Gun Fix Multiplayer

This commit is contained in:
sebastianhampel1 2023-06-15 11:52:51 -04:00
parent 75c114a14e
commit f668a66bb9
4 changed files with 18 additions and 3 deletions

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@ -206,7 +206,7 @@ Material:
- _StencilWriteMask: 6 - _StencilWriteMask: 6
- _StencilWriteMaskDepth: 8 - _StencilWriteMaskDepth: 8
- _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskGBuffer: 14
- _StencilWriteMaskMV: 40 - _StencilWriteMaskMV: 42
- _SubsurfaceMask: 1 - _SubsurfaceMask: 1
- _SupportDecals: 1 - _SupportDecals: 1
- _SurfaceType: 0 - _SurfaceType: 0

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@ -50,10 +50,18 @@ namespace Item
public bool IsLightOn => targetingLight.gameObject.activeSelf; public bool IsLightOn => targetingLight.gameObject.activeSelf;
//private Dictionary<int,float> projectiles = new Dictionary<int, float>(); //private Dictionary<int,float> projectiles = new Dictionary<int, float>();
public override void OnStartClient()
{
base.OnStartClient();
if (!IsOwner)
{
this.enabled = false;
}
}
// Start is called before the first frame update // Start is called before the first frame update
private void Start() private void Start()
{ {
} }
// Update is called once per frame // Update is called once per frame

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@ -1,5 +1,5 @@
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