// + [Tooltip("Address server should bind to.")] + [SerializeField] + private string _serverBindAddress = string.Empty; + /// + /// Port to use. + /// + [Tooltip("Port to use.")] + [SerializeField] + private ushort _port = 7770; + /// + /// Maximum number of players which may be connected at once. + /// + [Tooltip("Maximum number of players which may be connected at once.")] + [Range(1, ushort.MaxValue)] + [SerializeField] + private ushort _maximumClients = 9001; + /// + /// True if using peer to peer socket. + /// + [Tooltip("True if using peer to peer socket.")] + [SerializeField] + private bool _peerToPeer = false; + /// + /// Address client should connect to. + /// + [Tooltip("Address client should connect to.")] + [SerializeField] + private string _clientAddress = string.Empty; + #endregion + + #region Private. + /// + /// MTUs for each channel. + /// + private int[] _mtus; + /// + /// Client when acting as client only. + /// + private Client.ClientSocket _client; + /// + /// Client when acting as host. + /// + private Client.ClientHostSocket _clientHost; + /// + /// Server for the transport. + /// + private Server.ServerSocket _server; + #endregion + + #region Const. + /// + /// Id to use for client when acting as host. + /// + internal const int CLIENT_HOST_ID = short.MaxValue; + #endregion + + public override void Initialize(NetworkManager networkManager, int transportIndex) + { + base.Initialize(networkManager, transportIndex); + + _client = new Client.ClientSocket(); + _clientHost = new Client.ClientHostSocket(); + _server = new Server.ServerSocket(); + + CreateChannelData(); + WriteSteamAppId(); + _client.Initialize(this); + _clientHost.Initialize(this); + _server.Initialize(this); + } + + private void OnDestroy() + { + Shutdown(); + } + + private void Update() + { + _clientHost.CheckSetStarted(); + } + + #region Setup. + /// + /// Creates ChannelData for the transport. + /// + private void CreateChannelData() + { + _mtus = new int[2] + { + 1048576, + 1200 + }; + } + /// + /// Writes SteamAppId to file. + /// + private void WriteSteamAppId() + { + string fileName = "steam_appid.txt"; + string appIdText = _steamAppID.ToString(); + try + { + if (File.Exists(fileName)) + { + string content = File.ReadAllText(fileName); + if (content != appIdText) + { + File.WriteAllText(fileName, appIdText); + Debug.Log($"SteamId has been updated from {content} to {appIdText} within {fileName}."); + } + } + else + { + File.WriteAllText(fileName, appIdText); + Debug.Log($"SteamId {appIdText} has been set within {fileName}."); + } + } + catch (Exception ex) + { + Debug.LogError($"There was an exception when trying to write {appIdText} to {fileName}: {ex.Message}"); + } + } + + /// + /// Tries to initialize steam network access. + /// + private bool InitializeRelayNetworkAccess() + { + try + { +#if UNITY_SERVER + SteamGameServerNetworkingUtils.InitRelayNetworkAccess(); +#else + SteamNetworkingUtils.InitRelayNetworkAccess(); + if (IsNetworkAccessAvailable()) + LocalUserSteamID = SteamUser.GetSteamID().m_SteamID; +#endif + return true; + } + catch + { + return false; + } + } + + /// + /// Returns if network access is available. + /// + public bool IsNetworkAccessAvailable() + { + try + { +#if UNITY_SERVER + InteropHelp.TestIfAvailableGameServer(); +#else + InteropHelp.TestIfAvailableClient(); +#endif + return true; + } + catch + { + return false; + } + } + #endregion + + #region ConnectionStates. + /// + /// Gets the IP address of a remote connection Id. + /// + /// + /// + public override string GetConnectionAddress(int connectionId) + { + return _server.GetConnectionAddress(connectionId); + } + /// + /// Called when a connection state changes for the local client. + /// + public override event Action OnClientConnectionState; + /// + /// Called when a connection state changes for the local server. + /// + public override event Action OnServerConnectionState; + /// + /// Called when a connection state changes for a remote client. + /// + public override event Action OnRemoteConnectionState; + /// + /// Gets the current local ConnectionState. + /// + /// True if getting ConnectionState for the server. + public override LocalConnectionState GetConnectionState(bool server) + { + if (server) + return _server.GetLocalConnectionState(); + else + return _client.GetLocalConnectionState(); + } + /// + /// Gets the current ConnectionState of a remote client on the server. + /// + /// ConnectionId to get ConnectionState for. + public override RemoteConnectionState GetConnectionState(int connectionId) + { + return _server.GetConnectionState(connectionId); + } + /// + /// Handles a ConnectionStateArgs for the local client. + /// + /// + public override void HandleClientConnectionState(ClientConnectionStateArgs connectionStateArgs) + { + OnClientConnectionState?.Invoke(connectionStateArgs); + } + /// + /// Handles a ConnectionStateArgs for the local server. + /// + /// + public override void HandleServerConnectionState(ServerConnectionStateArgs connectionStateArgs) + { + OnServerConnectionState?.Invoke(connectionStateArgs); + } + /// + /// Handles a ConnectionStateArgs for a remote client. + /// + /// + public override void HandleRemoteConnectionState(RemoteConnectionStateArgs connectionStateArgs) + { + OnRemoteConnectionState?.Invoke(connectionStateArgs); + } + #endregion + + #region Iterating. + /// + /// Processes data received by the socket. + /// + /// True to process data received on the server. + public override void IterateIncoming(bool server) + { + if (server) + { + _server.IterateIncoming(); + } + else + { + _client.IterateIncoming(); + _clientHost.IterateIncoming(); + } + } + + /// + /// Processes data to be sent by the socket. + /// + /// True to process data received on the server. + public override void IterateOutgoing(bool server) + { + if (server) + _server.IterateOutgoing(); + else + _client.IterateOutgoing(); + } + #endregion + + #region ReceivedData. + /// + /// Called when client receives data. + /// + public override event Action OnClientReceivedData; + /// + /// Handles a ClientReceivedDataArgs. + /// + /// + public override void HandleClientReceivedDataArgs(ClientReceivedDataArgs receivedDataArgs) + { + OnClientReceivedData?.Invoke(receivedDataArgs); + } + /// + /// Called when server receives data. + /// + public override event Action OnServerReceivedData; + /// + /// Handles a ClientReceivedDataArgs. + /// + /// + public override void HandleServerReceivedDataArgs(ServerReceivedDataArgs receivedDataArgs) + { + OnServerReceivedData?.Invoke(receivedDataArgs); + } + #endregion + + #region Sending. + /// + /// Sends to the server or all clients. + /// + /// Channel to use. + /// /// Data to send. + public override void SendToServer(byte channelId, ArraySegment segment) + { + _client.SendToServer(channelId, segment); + _clientHost.SendToServer(channelId, segment); + } + /// + /// Sends data to a client. + /// + /// + /// + /// + public override void SendToClient(byte channelId, ArraySegment segment, int connectionId) + { + //uint tick = BitConverter.ToUInt32(segment.Array, 0); + //ushort val = BitConverter.ToUInt16(segment.Array, 4); + //Debug.Log(tick + ", " + val); + _server.SendToClient(channelId, segment, connectionId); + } + #endregion + + #region Configuration. + /// + /// Returns the maximum number of clients allowed to connect to the server. If the transport does not support this method the value -1 is returned. + /// + /// + public override int GetMaximumClients() + { + return _server.GetMaximumClients(); + } + /// + /// Sets maximum number of clients allowed to connect to the server. If applied at runtime and clients exceed this value existing clients will stay connected but new clients may not connect. + /// + /// + public override void SetMaximumClients(int value) + { + _server.SetMaximumClients(value); + } + /// + /// Sets which address the client will connect to. + /// + /// + public override void SetClientAddress(string address) + { + _clientAddress = address; + } + /// + /// Sets which address the server will bind to. + /// + /// + public override void SetServerBindAddress(string address, IPAddressType addressType) + { + _serverBindAddress = address; + } + /// + /// Sets which port to use. + /// + /// + public override void SetPort(ushort port) + { + _port = port; + } + #endregion + + #region Start and stop. + /// + /// Starts the local server or client using configured settings. + /// + /// True to start server. + public override bool StartConnection(bool server) + { + if (server) + return StartServer(); + else + return StartClient(_clientAddress); + } + + /// + /// Stops the local server or client. + /// + /// True to stop server. + public override bool StopConnection(bool server) + { + if (server) + return StopServer(); + else + return StopClient(); + } + + /// + /// Stops a remote client from the server, disconnecting the client. + /// + /// ConnectionId of the client to disconnect. + /// True to abrutly stp the client socket without waiting socket thread. + public override bool StopConnection(int connectionId, bool immediately) + { + return StopClient(connectionId, immediately); + } + + /// + /// Stops both client and server. + /// + public override void Shutdown() + { + //Stops client then server connections. + StopConnection(false); + StopConnection(true); + } + + #region Privates. + /// + /// Starts server. + /// + /// True if there were no blocks. A true response does not promise a socket will or has connected. + private bool StartServer() + { + if (!InitializeRelayNetworkAccess()) + { + if (NetworkManager.CanLog(LoggingType.Error)) + Debug.LogError($"RelayNetworkAccess could not be initialized."); + return false; + } + if (!IsNetworkAccessAvailable()) + { + if (NetworkManager.CanLog(LoggingType.Error)) + Debug.LogError("Server network access is not available."); + return false; + } + _server.ResetInvalidSocket(); + if (_server.GetLocalConnectionState() != LocalConnectionState.Stopped) + { + if (NetworkManager.CanLog(LoggingType.Error)) + Debug.LogError("Server is already running."); + return false; + } + + bool clientRunning = (_client.GetLocalConnectionState() != LocalConnectionState.Stopped); + /* If remote _client is running then stop it + * and start the client host variant. */ + if (clientRunning) + _client.StopConnection(); + + bool result = _server.StartConnection(_serverBindAddress, _port, _maximumClients, _peerToPeer); + //If need to restart client. + if (result && clientRunning) + StartConnection(false); + + return result; + } + + /// + /// Stops server. + /// + private bool StopServer() + { + if (_server != null) + return _server.StopConnection(); + + return false; + } + + /// + /// Starts the client. + /// + /// + /// True if there were no blocks. A true response does not promise a socket will or has connected. + private bool StartClient(string address) + { + //If not acting as a host. + if (_server.GetLocalConnectionState() == LocalConnectionState.Stopped) + { + if (_client.GetLocalConnectionState() != LocalConnectionState.Stopped) + { + if (NetworkManager.CanLog(LoggingType.Error)) + Debug.LogError("Client is already running."); + return false; + } + //Stop client host if running. + if (_clientHost.GetLocalConnectionState() != LocalConnectionState.Stopped) + _clientHost.StopConnection(); + //Initialize. + if (!InitializeRelayNetworkAccess()) + { + if (NetworkManager.CanLog(LoggingType.Error)) + Debug.LogError($"RelayNetworkAccess could not be initialized."); + return false; + } + if (!IsNetworkAccessAvailable()) + { + if (NetworkManager.CanLog(LoggingType.Error)) + Debug.LogError("Client network access is not available."); + return false; + } + + //SetUserSteamID(); + _client.StartConnection(address, _port, _peerToPeer); + } + //Acting as host. + else + { + _clientHost.StartConnection(_server); + } + + return true; + } + + /// + /// Stops the client. + /// + private bool StopClient() + { + bool result = false; + if (_client != null) + result |= _client.StopConnection(); + if (_clientHost != null) + result |= _clientHost.StopConnection(); + return result; + } + + /// + /// Stops a remote client on the server. + /// + /// + /// True to abrutly stp the client socket without waiting socket thread. + private bool StopClient(int connectionId, bool immediately) + { + return _server.StopConnection(connectionId); + } + #endregion + #endregion + + #region Channels. + /// + /// Gets the MTU for a channel. This should take header size into consideration. + /// For example, if MTU is 1200 and a packet header for this channel is 10 in size, this method should return 1190. + /// + /// + /// + public override int GetMTU(byte channel) + { + if (channel >= _mtus.Length) + { + Debug.LogError($"Channel {channel} is out of bounds."); + return 0; + } + + return _mtus[channel]; + } + #endregion + + } +} +#endif // !DISABLESTEAMWORKS \ No newline at end of file diff --git a/Assets/Packages/FishNet/Plugins/FishySteamworks/FishySteamworks.cs.meta b/Assets/Packages/FishNet/Plugins/FishySteamworks/FishySteamworks.cs.meta new file mode 100644 index 0000000..89be20b --- /dev/null +++ b/Assets/Packages/FishNet/Plugins/FishySteamworks/FishySteamworks.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 400639878008206409ec440eb16c3007 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Steamworks Foundation/3.0.16/Example Scenes/Examples/1 Quick Start/Quick Start.unity.meta b/Assets/Packages/FishNet/Plugins/FishySteamworks/SteamManager.unitypackage.meta similarity index 74% rename from Assets/Samples/Steamworks Foundation/3.0.16/Example Scenes/Examples/1 Quick Start/Quick Start.unity.meta rename to Assets/Packages/FishNet/Plugins/FishySteamworks/SteamManager.unitypackage.meta index ad399c0..7890e6c 100644 --- a/Assets/Samples/Steamworks Foundation/3.0.16/Example Scenes/Examples/1 Quick Start/Quick Start.unity.meta +++ b/Assets/Packages/FishNet/Plugins/FishySteamworks/SteamManager.unitypackage.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 7fb5399c2d56f4d4da19cf33f8c8fcb3 +guid: a9c34549a246d47439b106bb23f71dff DefaultImporter: externalObjects: {} userData: diff --git a/Assets/Packages/FishNet/Plugins/FishySteamworks/VERSION.txt b/Assets/Packages/FishNet/Plugins/FishySteamworks/VERSION.txt new file mode 100644 index 0000000..8f9174b --- /dev/null +++ b/Assets/Packages/FishNet/Plugins/FishySteamworks/VERSION.txt @@ -0,0 +1 @@ +2.1.2 \ No newline at end of file diff --git a/Assets/Packages/Facepunch/redistributable_bin/win64/steam_api64.lib.meta b/Assets/Packages/FishNet/Plugins/FishySteamworks/VERSION.txt.meta similarity index 62% rename from Assets/Packages/Facepunch/redistributable_bin/win64/steam_api64.lib.meta rename to Assets/Packages/FishNet/Plugins/FishySteamworks/VERSION.txt.meta index 235d424..8782ece 100644 --- a/Assets/Packages/Facepunch/redistributable_bin/win64/steam_api64.lib.meta +++ b/Assets/Packages/FishNet/Plugins/FishySteamworks/VERSION.txt.meta @@ -1,6 +1,6 @@ fileFormatVersion: 2 -guid: b7f47a56d1502a54aac85b9fadc6741e -DefaultImporter: +guid: df96c994e41a8f9498b5c3313e5b4540 +TextScriptImporter: externalObjects: {} userData: assetBundleName: diff --git a/Assets/FishNet/Runtime.meta b/Assets/Packages/FishNet/Runtime.meta similarity index 100% rename from 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b/Assets/Packages/FishNet/Runtime/Broadcast.meta similarity index 100% rename from Assets/FishNet/Runtime/Broadcast.meta rename to Assets/Packages/FishNet/Runtime/Broadcast.meta diff --git a/Assets/FishNet/Runtime/Broadcast/Helping.meta b/Assets/Packages/FishNet/Runtime/Broadcast/Helping.meta similarity index 100% rename from Assets/FishNet/Runtime/Broadcast/Helping.meta rename to Assets/Packages/FishNet/Runtime/Broadcast/Helping.meta diff --git a/Assets/FishNet/Runtime/Broadcast/Helping/BroadcastHelper.cs b/Assets/Packages/FishNet/Runtime/Broadcast/Helping/BroadcastHelper.cs similarity index 100% rename from Assets/FishNet/Runtime/Broadcast/Helping/BroadcastHelper.cs rename to Assets/Packages/FishNet/Runtime/Broadcast/Helping/BroadcastHelper.cs diff --git a/Assets/FishNet/Runtime/Broadcast/Helping/BroadcastHelper.cs.meta b/Assets/Packages/FishNet/Runtime/Broadcast/Helping/BroadcastHelper.cs.meta similarity index 100% rename from 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a/Assets/FishNet/Runtime/Connection/NetworkConnection.Buffer.cs b/Assets/Packages/FishNet/Runtime/Connection/NetworkConnection.Buffer.cs similarity index 100% rename from Assets/FishNet/Runtime/Connection/NetworkConnection.Buffer.cs rename to Assets/Packages/FishNet/Runtime/Connection/NetworkConnection.Buffer.cs diff --git a/Assets/FishNet/Runtime/Connection/NetworkConnection.Buffer.cs.meta b/Assets/Packages/FishNet/Runtime/Connection/NetworkConnection.Buffer.cs.meta similarity index 100% rename from Assets/FishNet/Runtime/Connection/NetworkConnection.Buffer.cs.meta rename to Assets/Packages/FishNet/Runtime/Connection/NetworkConnection.Buffer.cs.meta diff --git a/Assets/FishNet/Runtime/Connection/NetworkConnection.LOD.cs b/Assets/Packages/FishNet/Runtime/Connection/NetworkConnection.LOD.cs similarity index 100% rename from Assets/FishNet/Runtime/Connection/NetworkConnection.LOD.cs rename to Assets/Packages/FishNet/Runtime/Connection/NetworkConnection.LOD.cs diff --git a/Assets/FishNet/Runtime/Connection/NetworkConnection.LOD.cs.meta b/Assets/Packages/FishNet/Runtime/Connection/NetworkConnection.LOD.cs.meta similarity index 100% rename from Assets/FishNet/Runtime/Connection/NetworkConnection.LOD.cs.meta rename to Assets/Packages/FishNet/Runtime/Connection/NetworkConnection.LOD.cs.meta diff --git a/Assets/FishNet/Runtime/Connection/NetworkConnection.PingPong.cs b/Assets/Packages/FishNet/Runtime/Connection/NetworkConnection.PingPong.cs similarity index 100% rename from Assets/FishNet/Runtime/Connection/NetworkConnection.PingPong.cs rename to Assets/Packages/FishNet/Runtime/Connection/NetworkConnection.PingPong.cs diff --git a/Assets/FishNet/Runtime/Connection/NetworkConnection.PingPong.cs.meta b/Assets/Packages/FishNet/Runtime/Connection/NetworkConnection.PingPong.cs.meta similarity index 100% rename from Assets/FishNet/Runtime/Connection/NetworkConnection.PingPong.cs.meta rename to 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to Assets/Packages/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/BaseChannel.cs.meta diff --git a/Assets/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/ConnectionRequest.cs b/Assets/Packages/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/ConnectionRequest.cs similarity index 100% rename from Assets/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/ConnectionRequest.cs rename to Assets/Packages/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/ConnectionRequest.cs diff --git a/Assets/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/ConnectionRequest.cs.meta b/Assets/Packages/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/ConnectionRequest.cs.meta similarity index 100% rename from Assets/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/ConnectionRequest.cs.meta rename to Assets/Packages/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/ConnectionRequest.cs.meta diff --git a/Assets/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/INetEventListener.cs b/Assets/Packages/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/INetEventListener.cs similarity index 100% rename from Assets/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/INetEventListener.cs rename to Assets/Packages/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/INetEventListener.cs diff --git a/Assets/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/INetEventListener.cs.meta b/Assets/Packages/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/INetEventListener.cs.meta similarity index 100% rename from Assets/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/INetEventListener.cs.meta rename to Assets/Packages/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/INetEventListener.cs.meta diff --git a/Assets/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/InternalPackets.cs 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a/Assets/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/NativeSocket.cs b/Assets/Packages/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/NativeSocket.cs similarity index 100% rename from Assets/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/NativeSocket.cs rename to Assets/Packages/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/NativeSocket.cs diff --git a/Assets/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/NativeSocket.cs.meta b/Assets/Packages/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/NativeSocket.cs.meta similarity index 100% rename from Assets/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/NativeSocket.cs.meta rename to Assets/Packages/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/NativeSocket.cs.meta diff --git a/Assets/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/NetConstants.cs 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Scenes/Examples/2 User Data/Working with User Data.unity.meta rename to Assets/Scenes/Bootstrap.unity.meta index 4acdfe2..1dd3476 100644 --- a/Assets/Samples/Steamworks Foundation/3.0.16/Example Scenes/Examples/2 User Data/Working with User Data.unity.meta +++ b/Assets/Scenes/Bootstrap.unity.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 8b5047bd7da93dc41b54a06db904f57f +guid: a26c8327675af2d498cf0e06ffa55fef DefaultImporter: externalObjects: {} userData: diff --git a/Assets/Scripts/Steam.meta b/Assets/Scripts/Steam.meta deleted file mode 100644 index d30cd23..0000000 --- a/Assets/Scripts/Steam.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 6e954a9a26b1f7447a8a8a8aeafa34bb -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Steam/FriendObject.cs b/Assets/Scripts/Steam/FriendObject.cs deleted file mode 100644 index 304cae0..0000000 --- a/Assets/Scripts/Steam/FriendObject.cs +++ /dev/null @@ -1,30 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using Steamworks; - - - public class FriendObject : MonoBehaviour - { - public SteamId steamid; - - public async void Invite() - { - if (SteamLobbyManager.UserInLobby) - { - SteamLobbyManager.CurrentLobby.InviteFriend(steamid); - Debug.Log("Invited " + steamid); - } - else - { - bool result = await SteamLobbyManager.CreateLobby(); - if (result) - { - SteamLobbyManager.CurrentLobby.InviteFriend(steamid); - Debug.Log("Invited " + steamid + " Created a new lobby"); - } - } - } - - } - diff --git a/Assets/Scripts/Steam/SteamFriendsManager.cs b/Assets/Scripts/Steam/SteamFriendsManager.cs deleted file mode 100644 index d547968..0000000 --- a/Assets/Scripts/Steam/SteamFriendsManager.cs +++ /dev/null @@ -1,74 +0,0 @@ -using Steamworks; -using UnityEngine; -using UnityEngine.UI; - -public class SteamFriendsManager : MonoBehaviour -{ - public RawImage playerprofile; - public Text playername; - - public Transform friendsContent; - public GameObject friendObj; - - async void Start() - { - if (!SteamClient.IsValid) return; - - playername.text = SteamClient.Name; - InitFriendsAsync(); - var img = await SteamFriends.GetLargeAvatarAsync(SteamClient.SteamId); - playerprofile.texture = GetTextureFromImage(img.Value); - - } - - public static Texture2D GetTextureFromImage(Steamworks.Data.Image image) - { - Texture2D texture = new Texture2D((int)image.Width, (int)image.Height); - - for (int x = 0; x < image.Width; x++) - { - for (int y = 0; y < image.Height; y++) - { - var p = image.GetPixel(x, y); - texture.SetPixel(x, (int)image.Height - y, new Color(p.r / 255.0f, p.g / 255.0f, p.b / 255.0f, p.a / 255.0f)); - } - } - texture.Apply(); - return texture; - } - - public void InitFriendsAsync() - { - foreach (var friend in SteamFriends.GetFriends()) - { - GameObject f = Instantiate(friendObj, friendsContent); - f.GetComponentInChildren().text = friend.Name; - f.GetComponent().steamid = friend.Id; - AssingFriendImage(f, friend.Id); - } - } - - public async void AssingFriendImage(GameObject f, SteamId id) - { - var img = await SteamFriends.GetLargeAvatarAsync(id); - f.GetComponentInChildren().texture = GetTextureFromImage(img.Value); - } - - public static async System.Threading.Tasks.Task GetTextureFromSteamIdAsync(SteamId id) - { - var img = await SteamFriends.GetLargeAvatarAsync(SteamClient.SteamId); - Steamworks.Data.Image image = img.Value; - Texture2D texture = new Texture2D((int)image.Width, (int)image.Height); - - for (int x = 0; x < image.Width; x++) - { - for (int y = 0; y < image.Height; y++) - { - var p = image.GetPixel(x, y); - texture.SetPixel(x, (int)image.Height - y, new Color(p.r / 255.0f, p.g / 255.0f, p.b / 255.0f, p.a / 255.0f)); - } - } - texture.Apply(); - return texture; - } -} diff --git a/Assets/Scripts/Steam/SteamLobbyManager.cs b/Assets/Scripts/Steam/SteamLobbyManager.cs deleted file mode 100644 index ea85b13..0000000 --- a/Assets/Scripts/Steam/SteamLobbyManager.cs +++ /dev/null @@ -1,183 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Threading.Tasks; -using Steamworks; -using Steamworks.Data; -using UnityEngine; -using UnityEngine.Events; -using UnityEngine.UI; - - - public class SteamLobbyManager : MonoBehaviour - { - public static Lobby CurrentLobby; - public static bool UserInLobby; - public UnityEvent onLobbyCreated; - public UnityEvent onLobbyJoined; - public UnityEvent onLobbyLeave; - - - public GameObject inLobbyFriend; - public Transform content; - - public Dictionary inLobby = new(); - - private void Start() - { - DontDestroyOnLoad(this); - - SteamMatchmaking.OnLobbyCreated += OnLobbyCreatedCallBack; - SteamMatchmaking.OnLobbyEntered += OnLobbyEntered; - SteamMatchmaking.OnLobbyMemberJoined += OnLobbyMemberJoined; - SteamMatchmaking.OnChatMessage += OnChatMessage; - SteamMatchmaking.OnLobbyMemberDisconnected += OnLobbyMemberDisconnected; - SteamMatchmaking.OnLobbyMemberLeave += OnLobbyMemberDisconnected; - SteamMatchmaking.OnLobbyGameCreated += OnLobbyGameCreated; - SteamFriends.OnGameLobbyJoinRequested += OnGameLobbyJoinRequest; - SteamMatchmaking.OnLobbyInvite += OnLobbyInvite; - } - - private void OnLobbyInvite(Friend friend, Lobby lobby) - { - Debug.Log($"{friend.Name} invited you to his lobby."); - } - - - private void OnLobbyGameCreated(Lobby lobby, uint ip, ushort port, SteamId id) - { - } - - private async void OnLobbyMemberJoined(Lobby lobby, Friend friend) - { - Debug.Log($"{friend.Name} joined the lobby"); - var obj = Instantiate(inLobbyFriend, content); - obj.GetComponentInChildren().text = friend.Name; - obj.GetComponentInChildren().texture = - await SteamFriendsManager.GetTextureFromSteamIdAsync(friend.Id); - inLobby.Add(friend.Id, obj); - } - - private void OnLobbyMemberDisconnected(Lobby lobby, Friend friend) - { - Debug.Log($"{friend.Name} left the lobby"); - Debug.Log($"New lobby owner is {CurrentLobby.Owner}"); - if (inLobby.ContainsKey(friend.Id)) - { - Destroy(inLobby[friend.Id]); - inLobby.Remove(friend.Id); - } - } - - private void OnChatMessage(Lobby lobby, Friend friend, string message) - { - Debug.Log($"incoming chat message from {friend.Name} : {message}"); - } - - private async void OnGameLobbyJoinRequest(Lobby joinedLobby, SteamId id) - { - var joinedLobbySuccess = await joinedLobby.Join(); - if (joinedLobbySuccess != RoomEnter.Success) - Debug.Log("failed to join lobby : " + joinedLobbySuccess); - else - CurrentLobby = joinedLobby; - } - - private void OnLobbyCreatedCallBack(Result result, Lobby lobby) - { - if (result != Result.OK) - { - Debug.Log("lobby creation result not ok : " + result); - } - else - { - onLobbyCreated.Invoke(); - Debug.Log("lobby creation result ok"); - } - } - - private async void OnLobbyEntered(Lobby lobby) - { - Debug.Log("Client joined the lobby"); - UserInLobby = true; - foreach (var user in inLobby.Values) Destroy(user); - inLobby.Clear(); - - var obj = Instantiate(inLobbyFriend, content); - obj.GetComponentInChildren().text = SteamClient.Name; - obj.GetComponentInChildren().texture = - await SteamFriendsManager.GetTextureFromSteamIdAsync(SteamClient.SteamId); - - inLobby.Add(SteamClient.SteamId, obj); - - foreach (var friend in CurrentLobby.Members) - if (friend.Id != SteamClient.SteamId) - { - var obj2 = Instantiate(inLobbyFriend, content); - obj2.GetComponentInChildren().text = friend.Name; - obj2.GetComponentInChildren().texture = - await SteamFriendsManager.GetTextureFromSteamIdAsync(friend.Id); - - inLobby.Add(friend.Id, obj2); - } - - onLobbyJoined.Invoke(); - } - - - public async void CreateLobbyAsync() - { - var result = await CreateLobby(); - if (!result) - { - //Invoke a error message. - } - } - - public static async Task CreateLobby() - { - try - { - var createLobbyOutput = await SteamMatchmaking.CreateLobbyAsync(); - if (!createLobbyOutput.HasValue) - { - Debug.Log("Lobby created but not correctly instantiated."); - return false; - } - - CurrentLobby = createLobbyOutput.Value; - - CurrentLobby.SetPublic(); - //currentLobby.SetPrivate(); - CurrentLobby.SetJoinable(true); - - return true; - } - catch (Exception exception) - { - Debug.Log("Failed to create multiplayer lobby : " + exception); - return false; - } - } - - public void LeaveLobby() - { - try - { - UserInLobby = false; - CurrentLobby.Leave(); - onLobbyLeave.Invoke(); - foreach (var user in inLobby.Values) Destroy(user); - inLobby.Clear(); - } - catch - { - } - } - - private void Update() - { - if(Input.GetKeyDown(KeyCode.Return)) { - print("OWNER?:"+CurrentLobby.Owner); - } - } -} diff --git a/Assets/Scripts/Steam/SteamLobbyManager.cs.meta b/Assets/Scripts/Steam/SteamLobbyManager.cs.meta deleted file mode 100644 index 6a4167a..0000000 --- a/Assets/Scripts/Steam/SteamLobbyManager.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d4b922de688dc97428e1fcaec4244b9e -MonoImporter: - externalObjects: 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SteamMatchmaking.OnLobbyCreated += OnLobbyCreatedCallBack; - SteamMatchmaking.OnLobbyEntered += OnLobbyEntered; - SteamMatchmaking.OnLobbyMemberJoined += OnLobbyMemberJoined; - // SteamMatchmaking.OnChatMessage += OnChatMessage; - SteamMatchmaking.OnLobbyMemberDisconnected += OnLobbyMemberDisconnected; - SteamMatchmaking.OnLobbyMemberLeave += OnLobbyMemberDisconnected; - SteamMatchmaking.OnLobbyGameCreated += OnLobbyGameCreated; - SteamFriends.OnGameLobbyJoinRequested += OnGameLobbyJoinRequest; - SteamMatchmaking.OnLobbyInvite += OnLobbyInvite; - CreateLobbyAsync(); - } - - private void OnLobbyInvite(Friend friend, Lobby lobby) - { - Debug.Log($"{friend.Name} invited you to his lobby."); - } - - private void OnLobbyGameCreated(Lobby lobby, uint ip, ushort port, SteamId id) - { - } - private async void OnLobbyMemberJoined(Lobby lobby, Friend friend) - { - Debug.Log($"{friend.Name} joined the lobby"); - GameObject obj = Instantiate(playerPrefab, Vector3.zero, Quaternion.identity); - inLobby.Add(friend.Id, obj); - - } - private void OnLobbyMemberDisconnected(Lobby lobby, Friend friend) - { - Debug.Log($"{friend.Name} left the lobby"); - Debug.Log($"New lobby owner is {CurrentLobby.Owner}"); - if (inLobby.ContainsKey(friend.Id)) - { - Destroy(inLobby[friend.Id]); - inLobby.Remove(friend.Id); - } - } - private async void OnGameLobbyJoinRequest(Lobby joinedLobby, SteamId id) - { - var joinedLobbySuccess = await joinedLobby.Join(); - if (joinedLobbySuccess != RoomEnter.Success) - Debug.Log("failed to join lobby : " + joinedLobbySuccess); - else - CurrentLobby = joinedLobby; - } - private void OnLobbyCreatedCallBack(Result result, Lobby lobby) - { - if (result != Result.OK) - { - Debug.Log("lobby creation result not ok : " + result); - } - else - { - onLobbyCreated.Invoke(); - Debug.Log("lobby creation result ok"); - } - } - private async void OnLobbyEntered(Lobby lobby) - { - Debug.Log("Client joined the lobby"); - UserInLobby = true; - foreach (var user in inLobby.Values) Destroy(user); - inLobby.Clear(); - - GameObject player = Instantiate(playerPrefab); - if(player == null) - Debug.Log("Player is null"); - player.SetActive(true); - inLobby.Add(SteamClient.SteamId, player); - - foreach (var friend in CurrentLobby.Members) - if (friend.Id != SteamClient.SteamId) - { - GameObject other_player = Instantiate(playerPrefab, Vector3.zero, Quaternion.identity); - - inLobby.Add(friend.Id, other_player); - } - - onLobbyJoined.Invoke(); - } - public async void CreateLobbyAsync() - { - var result = await CreateLobby(); - if (!result) - { - Debug.Log("Failed to create lobby"); - } - else - { - Debug.Log("Lobby created"); - } - - } - public static async Task CreateLobby() - { - try - { - var createLobbyOutput = await SteamMatchmaking.CreateLobbyAsync(); - if (!createLobbyOutput.HasValue) - { - Debug.Log("Lobby created but not correctly instantiated."); - return false; - } - - CurrentLobby = createLobbyOutput.Value; - - CurrentLobby.SetPublic(); - //currentLobby.SetPrivate(); - CurrentLobby.SetJoinable(true); - - return true; - } - catch (Exception exception) - { - Debug.Log("Failed to create multiplayer lobby : " + exception); - return false; - } - } - public void LeaveLobby() - { - try - { - UserInLobby = false; - CurrentLobby.Leave(); - onLobbyLeave.Invoke(); - foreach (var user in inLobby.Values) Destroy(user); - inLobby.Clear(); - } - catch - { - - } - } - private void Update() - { - if(Input.GetKeyDown(KeyCode.Return)) { - print("OWNER?:"+CurrentLobby.Owner); - } - } -} diff --git a/Assets/Scripts/Steam/SteamLobbyWithPlayer.cs.meta b/Assets/Scripts/Steam/SteamLobbyWithPlayer.cs.meta deleted file mode 100644 index 2037248..0000000 --- a/Assets/Scripts/Steam/SteamLobbyWithPlayer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4a9cdaa19da06c243b851b524d9e182a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - 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b/Assets/Scripts/SteamSettings.asset @@ -0,0 +1,44 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 242f29df75dec3d4cb1cbb74a477bee6, type: 3} + m_Name: SteamSettings + m_EditorClassIdentifier: + applicationId: + m_AppId: 480 + callbackTick_Milliseconds: 15 + isDebugging: 0 + server: + autoInitialize: 0 + autoLogon: 0 + ip: 0 + queryPort: 27016 + gamePort: 27015 + serverVersion: 1.0.0.0 + spectatorPort: 27017 + usingGameServerAuthApi: 0 + enableHeartbeats: 1 + supportSpectators: 0 + spectatorServerName: Usually GameDescription + Spectator + anonymousServerLogin: 0 + gameServerToken: See https://steamcommunity.com/dev/managegameservers + isPasswordProtected: 0 + serverName: My Server Name + gameDescription: Usually the name of your game + gameDirectory: e.g. its folder name + isDedicated: 0 + maxPlayerCount: 4 + botPlayerCount: 0 + mapName: + gameData: + rulePairs: [] + stats: [] + achievements: [] diff --git a/Assets/Samples/Steamworks Foundation/3.0.16/Example Scenes/Examples/Heathen UI/New Int Variable.asset.meta b/Assets/Scripts/SteamSettings.asset.meta similarity index 79% rename from Assets/Samples/Steamworks Foundation/3.0.16/Example Scenes/Examples/Heathen UI/New Int Variable.asset.meta rename to Assets/Scripts/SteamSettings.asset.meta index de5d878..2b3d344 100644 --- a/Assets/Samples/Steamworks Foundation/3.0.16/Example Scenes/Examples/Heathen UI/New Int Variable.asset.meta +++ b/Assets/Scripts/SteamSettings.asset.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: da6ef3e4529873948a2d9047fda37ce9 +guid: ab4b90897458a064bbe131b5473191b3 NativeFormatImporter: externalObjects: {} mainObjectFileID: 11400000 diff --git a/Assets/Packages/Facepunch/redistributable_bin/win64.meta b/Assets/Scripts/Steamworks.NET.meta similarity index 77% rename from Assets/Packages/Facepunch/redistributable_bin/win64.meta rename to Assets/Scripts/Steamworks.NET.meta index b761a55..672d525 100644 --- a/Assets/Packages/Facepunch/redistributable_bin/win64.meta +++ b/Assets/Scripts/Steamworks.NET.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 4080c4017456bde44a6f4b5915b8d27c +guid: 1df819341555fbf40afda9d7c4f903fc folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Scripts/Steamworks.NET/SteamManager.cs b/Assets/Scripts/Steamworks.NET/SteamManager.cs new file mode 100644 index 0000000..63930c1 --- /dev/null +++ b/Assets/Scripts/Steamworks.NET/SteamManager.cs @@ -0,0 +1,182 @@ +// The SteamManager is designed to work with Steamworks.NET +// This file is released into the public domain. +// Where that dedication is not recognized you are granted a perpetual, +// irrevocable license to copy and modify this file as you see fit. +// +// Version: 1.0.13 + +#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX) +#define DISABLESTEAMWORKS +#endif + +using UnityEngine; +#if !DISABLESTEAMWORKS +using System.Collections; +using Steamworks; +#endif + +// +// The SteamManager provides a base implementation of Steamworks.NET on which you can build upon. +// It handles the basics of starting up and shutting down the SteamAPI for use. +// +[DisallowMultipleComponent] +public class SteamManager : MonoBehaviour { +#if !DISABLESTEAMWORKS + protected static bool s_EverInitialized = false; + + protected static SteamManager s_instance; + protected static SteamManager Instance { + get { + if (s_instance == null) { + return new GameObject("SteamManager").AddComponent(); + } + else { + return s_instance; + } + } + } + + protected bool m_bInitialized = false; + public static bool Initialized { + get { + return Instance.m_bInitialized; + } + } + + protected SteamAPIWarningMessageHook_t m_SteamAPIWarningMessageHook; + + [AOT.MonoPInvokeCallback(typeof(SteamAPIWarningMessageHook_t))] + protected static void SteamAPIDebugTextHook(int nSeverity, System.Text.StringBuilder pchDebugText) { + Debug.LogWarning(pchDebugText); + } + +#if UNITY_2019_3_OR_NEWER + // In case of disabled Domain Reload, reset static members before entering Play Mode. + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] + private static void InitOnPlayMode() + { + s_EverInitialized = false; + s_instance = null; + } +#endif + + protected virtual void Awake() { + // Only one instance of SteamManager at a time! + if (s_instance != null) { + Destroy(gameObject); + return; + } + s_instance = this; + + if(s_EverInitialized) { + // This is almost always an error. + // The most common case where this happens is when SteamManager gets destroyed because of Application.Quit(), + // and then some Steamworks code in some other OnDestroy gets called afterwards, creating a new SteamManager. + // You should never call Steamworks functions in OnDestroy, always prefer OnDisable if possible. + throw new System.Exception("Tried to Initialize the SteamAPI twice in one session!"); + } + + // We want our SteamManager Instance to persist across scenes. + DontDestroyOnLoad(gameObject); + + if (!Packsize.Test()) { + Debug.LogError("[Steamworks.NET] Packsize Test returned false, the wrong version of Steamworks.NET is being run in this platform.", this); + } + + if (!DllCheck.Test()) { + Debug.LogError("[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks binaries seems to be the wrong version.", this); + } + + try { + // If Steam is not running or the game wasn't started through Steam, SteamAPI_RestartAppIfNecessary starts the + // Steam client and also launches this game again if the User owns it. This can act as a rudimentary form of DRM. + // Note that this will run which ever version you have installed in steam. Which may not be the precise executable + // we were currently running. + + // Once you get a Steam AppID assigned by Valve, you need to replace AppId_t.Invalid with it and + // remove steam_appid.txt from the game depot. eg: "(AppId_t)480" or "new AppId_t(480)". + // See the Valve documentation for more information: https://partner.steamgames.com/doc/sdk/api#initialization_and_shutdown + if (SteamAPI.RestartAppIfNecessary(AppId_t.Invalid)) { + Debug.Log("[Steamworks.NET] Shutting down because RestartAppIfNecessary returned true. Steam will restart the application."); + + Application.Quit(); + return; + } + } + catch (System.DllNotFoundException e) { // We catch this exception here, as it will be the first occurrence of it. + Debug.LogError("[Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details.\n" + e, this); + + Application.Quit(); + return; + } + + // Initializes the Steamworks API. + // If this returns false then this indicates one of the following conditions: + // [*] The Steam client isn't running. A running Steam client is required to provide implementations of the various Steamworks interfaces. + // [*] The Steam client couldn't determine the App ID of game. If you're running your application from the executable or debugger directly then you must have a [code-inline]steam_appid.txt[/code-inline] in your game directory next to the executable, with your app ID in it and nothing else. Steam will look for this file in the current working directory. If you are running your executable from a different directory you may need to relocate the [code-inline]steam_appid.txt[/code-inline] file. + // [*] Your application is not running under the same OS user context as the Steam client, such as a different user or administration access level. + // [*] Ensure that you own a license for the App ID on the currently active Steam account. Your game must show up in your Steam library. + // [*] Your App ID is not completely set up, i.e. in Release State: Unavailable, or it's missing default packages. + // Valve's documentation for this is located here: + // https://partner.steamgames.com/doc/sdk/api#initialization_and_shutdown + m_bInitialized = SteamAPI.Init(); + if (!m_bInitialized) { + Debug.LogError("[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.", this); + + return; + } + + s_EverInitialized = true; + } + + // This should only ever get called on first load and after an Assembly reload, You should never Disable the Steamworks Manager yourself. + protected virtual void OnEnable() { + if (s_instance == null) { + s_instance = this; + } + + if (!m_bInitialized) { + return; + } + + if (m_SteamAPIWarningMessageHook == null) { + // Set up our callback to receive warning messages from Steam. + // You must launch with "-debug_steamapi" in the launch args to receive warnings. + m_SteamAPIWarningMessageHook = new SteamAPIWarningMessageHook_t(SteamAPIDebugTextHook); + SteamClient.SetWarningMessageHook(m_SteamAPIWarningMessageHook); + } + } + + // OnApplicationQuit gets called too early to shutdown the SteamAPI. + // Because the SteamManager should be persistent and never disabled or destroyed we can shutdown the SteamAPI here. + // Thus it is not recommended to perform any Steamworks work in other OnDestroy functions as the order of execution can not be garenteed upon Shutdown. Prefer OnDisable(). + protected virtual void OnDestroy() { + if (s_instance != this) { + return; + } + + s_instance = null; + + if (!m_bInitialized) { + return; + } + + SteamAPI.Shutdown(); + } + + protected virtual void Update() { + if (!m_bInitialized) { + return; + } + + // Run Steam client callbacks + SteamAPI.RunCallbacks(); + } +#else + public static bool Initialized { + get { + return false; + } + } +#endif // !DISABLESTEAMWORKS +} diff --git a/Assets/Scripts/Steam/SteamManager.cs.meta b/Assets/Scripts/Steamworks.NET/SteamManager.cs.meta similarity index 57% rename from Assets/Scripts/Steam/SteamManager.cs.meta rename to Assets/Scripts/Steamworks.NET/SteamManager.cs.meta index cd62365..9281178 100644 --- a/Assets/Scripts/Steam/SteamManager.cs.meta +++ b/Assets/Scripts/Steamworks.NET/SteamManager.cs.meta @@ -1,11 +1,8 @@ fileFormatVersion: 2 -guid: c790abd20c22fc348ac5c95c419527bb +guid: ef4bffeda13d7a748973ff9204401c07 MonoImporter: - externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: - assetBundleName: - assetBundleVariant: diff --git a/Packages/manifest.json b/Packages/manifest.json index 08aae31..e3acc00 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,6 +1,8 @@ { "dependencies": { "com.heathen.steamworksfoundation": "https://github.com/heathen-engineering/SteamworksFoundation.git?path=Unity/com.heathen.steamworksfoundation", + "com.heathen.systemcore": "https://github.com/heathen-engineering/SystemCore.git?path=/com.heathen.systemcore", + "com.rlabrecque.steamworks.net": "https://github.com/rlabrecque/Steamworks.NET.git?path=/com.rlabrecque.steamworks.net", "com.unity.cinemachine": "2.8.9", "com.unity.collab-proxy": "2.0.0", "com.unity.feature.development": "1.0.1", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 217cc31..c25ea13 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -9,6 +9,22 @@ }, "hash": "3fc1f33a48211720c2ad7bc583b0b19e2f356695" }, + "com.heathen.systemcore": { + "version": "https://github.com/heathen-engineering/SystemCore.git?path=/com.heathen.systemcore", + "depth": 0, + "source": "git", + "dependencies": { + "com.unity.mathematics": "1.2.5" + }, + "hash": "7c126795e8dfef5b599e05cbe9f83dff55978f00" + }, + "com.rlabrecque.steamworks.net": { + "version": "https://github.com/rlabrecque/Steamworks.NET.git?path=/com.rlabrecque.steamworks.net", + "depth": 0, + "source": "git", + "dependencies": {}, + "hash": "1fd501eac44b301b61848e8b4c6d7f6216887766" + }, "com.unity.burst": { "version": "1.8.2", "depth": 1, diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index c20a2a5..da9006e 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -635,7 +635,7 @@ PlayerSettings: webGLDecompressionFallback: 0 webGLPowerPreference: 2 scriptingDefineSymbols: - Standalone: FISHNET;FISHNET_V3 + Standalone: FISHNET;FISHNET_V3;STEAMWORKS_NET additionalCompilerArguments: {} platformArchitecture: {} scriptingBackend: {} diff --git a/steam_appid.txt b/steam_appid.txt new file mode 100644 index 0000000..7ad8022 --- /dev/null +++ b/steam_appid.txt @@ -0,0 +1 @@ +480 \ No newline at end of file