using System.Collections; using System.Collections.Generic; using UnityEngine; public class KeyItem : InteractableItem { [SerializeField] private string keyName; public string KeyName { get { return keyName; } } private void Awake() { BaseAwake(); } private void Start() { } public override bool Interact() { throw new System.NotImplementedException(); } public override bool Interact(ref Inventory inventory,ref HeavyInteractableItem heavyInvent) { return this.Interact(); } }