using System.Collections.Generic; using UnityEngine; namespace FishNet.Object { public sealed partial class NetworkObject : MonoBehaviour { #region Private. /// /// RpcLinks being used within this NetworkObject. /// private List _rpcLinkIndexes; #endregion /// /// Sets rpcLinkIndexes to values. /// internal void SetRpcLinkIndexes(List values) { _rpcLinkIndexes = values; } /// /// Removes used link indexes from ClientObjects. /// internal void RemoveClientRpcLinkIndexes() { NetworkManager.ClientManager.Objects.RemoveLinkIndexes(_rpcLinkIndexes); } } }