Update PistolComponent.cs
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@ -142,9 +142,11 @@ namespace Item
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var projectile = Instantiate(projectilePrefab);
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var projectile = Instantiate(projectilePrefab);
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projectile.transform.position = bulletSpawnPoint.transform.position;
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projectile.transform.position = bulletSpawnPoint.transform.position;
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projectile.transform.rotation = bulletSpawnPoint.transform.rotation;
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projectile.transform.rotation = bulletSpawnPoint.transform.rotation;
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//Comment this line if you want to remove the mega scale.
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projectile.transform.localScale =bulletSpawnPoint.transform.localScale;
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projectile.transform.localScale =bulletSpawnPoint.transform.localScale;
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InstanceFinder.ServerManager.Spawn(projectile); //var projectile = Instantiate(projectilePrefab, bulletSpawnPoint);
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InstanceFinder.ServerManager.Spawn(projectile); //var projectile = Instantiate(projectilePrefab, bulletSpawnPoint);
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//InstanceFinder.ServerManager.Spawn(projectile);
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//InstanceFinder.ServerManager.Spawn(projectile);
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/*projectile.transform.localPosition = Vector3.zero;
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/*projectile.transform.localPosition = Vector3.zero;
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