using UnityEngine; namespace FishNet.Managing.Statistic { [DisallowMultipleComponent] [AddComponentMenu("FishNet/Manager/StatisticsManager")] public class StatisticsManager : MonoBehaviour { /// /// Statistics for NetworkTraffic. /// public NetworkTraficStatistics NetworkTraffic = new NetworkTraficStatistics(); internal void InitializeOnce_Internal(NetworkManager manager) { NetworkTraffic.InitializeOnce_Internal(manager); } } }