using System.Collections; using System.Collections.Generic; using UnityEngine; public class MonsterComponent : MonoBehaviour { [SerializeField] private float attackDamage = 1f; public float AttackDamage { get { return this.attackDamage; } } [SerializeField] private bool shakeCameraOnHit = true; public bool ShakeCameraOnHit { get { return this.shakeCameraOnHit; } } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }