namespace FishNet.Object
{
///
/// Current state of the NetworkObject.
///
internal enum NetworkObjectState : byte
{
///
/// State has not been set. This occurs when the object has never been spawned or despawned.
///
Unset = 0,
///
/// Object is currently spawned.
///
Spawned = 1,
///
/// Object is currently despawned.
///
Despawned = 2,
}
}