Gun Fix Multiplayer
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@ -206,7 +206,7 @@ Material:
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- _StencilWriteMask: 6
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- _StencilWriteMask: 6
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- _StencilWriteMaskDepth: 8
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- _StencilWriteMaskDepth: 8
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- _StencilWriteMaskGBuffer: 14
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- _StencilWriteMaskGBuffer: 14
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- _StencilWriteMaskMV: 40
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- _StencilWriteMaskMV: 42
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- _SubsurfaceMask: 1
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- _SubsurfaceMask: 1
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- _SupportDecals: 1
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- _SupportDecals: 1
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- _SurfaceType: 0
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- _SurfaceType: 0
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@ -50,10 +50,18 @@ namespace Item
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public bool IsLightOn => targetingLight.gameObject.activeSelf;
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public bool IsLightOn => targetingLight.gameObject.activeSelf;
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//private Dictionary<int,float> projectiles = new Dictionary<int, float>();
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//private Dictionary<int,float> projectiles = new Dictionary<int, float>();
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public override void OnStartClient()
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{
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base.OnStartClient();
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if (!IsOwner)
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{
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this.enabled = false;
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}
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}
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// Start is called before the first frame update
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// Start is called before the first frame update
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private void Start()
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private void Start()
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{
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{
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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DefaultImporter:
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externalObjects: {}
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userData:
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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externalObjects: {}
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userData:
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assetBundleName:
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