using FishNet.Transporting; namespace FishNet.Object.Synchronizing.Internal { public class Settings { /// <summary> /// Defines the write permissions for this var /// </summary> public WritePermission WritePermission = WritePermission.ServerOnly; /// <summary> /// Clients which may receive updated values. /// </summary> public ReadPermission ReadPermission = ReadPermission.Observers; /// <summary> /// How often this variable may synchronize. /// </summary> public float SendRate = 0f; /// <summary> /// Channel to send values on. /// </summary> public Channel Channel = Channel.Reliable; /// <summary> /// Constructs a new NetworkedVarSettings instance /// </summary> public Settings() { } public Settings(WritePermission writePermission, ReadPermission readPermission, float sendRate, Channel channel) { WritePermission = writePermission; ReadPermission = readPermission; SendRate = sendRate; Channel = channel; } public Settings(float sendTickrate) { SendRate = sendTickrate; } public Settings(ReadPermission readPermission, float sendRate, Channel channel) { ReadPermission = readPermission; SendRate = sendRate; Channel = channel; } } }