using UnityEngine; public class TestSkinnlessMonster : MonoBehaviour { [SerializeField] private SkinlessMonsterComponent monster; [SerializeField] private Camera cam; // Start is called before the first frame update private void Start() { } // Update is called once per frame private void Update() { if (Input.GetKeyDown(KeyCode.Alpha1)) monster.Target(cam.gameObject, true); if (Input.GetKeyDown(KeyCode.Alpha2)) monster.TargetFlare(cam.gameObject, 1, 1); if (Input.GetKeyDown(KeyCode.Alpha3)) monster.RunAwayFrom(cam.gameObject, 1, 1); if (Input.GetKeyDown(KeyCode.Alpha0)) monster.Stop(); } }