using System.Collections.Generic; using UnityEngine; using UnityEngine.VFX; public class VectorFieldHandler : MonoBehaviour { [SerializeField] private float avoidanceDist; [SerializeField] private List avoidances; [SerializeField] private Vector3 size; [SerializeField] private VisualEffect effect; private Texture3D vField; // Start is called before the first frame update private void Start() { vField = new Texture3D((int)size.x, (int)size.y, (int)size.z, TextureFormat.RFloat, 0); for (var x = 0; x < size.x; x++) for (var y = 0; y < size.y; y++) for (var z = 0; z < size.z; z++) vField.SetPixel(x, y, z, new Color(1, 0, 0, 0)); //vField.SetPixel(0, 0, 0, new Color(1, 0, 0, 0)); effect.SetTexture("VectorField", vField); } // Update is called once per frame private void Update() { } }