Update PistolComponent.cs

This commit is contained in:
sebastianhampel1 2023-07-14 19:43:38 -04:00
parent 970a2a5697
commit ed815775eb

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@ -142,9 +142,11 @@ namespace Item
var projectile = Instantiate(projectilePrefab); var projectile = Instantiate(projectilePrefab);
projectile.transform.position = bulletSpawnPoint.transform.position; projectile.transform.position = bulletSpawnPoint.transform.position;
projectile.transform.rotation = bulletSpawnPoint.transform.rotation; projectile.transform.rotation = bulletSpawnPoint.transform.rotation;
//Comment this line if you want to remove the mega scale.
projectile.transform.localScale =bulletSpawnPoint.transform.localScale; projectile.transform.localScale =bulletSpawnPoint.transform.localScale;
InstanceFinder.ServerManager.Spawn(projectile); //var projectile = Instantiate(projectilePrefab, bulletSpawnPoint); InstanceFinder.ServerManager.Spawn(projectile); //var projectile = Instantiate(projectilePrefab, bulletSpawnPoint);
//InstanceFinder.ServerManager.Spawn(projectile); //InstanceFinder.ServerManager.Spawn(projectile);
/*projectile.transform.localPosition = Vector3.zero; /*projectile.transform.localPosition = Vector3.zero;