using UnityEngine; public class DGemItem : MonoBehaviour { [SerializeField] private float decSpeed = 5f; // Start is called before the first frame update private void Start() { } // Update is called once per frame private void Update() { } private void OnTriggerEnter(Collider collision) { if (collision.gameObject.CompareTag("Player")) { collision.gameObject.GetComponent().SetSpeed(decSpeed); Destroy(gameObject); } } }