using UnityEngine; using FishNet.Connection; using FishNet.Object; namespace Item { [RequireComponent(typeof(Collider))] [RequireComponent(typeof(Rigidbody))] public abstract class CarryableItem : NetworkBehaviour { [SerializeField] private string itemName; [SerializeField] private int itemSize = 1; public string ItemName => itemName; public int ItemSize => itemSize; } }