using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestSkinnlessMonster : MonoBehaviour { [SerializeField] private SkinlessMonsterComponent monster; [SerializeField] private Camera cam; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Alpha1)) { monster.Target(cam.gameObject, true); } if (Input.GetKeyDown(KeyCode.Alpha2)) { monster.TargetFlare(cam.gameObject, 1, 1); } if (Input.GetKeyDown(KeyCode.Alpha3)) { monster.RunAwayFrom(cam.gameObject, 1, 1); } if (Input.GetKeyDown(KeyCode.Alpha0)) { monster.Stop(); } } }