using FishNet.Transporting;
namespace FishNet.Object.Synchronizing.Internal
{
public class Settings
{
///
/// Defines the write permissions for this var
///
public WritePermission WritePermission = WritePermission.ServerOnly;
///
/// Clients which may receive updated values.
///
public ReadPermission ReadPermission = ReadPermission.Observers;
///
/// How often this variable may synchronize.
///
public float SendRate = 0f;
///
/// Channel to send values on.
///
public Channel Channel = Channel.Reliable;
///
/// Constructs a new NetworkedVarSettings instance
///
public Settings()
{
}
public Settings(WritePermission writePermission, ReadPermission readPermission, float sendRate, Channel channel)
{
WritePermission = writePermission;
ReadPermission = readPermission;
SendRate = sendRate;
Channel = channel;
}
public Settings(float sendTickrate)
{
SendRate = sendTickrate;
}
public Settings(ReadPermission readPermission, float sendRate, Channel channel)
{
ReadPermission = readPermission;
SendRate = sendRate;
Channel = channel;
}
}
}