From f8590432ba51c57c4761afd97f72e5190069a5b8 Mon Sep 17 00:00:00 2001 From: MarcoHampel Date: Mon, 11 Sep 2023 19:39:27 -0400 Subject: [PATCH] Assemblies Made and Refactored Code Folders Created assemblies for the new design code. Relocated legacy scripts into a legacy folder and made a "new_design" folder for new design. --- Assets/Scripts/Legacy.meta | 8 +++++++ .../{ => Legacy}/AssemblyReferences.meta | 0 .../{ => Legacy}/CharacterControllerForce.cs | 0 .../CharacterControllerForce.cs.meta | 0 Assets/Scripts/{ => Legacy}/DGemItem.cs | 0 Assets/Scripts/{ => Legacy}/DGemItem.cs.meta | 0 Assets/Scripts/{ => Legacy}/Darkness.meta | 0 .../Darkness/VectorFieldHandler.cs | 0 .../Darkness/VectorFieldHandler.cs.meta | 0 Assets/Scripts/{ => Legacy}/DynamicLine.cs | 0 .../Scripts/{ => Legacy}/DynamicLine.cs.meta | 0 Assets/Scripts/{ => Legacy}/Enemies.meta | 0 Assets/Scripts/{ => Legacy}/Enemies/AI.meta | 0 .../{ => Legacy}/Enemies/AI/AIStateMachine.cs | 0 .../Enemies/AI/AIStateMachine.cs.meta | 0 .../{ => Legacy}/Enemies/AI/EnemyState.cs | 0 .../Enemies/AI/EnemyState.cs.meta | 0 .../Enemies/AI/SkinlessMonsterAnimator.cs | 0 .../AI/SkinlessMonsterAnimator.cs.meta | 0 .../Enemies/AI/SkinlessMonsterComponent.cs | 0 .../AI/SkinlessMonsterComponent.cs.meta | 0 .../{ => Legacy}/Enemies/AI/Tester.meta | 0 .../Enemies/AI/Tester/TestSkinnlessMonster.cs | 0 .../AI/Tester/TestSkinnlessMonster.cs.meta | 0 .../{ => Legacy}/Enemies/DummyComponent.cs | 0 .../Enemies/DummyComponent.cs.meta | 0 .../{ => Legacy}/Enemies/MonsterComponent.cs | 0 .../Enemies/MonsterComponent.cs.meta | 0 .../Scripts/{ => Legacy}/Enemies/Robot.meta | 0 .../Enemies/Robot/IKControl_Robot.cs | 0 .../Enemies/Robot/IKControl_Robot.cs.meta | 0 .../Enemies/Robot/RobotMouthAnimator.cs | 0 .../Enemies/Robot/RobotMouthAnimator.cs.meta | 0 .../{ => Legacy}/Enemies/SwarmAnimator.cs | 0 .../Enemies/SwarmAnimator.cs.meta | 0 Assets/Scripts/{ => Legacy}/Enviornment.meta | 0 .../Enviornment/EmissiveLightMatching.cs | 0 .../Enviornment/EmissiveLightMatching.cs.meta | 0 Assets/Scripts/{ => Legacy}/Experimental.meta | 0 .../Experimental/TestAnimationParameters.cs | 0 .../TestAnimationParameters.cs.meta | 0 Assets/Scripts/{ => Legacy}/Game.meta | 0 .../{ => Legacy}/Game/Game_Assembly.asmdef | 0 .../Game/Game_Assembly.asmdef.meta | 0 .../{ => Legacy}/Game/InGameManager.cs | 0 .../{ => Legacy}/Game/InGameManager.cs.meta | 0 .../{ => Legacy}/Game/InGameMenuManager.cs | 0 .../Game/InGameMenuManager.cs.meta | 0 Assets/Scripts/{ => Legacy}/Game/Optimizer.cs | 0 .../{ => Legacy}/Game/Optimizer.cs.meta | 0 Assets/Scripts/{ => Legacy}/GemItem.cs | 0 Assets/Scripts/{ => Legacy}/GemItem.cs.meta | 0 Assets/Scripts/{ => Legacy}/Holograms.meta | 0 .../Holograms/RotatingHologram.cs | 0 .../Holograms/RotatingHologram.cs.meta | 0 Assets/Scripts/{ => Legacy}/Interactable.meta | 0 .../{ => Legacy}/Interactable/Insertable.cs | 0 .../Interactable/Insertable.cs.meta | 0 .../{ => Legacy}/Interactable/Interactable.cs | 0 .../Interactable/Interactable.cs.meta | 0 .../{ => Legacy}/Interactable/ItemSelector.cs | 0 .../Interactable/ItemSelector.cs.meta | 0 Assets/Scripts/{ => Legacy}/Inventory.meta | 0 .../{ => Legacy}/Inventory/Inventory.cs | 0 .../{ => Legacy}/Inventory/Inventory.cs.meta | 0 .../{ => Legacy}/Inventory/TempInventory.cs | 0 .../Inventory/TempInventory.cs.meta | 0 Assets/Scripts/{ => Legacy}/Item.meta | 0 .../{ => Legacy}/Item/CarryableItem.cs | 0 .../{ => Legacy}/Item/CarryableItem.cs.meta | 0 .../{ => Legacy}/Item/DoorInteractable.cs | 0 .../Item/DoorInteractable.cs.meta | 0 .../{ => Legacy}/Item/FlareBeacon.meta | 0 .../Item/FlareBeacon/FlareBeacon.cs | 0 .../Item/FlareBeacon/FlareBeacon.cs.meta | 0 .../{ => Legacy}/Item/GenericInteractable.cs | 0 .../Item/GenericInteractable.cs.meta | 0 .../Item/HeavyInteractableItem.cs | 0 .../Item/HeavyInteractableItem.cs.meta | 0 .../{ => Legacy}/Item/HeavyItemReceiver.cs | 0 .../Item/HeavyItemReceiver.cs.meta | 0 .../{ => Legacy}/Item/InteractableItem.cs | 0 .../Item/InteractableItem.cs.meta | 0 Assets/Scripts/{ => Legacy}/Item/KeyItem.cs | 0 .../Scripts/{ => Legacy}/Item/KeyItem.cs.meta | 0 Assets/Scripts/{ => Legacy}/Item/Pistol.meta | 0 .../Item/Pistol/BulletComponent.cs | 0 .../Item/Pistol/BulletComponent.cs.meta | 0 .../Item/Pistol/PistolAnimationAimAssist.cs | 0 .../Pistol/PistolAnimationAimAssist.cs.meta | 0 .../Item/Pistol/PistolComponent.cs | 0 .../Item/Pistol/PistolComponent.cs.meta | 0 .../Scripts/{ => Legacy}/Item/Registers.meta | 0 .../Item/Registers/FlareRegister.cs | 0 .../Item/Registers/FlareRegister.cs.meta | 0 .../{ => Legacy}/Item/SpecialItemCycler.cs | 0 .../Item/SpecialItemCycler.cs.meta | 0 Assets/Scripts/{ => Legacy}/Levels.meta | 0 .../{ => Legacy}/Levels/Level0Scripts.meta | 0 .../BasicLevelProgressionSystem.cs | 0 .../BasicLevelProgressionSystem.cs.meta | 0 .../Levels/Level0Scripts/LevelZeroSpecial.cs | 0 .../Level0Scripts/LevelZeroSpecial.cs.meta | 0 Assets/Scripts/{ => Legacy}/MainMenu.meta | 0 .../MainMenu/CryopodSpawnComponent.cs | 0 .../MainMenu/CryopodSpawnComponent.cs.meta | 0 .../{ => Legacy}/MainMenu/LobbyManager.cs | 0 .../MainMenu/LobbyManager.cs.meta | 0 .../{ => Legacy}/MainMenu/MainMenuManager.cs | 0 .../MainMenu/MainMenuManager.cs.meta | 0 Assets/Scripts/{ => Legacy}/Player.meta | 0 .../{ => Legacy}/Player/CameraController.cs | 0 .../Player/CameraController.cs.meta | 0 .../{ => Legacy}/Player/CameraShift.cs | 0 .../{ => Legacy}/Player/CameraShift.cs.meta | 0 .../{ => Legacy}/Player/EmoteHandler.cs | 0 .../{ => Legacy}/Player/EmoteHandler.cs.meta | 0 .../{ => Legacy}/Player/LobbyPlayer.meta | 0 .../LobbyPlayer/LobbyPlayerComponent.cs | 0 .../LobbyPlayer/LobbyPlayerComponent.cs.meta | 0 .../Player/NoiseVisibilitySettingsManager.cs | 0 .../NoiseVisibilitySettingsManager.cs.meta | 0 .../Scripts/{ => Legacy}/Player/PlayerAim.cs | 0 .../{ => Legacy}/Player/PlayerAim.cs.meta | 0 .../Player/PlayerAnimationController.cs | 0 .../Player/PlayerAnimationController.cs.meta | 0 .../{ => Legacy}/Player/PlayerComponent.cs | 0 .../Player/PlayerComponent.cs.meta | 0 .../Player/PlayerInteractionHandler.cs | 0 .../Player/PlayerInteractionHandler.cs.meta | 0 .../Player/PlayerMovementController.cs | 0 .../Player/PlayerMovementController.cs.meta | 0 .../{ => Legacy}/Player/StatsOutputScreen.cs | 0 .../Player/StatsOutputScreen.cs.meta | 0 .../{ => Legacy}/SerializedObjects.meta | 0 .../SerializedObjects/GameSettings.cs | 0 .../SerializedObjects/GameSettings.cs.meta | 0 .../SerializedObjects/GameState.cs | 0 .../SerializedObjects/GameState.cs.meta | 0 .../SerializedObjects/GlobalReferences.cs | 0 .../GlobalReferences.cs.meta | 0 .../Scriptable_Assembly.asmdef | 0 .../Scriptable_Assembly.asmdef.meta | 0 .../Scripts/{ => Legacy}/Steamworks.NET.meta | 0 .../Steamworks.NET/SteamManager.cs | 0 .../Steamworks.NET/SteamManager.cs.meta | 0 Assets/Scripts/{ => Legacy}/UI.meta | 0 .../Scripts/{ => Legacy}/UI/ObjectiveText.cs | 0 .../{ => Legacy}/UI/ObjectiveText.cs.meta | 0 .../{ => Legacy}/UI/UI_Definition.asmdef | 0 .../{ => Legacy}/UI/UI_Definition.asmdef.meta | 0 .../Scripts/{ => Legacy}/UI/WaypointMarker.cs | 0 .../{ => Legacy}/UI/WaypointMarker.cs.meta | 0 Assets/Scripts/NewDesign.meta | 8 +++++++ Assets/Scripts/NewDesign/Core.meta | 8 +++++++ .../Scripts/NewDesign/Core/GameInformation.cs | 21 ++++++++++++++++++ .../NewDesign/Core/GameInformation.cs.meta | 11 ++++++++++ .../NewDesign/Core/MultiplayerInformation.cs | 22 +++++++++++++++++++ .../Core/MultiplayerInformation.cs.meta | 11 ++++++++++ .../NewDesign/Core/Obscurum.Core.asmdef | 3 +++ .../NewDesign/Core/Obscurum.Core.asmdef.meta | 7 ++++++ .../NewDesign/Core/PlayerInformation.cs | 22 +++++++++++++++++++ .../NewDesign/Core/PlayerInformation.cs.meta | 11 ++++++++++ Assets/Scripts/NewDesign/Enemies.meta | 8 +++++++ .../Scripts/NewDesign/Enemies/EnemyActions.cs | 21 ++++++++++++++++++ .../NewDesign/Enemies/EnemyActions.cs.meta | 11 ++++++++++ .../NewDesign/Enemies/EnemyAnimations.cs | 20 +++++++++++++++++ .../NewDesign/Enemies/EnemyAnimations.cs.meta | 11 ++++++++++ .../NewDesign/Enemies/EnemyNavigation.cs | 21 ++++++++++++++++++ .../NewDesign/Enemies/EnemyNavigation.cs.meta | 11 ++++++++++ .../Scripts/NewDesign/Enemies/EnemySenses.cs | 20 +++++++++++++++++ .../NewDesign/Enemies/EnemySenses.cs.meta | 11 ++++++++++ .../Scripts/NewDesign/Enemies/EnemyStats.cs | 21 ++++++++++++++++++ .../NewDesign/Enemies/EnemyStats.cs.meta | 11 ++++++++++ .../NewDesign/Enemies/Obscurum.Enemies.asmdef | 3 +++ .../Enemies/Obscurum.Enemies.asmdef.meta | 7 ++++++ Assets/Scripts/NewDesign/Items.meta | 8 +++++++ .../Scripts/NewDesign/Items/ConsumableItem.cs | 21 ++++++++++++++++++ .../NewDesign/Items/ConsumableItem.cs.meta | 11 ++++++++++ Assets/Scripts/NewDesign/Items/GameItem.cs | 21 ++++++++++++++++++ .../Scripts/NewDesign/Items/GameItem.cs.meta | 11 ++++++++++ .../NewDesign/Items/Obscurum.Items.asmdef | 3 +++ .../Items/Obscurum.Items.asmdef.meta | 7 ++++++ Assets/Scripts/NewDesign/Items/UtilityItem.cs | 21 ++++++++++++++++++ .../NewDesign/Items/UtilityItem.cs.meta | 11 ++++++++++ Assets/Scripts/NewDesign/Items/WeaponItem.cs | 22 +++++++++++++++++++ .../NewDesign/Items/WeaponItem.cs.meta | 11 ++++++++++ Assets/Scripts/NewDesign/Level.meta | 8 +++++++ .../Scripts/NewDesign/Level/EnviornmentUI.cs | 21 ++++++++++++++++++ .../NewDesign/Level/EnviornmentUI.cs.meta | 11 ++++++++++ Assets/Scripts/NewDesign/Level/Environment.cs | 21 ++++++++++++++++++ .../NewDesign/Level/Environment.cs.meta | 11 ++++++++++ .../NewDesign/Level/Obscurum.Level.asmdef | 3 +++ .../Level/Obscurum.Level.asmdef.meta | 7 ++++++ Assets/Scripts/NewDesign/Player.meta | 8 +++++++ .../Scripts/NewDesign/Player/CameraControl.cs | 22 +++++++++++++++++++ .../NewDesign/Player/CameraControl.cs.meta | 11 ++++++++++ Assets/Scripts/NewDesign/Player/Movement.cs | 20 +++++++++++++++++ .../Scripts/NewDesign/Player/Movement.cs.meta | 11 ++++++++++ .../NewDesign/Player/Obscurum.Player.asmdef | 3 +++ .../Player/Obscurum.Player.asmdef.meta | 7 ++++++ .../NewDesign/Player/PlayerAnimation.cs | 21 ++++++++++++++++++ .../NewDesign/Player/PlayerAnimation.cs.meta | 11 ++++++++++ .../NewDesign/Player/PlayerInventory.cs | 21 ++++++++++++++++++ .../NewDesign/Player/PlayerInventory.cs.meta | 11 ++++++++++ Assets/Scripts/NewDesign/Player/PlayerUI.cs | 21 ++++++++++++++++++ .../Scripts/NewDesign/Player/PlayerUI.cs.meta | 11 ++++++++++ ...uzzle_2020.3_HDRP_v1.0.1.unitypackage.meta | 7 ++++++ ...Muzzle_2020.3_URP_v1.0.1.unitypackage.meta | 7 ++++++ 209 files changed, 729 insertions(+) create mode 100644 Assets/Scripts/Legacy.meta rename Assets/Scripts/{ => Legacy}/AssemblyReferences.meta (100%) rename Assets/Scripts/{ => Legacy}/CharacterControllerForce.cs (100%) rename Assets/Scripts/{ => Legacy}/CharacterControllerForce.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/DGemItem.cs (100%) rename Assets/Scripts/{ => Legacy}/DGemItem.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Darkness.meta (100%) rename Assets/Scripts/{ => Legacy}/Darkness/VectorFieldHandler.cs (100%) rename Assets/Scripts/{ => Legacy}/Darkness/VectorFieldHandler.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/DynamicLine.cs (100%) rename Assets/Scripts/{ => Legacy}/DynamicLine.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Enemies.meta (100%) rename Assets/Scripts/{ => Legacy}/Enemies/AI.meta (100%) rename Assets/Scripts/{ => Legacy}/Enemies/AI/AIStateMachine.cs (100%) rename Assets/Scripts/{ => Legacy}/Enemies/AI/AIStateMachine.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Enemies/AI/EnemyState.cs (100%) rename Assets/Scripts/{ => Legacy}/Enemies/AI/EnemyState.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Enemies/AI/SkinlessMonsterAnimator.cs (100%) rename Assets/Scripts/{ => Legacy}/Enemies/AI/SkinlessMonsterAnimator.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Enemies/AI/SkinlessMonsterComponent.cs (100%) rename Assets/Scripts/{ => Legacy}/Enemies/AI/SkinlessMonsterComponent.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Enemies/AI/Tester.meta (100%) rename Assets/Scripts/{ => Legacy}/Enemies/AI/Tester/TestSkinnlessMonster.cs (100%) rename Assets/Scripts/{ => Legacy}/Enemies/AI/Tester/TestSkinnlessMonster.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Enemies/DummyComponent.cs (100%) rename Assets/Scripts/{ => Legacy}/Enemies/DummyComponent.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Enemies/MonsterComponent.cs (100%) rename Assets/Scripts/{ => Legacy}/Enemies/MonsterComponent.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Enemies/Robot.meta (100%) rename Assets/Scripts/{ => Legacy}/Enemies/Robot/IKControl_Robot.cs (100%) rename Assets/Scripts/{ => Legacy}/Enemies/Robot/IKControl_Robot.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Enemies/Robot/RobotMouthAnimator.cs (100%) rename Assets/Scripts/{ => Legacy}/Enemies/Robot/RobotMouthAnimator.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Enemies/SwarmAnimator.cs (100%) rename Assets/Scripts/{ => Legacy}/Enemies/SwarmAnimator.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Enviornment.meta (100%) rename Assets/Scripts/{ => Legacy}/Enviornment/EmissiveLightMatching.cs (100%) rename Assets/Scripts/{ => Legacy}/Enviornment/EmissiveLightMatching.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Experimental.meta (100%) rename Assets/Scripts/{ => Legacy}/Experimental/TestAnimationParameters.cs (100%) rename Assets/Scripts/{ => Legacy}/Experimental/TestAnimationParameters.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Game.meta (100%) rename Assets/Scripts/{ => Legacy}/Game/Game_Assembly.asmdef (100%) rename Assets/Scripts/{ => Legacy}/Game/Game_Assembly.asmdef.meta (100%) rename Assets/Scripts/{ => Legacy}/Game/InGameManager.cs (100%) rename Assets/Scripts/{ => Legacy}/Game/InGameManager.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Game/InGameMenuManager.cs (100%) rename Assets/Scripts/{ => Legacy}/Game/InGameMenuManager.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Game/Optimizer.cs (100%) rename Assets/Scripts/{ => Legacy}/Game/Optimizer.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/GemItem.cs (100%) rename Assets/Scripts/{ => Legacy}/GemItem.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Holograms.meta (100%) rename Assets/Scripts/{ => Legacy}/Holograms/RotatingHologram.cs (100%) rename Assets/Scripts/{ => Legacy}/Holograms/RotatingHologram.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Interactable.meta (100%) rename Assets/Scripts/{ => Legacy}/Interactable/Insertable.cs (100%) rename Assets/Scripts/{ => Legacy}/Interactable/Insertable.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Interactable/Interactable.cs (100%) rename Assets/Scripts/{ => Legacy}/Interactable/Interactable.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Interactable/ItemSelector.cs (100%) rename Assets/Scripts/{ => Legacy}/Interactable/ItemSelector.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Inventory.meta (100%) rename Assets/Scripts/{ => Legacy}/Inventory/Inventory.cs (100%) rename Assets/Scripts/{ => Legacy}/Inventory/Inventory.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Inventory/TempInventory.cs (100%) rename Assets/Scripts/{ => Legacy}/Inventory/TempInventory.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Item.meta (100%) rename Assets/Scripts/{ => Legacy}/Item/CarryableItem.cs (100%) rename Assets/Scripts/{ => Legacy}/Item/CarryableItem.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Item/DoorInteractable.cs (100%) rename Assets/Scripts/{ => Legacy}/Item/DoorInteractable.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Item/FlareBeacon.meta (100%) rename Assets/Scripts/{ => Legacy}/Item/FlareBeacon/FlareBeacon.cs (100%) rename Assets/Scripts/{ => Legacy}/Item/FlareBeacon/FlareBeacon.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Item/GenericInteractable.cs (100%) rename Assets/Scripts/{ => Legacy}/Item/GenericInteractable.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Item/HeavyInteractableItem.cs (100%) rename Assets/Scripts/{ => Legacy}/Item/HeavyInteractableItem.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Item/HeavyItemReceiver.cs (100%) rename Assets/Scripts/{ => Legacy}/Item/HeavyItemReceiver.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Item/InteractableItem.cs (100%) rename Assets/Scripts/{ => Legacy}/Item/InteractableItem.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Item/KeyItem.cs (100%) rename Assets/Scripts/{ => Legacy}/Item/KeyItem.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Item/Pistol.meta (100%) rename Assets/Scripts/{ => Legacy}/Item/Pistol/BulletComponent.cs (100%) rename Assets/Scripts/{ => Legacy}/Item/Pistol/BulletComponent.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Item/Pistol/PistolAnimationAimAssist.cs (100%) rename Assets/Scripts/{ => Legacy}/Item/Pistol/PistolAnimationAimAssist.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Item/Pistol/PistolComponent.cs (100%) rename Assets/Scripts/{ => Legacy}/Item/Pistol/PistolComponent.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Item/Registers.meta (100%) rename Assets/Scripts/{ => Legacy}/Item/Registers/FlareRegister.cs (100%) rename Assets/Scripts/{ => Legacy}/Item/Registers/FlareRegister.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Item/SpecialItemCycler.cs (100%) rename Assets/Scripts/{ => Legacy}/Item/SpecialItemCycler.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Levels.meta (100%) rename Assets/Scripts/{ => Legacy}/Levels/Level0Scripts.meta (100%) rename Assets/Scripts/{ => Legacy}/Levels/Level0Scripts/BasicLevelProgressionSystem.cs (100%) rename Assets/Scripts/{ => Legacy}/Levels/Level0Scripts/BasicLevelProgressionSystem.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Levels/Level0Scripts/LevelZeroSpecial.cs (100%) rename Assets/Scripts/{ => Legacy}/Levels/Level0Scripts/LevelZeroSpecial.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/MainMenu.meta (100%) rename Assets/Scripts/{ => Legacy}/MainMenu/CryopodSpawnComponent.cs (100%) rename Assets/Scripts/{ => Legacy}/MainMenu/CryopodSpawnComponent.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/MainMenu/LobbyManager.cs (100%) rename Assets/Scripts/{ => Legacy}/MainMenu/LobbyManager.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/MainMenu/MainMenuManager.cs (100%) rename Assets/Scripts/{ => Legacy}/MainMenu/MainMenuManager.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Player.meta (100%) rename Assets/Scripts/{ => Legacy}/Player/CameraController.cs (100%) rename Assets/Scripts/{ => Legacy}/Player/CameraController.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Player/CameraShift.cs (100%) rename Assets/Scripts/{ => Legacy}/Player/CameraShift.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Player/EmoteHandler.cs (100%) rename Assets/Scripts/{ => Legacy}/Player/EmoteHandler.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Player/LobbyPlayer.meta (100%) rename Assets/Scripts/{ => Legacy}/Player/LobbyPlayer/LobbyPlayerComponent.cs (100%) rename Assets/Scripts/{ => Legacy}/Player/LobbyPlayer/LobbyPlayerComponent.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Player/NoiseVisibilitySettingsManager.cs (100%) rename Assets/Scripts/{ => Legacy}/Player/NoiseVisibilitySettingsManager.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Player/PlayerAim.cs (100%) rename Assets/Scripts/{ => Legacy}/Player/PlayerAim.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Player/PlayerAnimationController.cs (100%) rename Assets/Scripts/{ => Legacy}/Player/PlayerAnimationController.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Player/PlayerComponent.cs (100%) rename Assets/Scripts/{ => Legacy}/Player/PlayerComponent.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Player/PlayerInteractionHandler.cs (100%) rename Assets/Scripts/{ => Legacy}/Player/PlayerInteractionHandler.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Player/PlayerMovementController.cs (100%) rename Assets/Scripts/{ => Legacy}/Player/PlayerMovementController.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/Player/StatsOutputScreen.cs (100%) rename Assets/Scripts/{ => Legacy}/Player/StatsOutputScreen.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/SerializedObjects.meta (100%) rename Assets/Scripts/{ => Legacy}/SerializedObjects/GameSettings.cs (100%) rename Assets/Scripts/{ => Legacy}/SerializedObjects/GameSettings.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/SerializedObjects/GameState.cs (100%) rename Assets/Scripts/{ => Legacy}/SerializedObjects/GameState.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/SerializedObjects/GlobalReferences.cs (100%) rename Assets/Scripts/{ => Legacy}/SerializedObjects/GlobalReferences.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/SerializedObjects/Scriptable_Assembly.asmdef (100%) rename Assets/Scripts/{ => Legacy}/SerializedObjects/Scriptable_Assembly.asmdef.meta (100%) rename Assets/Scripts/{ => Legacy}/Steamworks.NET.meta (100%) rename Assets/Scripts/{ => Legacy}/Steamworks.NET/SteamManager.cs (100%) rename Assets/Scripts/{ => Legacy}/Steamworks.NET/SteamManager.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/UI.meta (100%) rename Assets/Scripts/{ => Legacy}/UI/ObjectiveText.cs (100%) rename Assets/Scripts/{ => Legacy}/UI/ObjectiveText.cs.meta (100%) rename Assets/Scripts/{ => Legacy}/UI/UI_Definition.asmdef (100%) rename Assets/Scripts/{ => Legacy}/UI/UI_Definition.asmdef.meta (100%) rename Assets/Scripts/{ => Legacy}/UI/WaypointMarker.cs (100%) rename Assets/Scripts/{ => Legacy}/UI/WaypointMarker.cs.meta (100%) create mode 100644 Assets/Scripts/NewDesign.meta create mode 100644 Assets/Scripts/NewDesign/Core.meta create mode 100644 Assets/Scripts/NewDesign/Core/GameInformation.cs create mode 100644 Assets/Scripts/NewDesign/Core/GameInformation.cs.meta create mode 100644 Assets/Scripts/NewDesign/Core/MultiplayerInformation.cs create mode 100644 Assets/Scripts/NewDesign/Core/MultiplayerInformation.cs.meta create mode 100644 Assets/Scripts/NewDesign/Core/Obscurum.Core.asmdef create mode 100644 Assets/Scripts/NewDesign/Core/Obscurum.Core.asmdef.meta create mode 100644 Assets/Scripts/NewDesign/Core/PlayerInformation.cs create mode 100644 Assets/Scripts/NewDesign/Core/PlayerInformation.cs.meta create mode 100644 Assets/Scripts/NewDesign/Enemies.meta create mode 100644 Assets/Scripts/NewDesign/Enemies/EnemyActions.cs create mode 100644 Assets/Scripts/NewDesign/Enemies/EnemyActions.cs.meta create mode 100644 Assets/Scripts/NewDesign/Enemies/EnemyAnimations.cs create mode 100644 Assets/Scripts/NewDesign/Enemies/EnemyAnimations.cs.meta create mode 100644 Assets/Scripts/NewDesign/Enemies/EnemyNavigation.cs create mode 100644 Assets/Scripts/NewDesign/Enemies/EnemyNavigation.cs.meta create mode 100644 Assets/Scripts/NewDesign/Enemies/EnemySenses.cs create mode 100644 Assets/Scripts/NewDesign/Enemies/EnemySenses.cs.meta create mode 100644 Assets/Scripts/NewDesign/Enemies/EnemyStats.cs create mode 100644 Assets/Scripts/NewDesign/Enemies/EnemyStats.cs.meta create mode 100644 Assets/Scripts/NewDesign/Enemies/Obscurum.Enemies.asmdef create mode 100644 Assets/Scripts/NewDesign/Enemies/Obscurum.Enemies.asmdef.meta create mode 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a/Assets/Scripts/Player/LobbyPlayer/LobbyPlayerComponent.cs b/Assets/Scripts/Legacy/Player/LobbyPlayer/LobbyPlayerComponent.cs similarity index 100% rename from Assets/Scripts/Player/LobbyPlayer/LobbyPlayerComponent.cs rename to Assets/Scripts/Legacy/Player/LobbyPlayer/LobbyPlayerComponent.cs diff --git a/Assets/Scripts/Player/LobbyPlayer/LobbyPlayerComponent.cs.meta b/Assets/Scripts/Legacy/Player/LobbyPlayer/LobbyPlayerComponent.cs.meta similarity index 100% rename from Assets/Scripts/Player/LobbyPlayer/LobbyPlayerComponent.cs.meta rename to Assets/Scripts/Legacy/Player/LobbyPlayer/LobbyPlayerComponent.cs.meta diff --git a/Assets/Scripts/Player/NoiseVisibilitySettingsManager.cs b/Assets/Scripts/Legacy/Player/NoiseVisibilitySettingsManager.cs similarity index 100% rename from Assets/Scripts/Player/NoiseVisibilitySettingsManager.cs rename to Assets/Scripts/Legacy/Player/NoiseVisibilitySettingsManager.cs diff --git a/Assets/Scripts/Player/NoiseVisibilitySettingsManager.cs.meta b/Assets/Scripts/Legacy/Player/NoiseVisibilitySettingsManager.cs.meta similarity index 100% rename from Assets/Scripts/Player/NoiseVisibilitySettingsManager.cs.meta rename to Assets/Scripts/Legacy/Player/NoiseVisibilitySettingsManager.cs.meta diff --git a/Assets/Scripts/Player/PlayerAim.cs b/Assets/Scripts/Legacy/Player/PlayerAim.cs similarity index 100% rename from Assets/Scripts/Player/PlayerAim.cs rename to Assets/Scripts/Legacy/Player/PlayerAim.cs diff --git a/Assets/Scripts/Player/PlayerAim.cs.meta b/Assets/Scripts/Legacy/Player/PlayerAim.cs.meta similarity index 100% rename from Assets/Scripts/Player/PlayerAim.cs.meta rename to Assets/Scripts/Legacy/Player/PlayerAim.cs.meta diff --git a/Assets/Scripts/Player/PlayerAnimationController.cs b/Assets/Scripts/Legacy/Player/PlayerAnimationController.cs similarity index 100% rename from Assets/Scripts/Player/PlayerAnimationController.cs rename to Assets/Scripts/Legacy/Player/PlayerAnimationController.cs diff --git 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b/Assets/Scripts/Legacy/UI/WaypointMarker.cs similarity index 100% rename from Assets/Scripts/UI/WaypointMarker.cs rename to Assets/Scripts/Legacy/UI/WaypointMarker.cs diff --git a/Assets/Scripts/UI/WaypointMarker.cs.meta b/Assets/Scripts/Legacy/UI/WaypointMarker.cs.meta similarity index 100% rename from Assets/Scripts/UI/WaypointMarker.cs.meta rename to Assets/Scripts/Legacy/UI/WaypointMarker.cs.meta diff --git a/Assets/Scripts/NewDesign.meta b/Assets/Scripts/NewDesign.meta new file mode 100644 index 0000000..5a1d6f0 --- /dev/null +++ b/Assets/Scripts/NewDesign.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2a56c9755cfe32f4ab895ba203038693 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Core.meta b/Assets/Scripts/NewDesign/Core.meta new file mode 100644 index 0000000..7741729 --- /dev/null +++ b/Assets/Scripts/NewDesign/Core.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8939a70866847c149925246ef33878ab +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Core/GameInformation.cs b/Assets/Scripts/NewDesign/Core/GameInformation.cs new file mode 100644 index 0000000..a3f5925 --- /dev/null +++ b/Assets/Scripts/NewDesign/Core/GameInformation.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Obscurum.Core{ + public class GameInformation : MonoBehaviour + { + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + } + +} diff --git a/Assets/Scripts/NewDesign/Core/GameInformation.cs.meta b/Assets/Scripts/NewDesign/Core/GameInformation.cs.meta new file mode 100644 index 0000000..5bbb1af --- /dev/null +++ b/Assets/Scripts/NewDesign/Core/GameInformation.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 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0000000..a4d56bf --- /dev/null +++ b/Assets/Scripts/NewDesign/Core/MultiplayerInformation.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 224df867ace1d184d8037886416792d8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Core/Obscurum.Core.asmdef b/Assets/Scripts/NewDesign/Core/Obscurum.Core.asmdef new file mode 100644 index 0000000..ef52942 --- /dev/null +++ b/Assets/Scripts/NewDesign/Core/Obscurum.Core.asmdef @@ -0,0 +1,3 @@ +{ + "name": "Obscurum.Core" +} diff --git a/Assets/Scripts/NewDesign/Core/Obscurum.Core.asmdef.meta b/Assets/Scripts/NewDesign/Core/Obscurum.Core.asmdef.meta new file mode 100644 index 0000000..8130681 --- /dev/null +++ b/Assets/Scripts/NewDesign/Core/Obscurum.Core.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 3b48e81897ad7a8479104b52c1c2fed0 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Core/PlayerInformation.cs b/Assets/Scripts/NewDesign/Core/PlayerInformation.cs new file mode 100644 index 0000000..98e5399 --- /dev/null +++ b/Assets/Scripts/NewDesign/Core/PlayerInformation.cs @@ -0,0 +1,22 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Obscurum.Core{ + public class PlayerInformation : MonoBehaviour + { + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + } + +} diff --git a/Assets/Scripts/NewDesign/Core/PlayerInformation.cs.meta b/Assets/Scripts/NewDesign/Core/PlayerInformation.cs.meta new file mode 100644 index 0000000..7553e2d --- /dev/null +++ b/Assets/Scripts/NewDesign/Core/PlayerInformation.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ab8276a880a368a4d91feb9400f3c3b6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Enemies.meta b/Assets/Scripts/NewDesign/Enemies.meta new file mode 100644 index 0000000..beae59d --- /dev/null +++ b/Assets/Scripts/NewDesign/Enemies.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 083b4c7db362e9e4eacf85646cb8b8aa +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Enemies/EnemyActions.cs b/Assets/Scripts/NewDesign/Enemies/EnemyActions.cs new file mode 100644 index 0000000..985baca --- /dev/null +++ b/Assets/Scripts/NewDesign/Enemies/EnemyActions.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Obscurum.Enemies{ + public class EnemyActions : MonoBehaviour + { + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + } + +} diff --git a/Assets/Scripts/NewDesign/Enemies/EnemyActions.cs.meta b/Assets/Scripts/NewDesign/Enemies/EnemyActions.cs.meta new file mode 100644 index 0000000..be83762 --- /dev/null +++ b/Assets/Scripts/NewDesign/Enemies/EnemyActions.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 49b6e726a960dae459ab569aa536723e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Enemies/EnemyAnimations.cs b/Assets/Scripts/NewDesign/Enemies/EnemyAnimations.cs new file mode 100644 index 0000000..e37183e --- /dev/null +++ b/Assets/Scripts/NewDesign/Enemies/EnemyAnimations.cs @@ -0,0 +1,20 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Obscurum.Enemies{ + public class EnemyAnimations : MonoBehaviour + { + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/NewDesign/Enemies/EnemyAnimations.cs.meta b/Assets/Scripts/NewDesign/Enemies/EnemyAnimations.cs.meta new file mode 100644 index 0000000..dbdcf48 --- /dev/null +++ b/Assets/Scripts/NewDesign/Enemies/EnemyAnimations.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8e880bf79aa5c114eba899e2b2d183dc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Enemies/EnemyNavigation.cs b/Assets/Scripts/NewDesign/Enemies/EnemyNavigation.cs new file mode 100644 index 0000000..39e5730 --- /dev/null +++ b/Assets/Scripts/NewDesign/Enemies/EnemyNavigation.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Obscurum.Enemies{ + public class EnemyNavigation : MonoBehaviour + { + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + } + +} \ No newline at end of file diff --git a/Assets/Scripts/NewDesign/Enemies/EnemyNavigation.cs.meta b/Assets/Scripts/NewDesign/Enemies/EnemyNavigation.cs.meta new file mode 100644 index 0000000..31a6271 --- /dev/null +++ b/Assets/Scripts/NewDesign/Enemies/EnemyNavigation.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4cf6883e5f0827f4a8d225c58e5cdc4a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Enemies/EnemySenses.cs b/Assets/Scripts/NewDesign/Enemies/EnemySenses.cs new file mode 100644 index 0000000..384ddb2 --- /dev/null +++ b/Assets/Scripts/NewDesign/Enemies/EnemySenses.cs @@ -0,0 +1,20 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Obscurum.Enemies{ + public class EnemySenses : MonoBehaviour + { + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/NewDesign/Enemies/EnemySenses.cs.meta b/Assets/Scripts/NewDesign/Enemies/EnemySenses.cs.meta new file mode 100644 index 0000000..967670b --- /dev/null +++ b/Assets/Scripts/NewDesign/Enemies/EnemySenses.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c26e6fefb099aa445aff8f358252aa70 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Enemies/EnemyStats.cs b/Assets/Scripts/NewDesign/Enemies/EnemyStats.cs new file mode 100644 index 0000000..052fa09 --- /dev/null +++ b/Assets/Scripts/NewDesign/Enemies/EnemyStats.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Obscurum.Enemies{ + public class EnemyStats : MonoBehaviour + { + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + } + +} \ No newline at end of file diff --git a/Assets/Scripts/NewDesign/Enemies/EnemyStats.cs.meta b/Assets/Scripts/NewDesign/Enemies/EnemyStats.cs.meta new file mode 100644 index 0000000..06605ad --- /dev/null +++ b/Assets/Scripts/NewDesign/Enemies/EnemyStats.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9d88b1e182eb9694791b9295d6a200be +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + 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22dc709b194299e4cb674cf36503a522 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Items/ConsumableItem.cs b/Assets/Scripts/NewDesign/Items/ConsumableItem.cs new file mode 100644 index 0000000..8f3dd1b --- /dev/null +++ b/Assets/Scripts/NewDesign/Items/ConsumableItem.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Obscurum.Items{ +public class Consumable : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} + +} diff --git a/Assets/Scripts/NewDesign/Items/ConsumableItem.cs.meta b/Assets/Scripts/NewDesign/Items/ConsumableItem.cs.meta new file mode 100644 index 0000000..2309d9d --- /dev/null +++ b/Assets/Scripts/NewDesign/Items/ConsumableItem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e7dac4e52fcf92646844c94bd83dd9af +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Items/GameItem.cs b/Assets/Scripts/NewDesign/Items/GameItem.cs new file mode 100644 index 0000000..7770e8a --- /dev/null +++ b/Assets/Scripts/NewDesign/Items/GameItem.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Obscurum.Items{ +public class GameItem : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} + +} diff --git a/Assets/Scripts/NewDesign/Items/GameItem.cs.meta b/Assets/Scripts/NewDesign/Items/GameItem.cs.meta new file mode 100644 index 0000000..5a3d175 --- /dev/null +++ b/Assets/Scripts/NewDesign/Items/GameItem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c6b605d4f0518284fb337c0dd0c21460 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Items/Obscurum.Items.asmdef b/Assets/Scripts/NewDesign/Items/Obscurum.Items.asmdef new file mode 100644 index 0000000..afdc048 --- /dev/null +++ b/Assets/Scripts/NewDesign/Items/Obscurum.Items.asmdef @@ -0,0 +1,3 @@ +{ + "name": "Obscurum.Items" +} diff --git a/Assets/Scripts/NewDesign/Items/Obscurum.Items.asmdef.meta b/Assets/Scripts/NewDesign/Items/Obscurum.Items.asmdef.meta new file mode 100644 index 0000000..4907456 --- /dev/null +++ b/Assets/Scripts/NewDesign/Items/Obscurum.Items.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 6cfd05301e89b9546a2d6008febc52b9 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Items/UtilityItem.cs b/Assets/Scripts/NewDesign/Items/UtilityItem.cs new file mode 100644 index 0000000..a460181 --- /dev/null +++ b/Assets/Scripts/NewDesign/Items/UtilityItem.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Obscurum.Items{ +public class UtilityItem : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} + +} diff --git a/Assets/Scripts/NewDesign/Items/UtilityItem.cs.meta b/Assets/Scripts/NewDesign/Items/UtilityItem.cs.meta new file mode 100644 index 0000000..a87aa8c --- /dev/null +++ b/Assets/Scripts/NewDesign/Items/UtilityItem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f9ac21cbde9c03f4285b6df251ea0351 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Items/WeaponItem.cs b/Assets/Scripts/NewDesign/Items/WeaponItem.cs new file mode 100644 index 0000000..f255ede --- /dev/null +++ b/Assets/Scripts/NewDesign/Items/WeaponItem.cs @@ -0,0 +1,22 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Obscurum.Items{ + +public class Weapon : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} + +} \ No newline at end of file diff --git a/Assets/Scripts/NewDesign/Items/WeaponItem.cs.meta b/Assets/Scripts/NewDesign/Items/WeaponItem.cs.meta new file mode 100644 index 0000000..38bb661 --- /dev/null +++ b/Assets/Scripts/NewDesign/Items/WeaponItem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 200aa01da3688524c8de84c66550b0b3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Level.meta b/Assets/Scripts/NewDesign/Level.meta new file mode 100644 index 0000000..293ca0a --- /dev/null +++ b/Assets/Scripts/NewDesign/Level.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 15c9c8b1f75678744b2f33bd14758734 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Level/EnviornmentUI.cs b/Assets/Scripts/NewDesign/Level/EnviornmentUI.cs new file mode 100644 index 0000000..69be38a --- /dev/null +++ b/Assets/Scripts/NewDesign/Level/EnviornmentUI.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Obscurum.Level{ + public class EnviornmentUI : MonoBehaviour + { + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + } + +} diff --git a/Assets/Scripts/NewDesign/Level/EnviornmentUI.cs.meta b/Assets/Scripts/NewDesign/Level/EnviornmentUI.cs.meta new file mode 100644 index 0000000..f959130 --- /dev/null +++ b/Assets/Scripts/NewDesign/Level/EnviornmentUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a80f04932d6558241a4faee00323ddef +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Level/Environment.cs b/Assets/Scripts/NewDesign/Level/Environment.cs new file mode 100644 index 0000000..f2da910 --- /dev/null +++ b/Assets/Scripts/NewDesign/Level/Environment.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Obscurum.Level{ + public class Environment : MonoBehaviour + { + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + } + +} diff --git a/Assets/Scripts/NewDesign/Level/Environment.cs.meta b/Assets/Scripts/NewDesign/Level/Environment.cs.meta new file mode 100644 index 0000000..3f5f93f --- /dev/null +++ b/Assets/Scripts/NewDesign/Level/Environment.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 79e0da3450e708d428951be9a6e85141 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Level/Obscurum.Level.asmdef b/Assets/Scripts/NewDesign/Level/Obscurum.Level.asmdef new file mode 100644 index 0000000..795a48d --- /dev/null +++ b/Assets/Scripts/NewDesign/Level/Obscurum.Level.asmdef @@ -0,0 +1,3 @@ +{ + "name": "Obscurum.Level" +} diff --git a/Assets/Scripts/NewDesign/Level/Obscurum.Level.asmdef.meta b/Assets/Scripts/NewDesign/Level/Obscurum.Level.asmdef.meta new file mode 100644 index 0000000..9ffd94b --- /dev/null +++ b/Assets/Scripts/NewDesign/Level/Obscurum.Level.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5933811469cf67448a4586727bc03ebd +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Player.meta b/Assets/Scripts/NewDesign/Player.meta new file mode 100644 index 0000000..e0251d5 --- /dev/null +++ b/Assets/Scripts/NewDesign/Player.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2f74ea7ce885c1b44bc6c39d497bf5a9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Player/CameraControl.cs b/Assets/Scripts/NewDesign/Player/CameraControl.cs new file mode 100644 index 0000000..2b2312b --- /dev/null +++ b/Assets/Scripts/NewDesign/Player/CameraControl.cs @@ -0,0 +1,22 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Obscurum.Player{ + public class CameraControl : MonoBehaviour + { + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + } + + +} diff --git a/Assets/Scripts/NewDesign/Player/CameraControl.cs.meta b/Assets/Scripts/NewDesign/Player/CameraControl.cs.meta new file mode 100644 index 0000000..c7f77c3 --- /dev/null +++ b/Assets/Scripts/NewDesign/Player/CameraControl.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 814b28e38a6ec0547943e5c33312c6e1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Player/Movement.cs b/Assets/Scripts/NewDesign/Player/Movement.cs new file mode 100644 index 0000000..56cc970 --- /dev/null +++ b/Assets/Scripts/NewDesign/Player/Movement.cs @@ -0,0 +1,20 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Obscurum.Player{ + public class Movement : MonoBehaviour + { + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/NewDesign/Player/Movement.cs.meta b/Assets/Scripts/NewDesign/Player/Movement.cs.meta new file mode 100644 index 0000000..90e674b --- /dev/null +++ b/Assets/Scripts/NewDesign/Player/Movement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 869db298ad0e4be4a83294beb5b60b4f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Player/Obscurum.Player.asmdef b/Assets/Scripts/NewDesign/Player/Obscurum.Player.asmdef new file mode 100644 index 0000000..b0f2110 --- /dev/null +++ b/Assets/Scripts/NewDesign/Player/Obscurum.Player.asmdef @@ -0,0 +1,3 @@ +{ + "name": "Obscurum.Player" +} diff --git a/Assets/Scripts/NewDesign/Player/Obscurum.Player.asmdef.meta b/Assets/Scripts/NewDesign/Player/Obscurum.Player.asmdef.meta new file mode 100644 index 0000000..cd038c8 --- /dev/null +++ b/Assets/Scripts/NewDesign/Player/Obscurum.Player.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1fca106bd7b64574884ca949effd2864 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Player/PlayerAnimation.cs b/Assets/Scripts/NewDesign/Player/PlayerAnimation.cs new file mode 100644 index 0000000..ece3cc1 --- /dev/null +++ b/Assets/Scripts/NewDesign/Player/PlayerAnimation.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Obscurum.Player{ + public class Animation : MonoBehaviour + { + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + } + +} diff --git a/Assets/Scripts/NewDesign/Player/PlayerAnimation.cs.meta b/Assets/Scripts/NewDesign/Player/PlayerAnimation.cs.meta new file mode 100644 index 0000000..73e5038 --- /dev/null +++ b/Assets/Scripts/NewDesign/Player/PlayerAnimation.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 03458415b3d6e414693c40c84faf6613 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Player/PlayerInventory.cs b/Assets/Scripts/NewDesign/Player/PlayerInventory.cs new file mode 100644 index 0000000..f4088de --- /dev/null +++ b/Assets/Scripts/NewDesign/Player/PlayerInventory.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Obscurum.Player{ + public class PlayerInventory : MonoBehaviour + { + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + } + +} diff --git a/Assets/Scripts/NewDesign/Player/PlayerInventory.cs.meta b/Assets/Scripts/NewDesign/Player/PlayerInventory.cs.meta new file mode 100644 index 0000000..ea1a89e --- /dev/null +++ b/Assets/Scripts/NewDesign/Player/PlayerInventory.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: db3bcd2ca17cd5042b4f9b7f46cd15e0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewDesign/Player/PlayerUI.cs b/Assets/Scripts/NewDesign/Player/PlayerUI.cs new file mode 100644 index 0000000..c730ed0 --- /dev/null +++ b/Assets/Scripts/NewDesign/Player/PlayerUI.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Obscurum.Player{ + public class PlayerUI : MonoBehaviour + { + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + } + +} diff --git a/Assets/Scripts/NewDesign/Player/PlayerUI.cs.meta b/Assets/Scripts/NewDesign/Player/PlayerUI.cs.meta new file mode 100644 index 0000000..04bd2c0 --- /dev/null +++ b/Assets/Scripts/NewDesign/Player/PlayerUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: baff4da2846fd914684ca19c0d423735 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/VFXGraph/GabrielAguiarProductions/VFXGraph_Muzzle_2020.3_HDRP_v1.0.1.unitypackage.meta b/Assets/VFXGraph/GabrielAguiarProductions/VFXGraph_Muzzle_2020.3_HDRP_v1.0.1.unitypackage.meta new file mode 100644 index 0000000..a4d019d --- /dev/null +++ b/Assets/VFXGraph/GabrielAguiarProductions/VFXGraph_Muzzle_2020.3_HDRP_v1.0.1.unitypackage.meta 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