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b/Assets/Scripts/Enemies/DummyComponent.cs new file mode 100644 index 0000000..5f4eb6b --- /dev/null +++ b/Assets/Scripts/Enemies/DummyComponent.cs @@ -0,0 +1,27 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class DummyComponent : MonoBehaviour +{ + private Animator anim; + // Start is called before the first frame update + void Start() + { + anim = this.GetComponentInParent(); + } + + // Update is called once per frame + void Update() + { + + } + + private void OnCollisionEnter(Collision collision) + { + if(collision.gameObject.GetComponent() != null) + { + anim.Play("DummyFall"); + } + } +} diff --git a/Assets/Scripts/Enemies/DummyComponent.cs.meta b/Assets/Scripts/Enemies/DummyComponent.cs.meta new file mode 100644 index 0000000..6264240 --- /dev/null +++ b/Assets/Scripts/Enemies/DummyComponent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7704c7887a840104bbb7774436810b7c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player/PlayerAnimationController.cs b/Assets/Scripts/Player/PlayerAnimationController.cs index ba8b5ed..4c291d8 100644 --- a/Assets/Scripts/Player/PlayerAnimationController.cs +++ b/Assets/Scripts/Player/PlayerAnimationController.cs @@ -42,6 +42,10 @@ public class PlayerAnimationController : MonoBehaviour } } + public void Hit() + { + animController.SetTrigger("WasHit"); + } // Start is called before the first frame update void Start() @@ -54,7 +58,8 @@ public class PlayerAnimationController : MonoBehaviour { animController.SetBool("IsCarrying", interactionHandler.IsCarrying); animController.SetBool("HasGun",interactionHandler.GunEnabled); - print("carrying:" + interactionHandler.IsCarrying + " running:"+animController.GetBool(runningParameter)+" running speed:" + animController.GetFloat(runningSpeedParameter)); + + //print("carrying:" + interactionHandler.IsCarrying + " running:"+animController.GetBool(runningParameter)+" running speed:" + animController.GetFloat(runningSpeedParameter)); } } diff --git a/Assets/Scripts/Player/PlayerInteractionHandler.cs b/Assets/Scripts/Player/PlayerInteractionHandler.cs index e66d5a7..87a0272 100644 --- a/Assets/Scripts/Player/PlayerInteractionHandler.cs +++ b/Assets/Scripts/Player/PlayerInteractionHandler.cs @@ -205,6 +205,9 @@ public class PlayerInteractionHandler : MonoBehaviour if (this.GunEnabled) { this.DisableFlashlight(); + + float aimAxis = Input.GetAxis("Aim"); + print("Aim:" + aimAxis); } else { diff --git a/ProjectSettings/InputManager.asset b/ProjectSettings/InputManager.asset index 9b63f87..1e63365 100644 --- a/ProjectSettings/InputManager.asset +++ b/ProjectSettings/InputManager.asset @@ -316,7 +316,7 @@ InputManager: negativeButton: positiveButton: escape altNegativeButton: - altPositiveButton: joystick button 1 + altPositiveButton: escape 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