using System;
using UnityEngine;
namespace Item
{
    public class KeyItem : InteractableItem
    {
        [SerializeField] private string keyName;

        public string KeyName => keyName;


        private void Awake()
        {
            BaseAwake();
        }

        private void Start()
        {
        }

        public override bool Interact()
        {
            throw new NotImplementedException();
        }

        public override bool Interact(ref Inventory inventory, ref HeavyInteractableItem heavyInvent)
        {
            return Interact();
        }
    }
}