using FishNet.Managing.Logging;
using UnityEngine;
namespace FishNet.Object
{
public abstract partial class NetworkBehaviour : MonoBehaviour
{
///
/// True if can log for loggingType.
///
/// Type of logging being filtered.
///
public bool CanLog(LoggingType loggingType)
{
return (NetworkManager == null) ? false : NetworkManager.CanLog(loggingType);
}
}
}