using UnityEngine; public class RotatingHologram : MonoBehaviour { [SerializeField] private Vector3 globalRotation = Vector3.zero; [SerializeField] private Vector3 localRotation = Vector3.zero; // Start is called before the first frame update private void Start() { } // Update is called once per frame private void Update() { transform.eulerAngles += globalRotation * Time.deltaTime; transform.Rotate(localRotation * Time.deltaTime); } }