using System.Collections; using System.Collections.Generic; using UnityEngine; public class DGemItem : MonoBehaviour { [SerializeField] private float decSpeed = 5f; private void OnTriggerEnter(Collider collision) { if (collision.gameObject.CompareTag("Player")) { collision.gameObject.GetComponent().SetSpeed(decSpeed); Destroy(this.gameObject); } } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }