using System.Collections; using System.Collections.Generic; using UnityEngine; public class BulletComponent : MonoBehaviour { [SerializeField] private float duration = 5f; private float existed = 0f; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void FixedUpdate() { if(existed >= duration) { Destroy(this.gameObject); } existed += Time.fixedDeltaTime; } }